If you hated the addition of out-of-place Gekokujo/Sayazn animations in ACOK and want something immersive, or if you wanted to restore old animations or perhaps try out something new, then this is the mod for you. What this mod does is add the much improved close-to-vanilla animations to one handed weapon and shield holding, with better, much more natural and aesthetically pleasing shield positioning. It will be a satisfying joy to see NPC knights use these realistic animations now. The submod likewise does away with all of the edgy and over the top cartoony naruto running animations introduced in ACOK 5.1. The mod likewise restores something ACOK used to have many versions ago, but because of Cozur's many bad and questionable decisions this has disappeared - Visible flying missiles at no cost of performance whatsoever. Credits: Author of the Kingdom mod for making the animations, unfairly removed from this site. Credit to James for the Flying_Missile_pack OSP
As stated in the description, this submod removes the over the top animations introduced in 5.1, add news, more realistic, quality animations, and also adds visible flying missiles, instead of ugly grey blobs that you normally see in vanilla and most mods. It is most noticable when there's a barrage of or exchange of arrows in the air. To install the mod, simply unpack the file and paste over the contents of it into your main ACOK 6.1 folder, overwriting things when asked. Does not work for other versions, although per special request I can modify it to, if wanted. This mod uses an old version of animaciones(the one from 5.0 without the over the top naruto animations) and actions.txt from that version. I highly recommend backing up those two, especially if the actions.txt modifies something I am unaware of. But in a worst case scenario, you're just likely to see some animation oddities in place of special animations. If you do, let me know.