A full scale submod for Absolute Corruption 2.4 that enhances the original with improved AI, better models and graphics, UGC compatibility, and more features and content. You MUST have Absolute Corruption Mod 2.4 installed (and preferably backed up) before installing this add-on. I will be listening to feedback and making adjustments.

Description

Download this one if you DID NOT install Absolute Chaos 1.07 or above previously. If you install the full version, you do not need the patch version also. Click Read More for details.

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*Old* Absolute Chaos 1.08 Full
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yellowpride
yellowpride - - 26 comments

Thanks, I look forward to this.

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Khanti
Khanti - - 452 comments

It seems you tried to put new laser effects (I see new alo and dds files), I hope it works in game.

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Reeb99 Author
Reeb99 - - 268 comments

Most of the new files are ones I accidentally left out of the ACM_UGC Alpha. The only ones that are really new are the menu overlay and the MT ones I edited to get rid of the broken radar rectangle. The rest of them were a part of the UGC mod.

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Khanti
Khanti - - 452 comments

Sugegestion: adjust old ACM "feature": there are too many "missleboats" (Missile Boats from TIE Fighter game) or other advanced fighters. Even Victory I has TIE Avengers and Gunboats ;)
I can understand that some special versions of Vic I can have advanced squadrons, but not all.

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Khanti
Khanti - - 452 comments

"Removed Corruption lines, as there were just too many of them with the UGC scenarios. I had to shrink them to micro size to get them to disappear." - a VERY good move. Now the galaxy looks less crowded. And still there is easily visible which planets are corrupted.

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Reeb99 Author
Reeb99 - - 268 comments

I experimented with all kinds of corruption graphic tweaks there. That was the one that looked the best. Odd thing was, when I set the lines to 0.0 scale, they ended up as big fuzzy lines. Then I set them to 0.01 scale, and they disappeared. Strange how that works.

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Asrido
Asrido - - 4 comments

there is no galaxy background and planet map in tactical planetary map? am i the only one exp it?? *sorry for bad english

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Reeb99 Author
Reeb99 - - 268 comments

Which scenario? The English doesn't bother me, just try to be very specific.

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Asrido
Asrido - - 4 comments

the galaxy conquest one, there is no background and the planet never show like it must be, almost invisible..
i'll send you a screenshoot tomorrow..

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Reeb99 Author
Reeb99 - - 268 comments

Is that the only one, or is it all of them?

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Guest
Guest - - 689,255 comments

Hey man, why does it seem like the AI never attacks, like how the rebellion never expands, only the consortium. Is this a bug?

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Reeb99 Author
Reeb99 - - 268 comments

Sort of. I'm working on a hot fix. Most of the problems stem from the budgeting equations for the AI. It is a delicate balancing act. The Consortium has the benefit of corruption, so it doesn't seem to effect them as much.

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Khanti
Khanti - - 452 comments

Some comments on different things:
1. Sensor nodes have too small vanilla range (it's better to build combat towers, sensors are useless with that range).
2. Hunt ability should be added to scout troopers and all fighters. Just for human player comfort. Scout bikes should be able to capture things also.
3. AI should run earlier from lost/disadvantaged battles. Many times it tries to retreat when it's too late.
4. Plex troops are too weak to even destroy anti-infantry turret. Maybe 4 squads of plex or more numerous squads?
5. Space ships scale is too small - I really have problems with targeting IPV, Cr-90 etc. Maybe all ships could be larger by 25-33%?

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Reeb99 Author
Reeb99 - - 268 comments

Good ideas. Those will take a little time though, so not likely to make the hot fix.

As far as infantry is concerned, I'm going to try and make things more inaccurate against them. I think I'm also going to make the elite infantry mixed and make those buildable in more locations.

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yellowpride
yellowpride - - 26 comments

Zann Consortium gets 3 drop space ships without needing a special planet, that gives them a huge advantadge over the other two factions.

