Additional Ai Mod v1
Full Version 3 commentsLook summary. Installation guide - move INI and Scripts folders to the Data folder with the replacement.
Hello everybody! I present to you my mod - Additional AI mod. Version 1.0 Firstly, I would like to thank the C & C Labs Mod development team for their Advanced Advanced AI mod. Since my mod is based on it and is an addition to it. The first version of Additional AI has the following changes: 1. All changes from Advanced AI mod. 2. Improved the bot on all the difficulties. 3. All bots build more buildings. Write comments and suggestions about this mod. Also, if you find a bug or flaw, also report, we will try to fix it. Enjoy!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Look summary. Installation guide - move INI and Scripts folders to the Data folder with the replacement.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
A VirtualSvit project. Revolution Project is a complete game, and this implementation as a modification to the "C&C Generals Zero Hour" is just a test...
Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many...
Genlauncher is a program for downloading, installing, updating and launching mods for Generals ZH. At the same time, GenLauncher supports many mods installed...
The End Of Days is a freeware modification for Command & Conquer: Generals Zero Hour. Our mod adds a new playable faction - Russia, and greatly improves...
Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned...
After a great defeat of the GLA, all sides of conflict started creating new tehnologies, preparing for a new battle.
It gives an error( Mismatch) when we play online!!!
please help
This comment is currently awaiting admin approval, join now to view.
I really like this mod but the problem i have with it is that Medium AI is also affected by the mod - just like advanced AI mod. Is there a version of this mod where only the Hard AI is affected?
Better than standard AI by a long way, however, having done a few test matches, AI vs AI, vanilla USA seems to be much, much better than both vanilla China and vanilla GLA. This is with both the unofficial 1.06 patch and on stock 1.04, USA just wrecks them.
Vanilla China vs vanilla GLA on the other hand is basically a war of attrition, which is kind of how it should be and China just about came out on top.
I've seen a USA hard army take two scud storms one after another and still steamroll a hard GLA base with ease a few minutes later. I've also watched 2 hard USA vs 3 hard GLA. It was 4 particle cannons being used against 3 bases vs 6 scud storms being used against 2 bases. And guess what? USA only went and won anyway.
I'd recommend tweaking USA (vanilla at least) so it is more balanced. Otherwise, single player skirmish games will be one sided with either USA's coming out on top in all free-for-all's or the team with the most USA sides winning.
Is it compatible with other mods?
This comment is currently awaiting admin approval, join now to view.
i use mods like reborn 4, will this change them as well?
i mostly play the reborn 4 mod and i would really like it if this mod changes that too, how the AI behave that is.