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Guest
Guest - - 689,255 comments

how can i launch the mod? because when i downloaded i didn't see the launch folder

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Reeb99 Author
Reeb99 - - 268 comments

Honestly the easiest way to launch it is with a mod launcher. Just make sure you have Absolute Corruption mod 2.4 installed first, then put this on top of it. If you have the steam version there might be an extra step to do first, but there are tutorials around for getting mods to work with the Steam version. I've never tried that version so I'm not sure.

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tarkin22
tarkin22 - - 3 comments

Please, can you something with Zann's Defilers? They drives me crazy with destroying my buildings, 3-4 times in one galaxy day. Also, after one of updates, my game become less zoomed. Ships and planets are too small for me, is there anything what can I do to change it?

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Reeb99 Author
Reeb99 - - 268 comments

I'm trying to figure out a way to slow down Consortium corruption and sabotage. Working on the corvettes also.

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Ioann666
Ioann666 - - 18 comments

Guys, I have a problem!
Install ACM 2.4, ACM 1/07/1 + this Patch. And when I had wanted to start UAG -The Galaxy, my game was crashed.
And when the game starts, gets out this tab "There were perception parting errors.See PerceptionErrors.txt for details".

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Reeb99 Author
Reeb99 - - 268 comments

Check to make sure ACM is installed into the MODS folder under the main Forces of Corruption folder.

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Ioann666
Ioann666 - - 18 comments

Thank u so much!

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kogi2000
kogi2000 - - 2 comments

is there any way to make a galaxy less lagy?

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Reeb99 Author
Reeb99 - - 268 comments

I think there are still a few errors in the ai equations that I changed. Going to have to go through it all again to see if I can find it. That is one of the reasons why I haven't put out another update yet, other being that I needed a break. Now that I've seen the new movie, I'll get at it again.

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Reeb99 Author
Reeb99 - - 268 comments

Didn't find any more errors in my changes, but I did find some small issues with the equations that I hadn't modified. Not sure if it will help, but I did fix those. Waiting to see if anyone notices any difference in the beta version.

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Ice_cougar
Ice_cougar - - 1 comments

Hi. Is it possible for u to do a modification to AEM for EAW where the AI doesn't build units with upgraded/new buildings?

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Reeb99 Author
Reeb99 - - 268 comments

Well, the easiest way is to modify the base scripts that come with the map editor and then add them to the mod if it doesn't have them already. I modified those, but also a bunch of the .xml AI files. I'm not sure how much different EAW AI is from FoC. Already pretty busy with this.

Feel free to use the AI files I have here as an example if you want. Make sure you use the scripts from the right map editor though.

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jojobe
jojobe - - 43 comments

I still having issues. ACm 2.4 works fine. I add all of the contents of the folders and replace existing files as instructed.
on load up i get perception error. the game still proceeds to the main screen. I was able to play against the computer as rebels and completing a match. I was able to add the computer as a partner and complete a match. I cant not play any of the galaxy maps as empire or rebel without the game crashing in the first couple of second. I can play all maps as Zann consortium. I have no clue whats going on. I am currently using steam to play this mod.

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Reeb99 Author
Reeb99 - - 268 comments

Hmm. You do have the RAM fix, correct?

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Reeb99 Author
Reeb99 - - 268 comments

I'll copy/paste a post somebody posted over at the ACM download page, as it sounds related:

For those looking to install this on a 64-bit Operating system (e.g. if you have windows 7 and beyond) here's what finally worked for me:

Follow the ACM installation instructions with one minor difference.

WITHIN the 'Mods' folder you create, create a new folder titled 'ACMV2.4' and extract the the files into that folder.

Install this mod launcher (Other launchers probably work, but this is the first one I found that definitely worked): Moddb.com

Extract the launcher file anywhere you please, it can be run from anywhere.

RUN AS ADMINISTRATOR!!

It may prompt you to patch Empire at War: FoC, say yes. This patch fixes the 'perception' error you may have run into when trying to start FoC (vanilla or otherwise)

Select ACMV2.4 from the list, hit launch mod and you should be good to go.

Good luck!

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Reeb99 Author
Reeb99 - - 268 comments

The name of the folder under \Mods\ shouldn't matter, as long as it doesn't have spaces. My personal folder is named \Mods\Absolute_Chaos\ for instance. I suspect what made the difference for that person was to make sure all of the patches were installed.

So make sure it is installed correctly, make sure you have all the patches for the game, and it should run. Newer systems might need to run the game in Compatibility mode though, as it is very old. Make sure you also have the latest Direct X installed.

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Shiprot
Shiprot - - 19 comments

Can IG88 destroy the Death Star again (I currently have 1.07, and not sure if I'm the only one with this problem).

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Reeb99 Author
Reeb99 - - 268 comments

Well, I was able to do it during my testing, but that was before the finished version. You have to have the planet corrupted first. I don't remember ever changing that.

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Shiprot
Shiprot - - 19 comments

I mean more along the lines of it getting destroyed after winning a tactical battle, kind of like what you can do with Rogue squadron.

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Reeb99 Author
Reeb99 - - 268 comments

To be honest, I didn't know that was even an option. I'll look into it for the next update.

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Shiprot
Shiprot - - 19 comments

Never mind, I had my facts wrong, IG88 couldn't do that in the original, don't know why I thought that. Sorry about all that.

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dapmitidp
dapmitidp - - 3 comments

umm on the campaign the ai doesn't do anything, did i mess something up? the mod used to work

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Reeb99 Author
Reeb99 - - 268 comments

Some of the changes I made cause issues with campaign mode. Unfortunately for now campaign doesn't work with this mod. Maybe in a few months I can get it working again.

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Guest
Guest - - 689,255 comments

Just to be clear, it's galactic conquest that the ai doesn't work, I waited for over a year and no movement no attacks... any way thanks for the response

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Reeb99 Author
Reeb99 - - 268 comments

Make sure you have all the patches for the base game. Also, some of the more popular mods like RAW will break the AI in this mod due to the way they install. If you have installed other mods, check the base game folder tree and make sure there are no AI files under the XML folder tree.

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Guest
Guest - - 689,255 comments

Are you still planning on having a playable campaign? Just curious. I really enjoyed the vanilla campaign and would like to play it with this mod but I'm stuck at buying black market tech because the black markets have been removed.

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Reeb99 Author
Reeb99 - - 268 comments

I've kind of procrastinated fixing the campaign mode to be honest. Basically I'd have to remove any of the scripted stuff that involves buying black market tech.

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Reeb99 Author
Reeb99 - - 268 comments

The newest beta should have campaign mode fixed if you want to help me test it out. :-)

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Guest
Guest - - 689,255 comments

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billsdavid100
billsdavid100 - - 6 comments

Hello,
Every time I play Absolute Chaos 1.08 with all three fractions it crashes upon load except on Zhan. When I plan Zhan it crashes on certain missions (Naboo kidnap specifically so far).
As for my game load it is a WIN8 I do not use the mods folder it simply will not work (tried for 6 hours utter fail) and the mod loader is an error code so long not going to try to put it here.
I took wach data folder original (works fine) saved it on the desk top.
Added 2,4 ACM (also works fine) saved it (separately) on the desk top.
Finally added chaos 1.08 (rebel/empire fine R/E/Z nope will crash upon entry BUT i can play until I do certain corruption missions then crash).
Now I can delete and swap data files of each type of the game and all but the R/E/Z combo works) can you look into this for me I have run out of options.

TY

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Reeb99 Author
Reeb99 - - 268 comments

There is probably a conflict with the AI files if you dumped everything into the main folder tree without using the mods folder. I've experimented with moving the AI files before, and it always caused errors. I was never able to track down why. I'd suggest figuring out why running mods in the Mods folder isn't working. Do you have all the patches for the game? Did you download and try to use the EAW Mod Launcher available at: Moddb.com ?

You might try the 1.09 beta, as I did rework some of the AI to get things running more smoothly. I just haven't done a lot of minor things (like the text descriptions) that I wanted to get done before a full release.

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Guest
Guest - - 689,255 comments

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