
ABR COP MOD is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons. Most of the used mods were reassambled to create a seamless experience.
This mod provided to community totally free as it is. The authors are not responsible if this mod does not meet your personal expectations. This mod will not be taken apart or changed until authors will decided it should be.
If you unpack the mod and make your own tweaks, you will not receive any support, we will not fix your bugs, if you want to mod this mod, mod it yourself alone.
Gameplay:
•This is a Global Survival Overhaul.
•Story dificulty is not a joke, it's a good starting point.
•If mission says ASAP, it means ASAP to avoid possible vanilla bugs.
•Make hard saves via ~ save [name of save without brackets] enter.
•Hard saves will help, when saves get corrupted (rarely) and you will have to replay.
•Last Evac mission in Pripyat should be played without quicksaves.
•You can't sell looted weapons (only reward or stashed ones).
•Stashes are greately reduced, all of them are given as a reward.
•Reload found guns, collect ammo, consumables, addons, mutant parts and artifacts.
•NPC's give more money only for ammo, less for everything else.
•You start with a few consumables, hunting shotgun and without outfit with 2500.
•An upgraded coat and gasmask can be found on Zaton.
•You can get free echo detector for the quest.
•Hard lock on Zaton until you invistigate all three helicopters.
•Helicopters are guarded. You need to plan your actions and equipment.
•Use covers against psy mutants, use high rocks against other mutants.
•Use covers when you encounter armed enemies. NPC's shooting as good as you.
•There are much more mutants and monolith forces are present on Zaton and Jupiter.
•Use grenade launchers against dangerous or big mutants (Nimble's .338LM sniper rifles).
•Zaton is area of light armour and low tier weapons.
•You can order unique hi-end weapons and armours (a quest one too) from Nimble on Zaton.
•Jupiter Underground mission to get to Pripyat will unlock all Zaton trader stock.
•Jupiter trader stock updates if you help Duty or Freedom.
•Help both Duty and Freedom twice to unlock almost all Jupiter Trader stock.
•Jupiter Underground mission will unlock heavy equipment for Jupiter Trader.
•If suddenly you can't move, don't forget you have weight limitations.
•Message from guider in Pripyat is your last chance to visit Zaton and avoid some bugs.
•Some weapons and outfits skins are added to add a variety.
•Weapons can't be rechambered, outfits have no healing upgrades.
Audio:
•Extended ambient soundtrack with best tracks from S.T.A.L.K.E.R. series.
•Cinematic weapon sounds.
Graphics:
•Each location has its new weather cycle and autumn nature type.
•More NPC's model skins.
ABR - mods merging, audio\video\gameplay conception, tester
PYP - weapon modelling and animation tweaks, engine tweaks, tester
SAM - gameplay conception advisor, tester
•UNOFFICIAL PATCH 2.0 by Yurok and many others
•NanoCell Inventory by CrommCruac (ABR version)
•AtmosFear 3 by CrommCruac (ABR lite version) (Thanks to Overfist for emission fix)
•Absolute Nature 4.04 by CrommCruac (Unofficial lite version)
•Absolute Nature 2 by CrommCruac
•MSO v1.0.1 by Alundaio and Trojanuch (ABR version)
•Heavy Iron Hud by Mortalheaven (ABR version)
•Phobos: Artefacts Reloaded Mod (PHARM) by FantomICW
•Variation Mod 1.41 by Darkenneko (ABR version)
•CoP HUD Reworked 2.0 by Smurth, Rulix and many others (ABR version)
•Face hero retextures by Sec (Removed scars)
•NPC and monster textures overhaul by ABR
•Corrected structure textures by ABR
•Anomaly Sound Replacement by Sclera
•Better nightvision for COC by TGP96 (ABR version)
•Absolute Structures Texture Pack by CrommCruac, Ceano, NeilMC
•BloodyMess mod v1.1 by Detroit_Vigilanty, pseudoant, Hades, Neod
•MK2 Artefact Detector Icons for CoC 1.4.22 and 1.5 R6
•STALKER Simple Upgrade Icons by Picisarkany (ABR version)
•STCOP 2.8\3.2\3.3 by Ga2z & M0rtan and many others
•Arsenal Overhaul 3.1 by E.Nigma42 and many others
•OWR3 by r_populik and many others
•30,45 and 60rnd mags for AK74(5.45x39) by Paul Yakushev
•PGO7V scope model by Paul Yakushev, textures by Gunslinger mod
•HK G36 model by Mr. Brightside, Noodum, textures Domcha
•Add_Fix_SGM_2_2 by makdm
•Advanced Detectors by ExtremeAlpaca (ABR version)
•Weapon condition depending on the fraction by WinCap from AMK-Forum 09.04.17
•Butcher mod by Singapur22, alex5773
•Nobody will die by Asfagan a.k.a. StalkerVolkodav (fixed by makdm)
•Ezio_Auditore900 - deleted stashes (ABR version)
•ShWM v2.1 by Shoker Team (sweater model, helmet variations made by PYP)
•Sweater texture by LafuGix
•Freedom exo sleeves from Outfit Addon 1.4.7 by VodkaChicken
•Re-skinned Gloves for COP by AdayDr1en and HeNe (Used as overlay for sharpness)
•Widescreen Scope Fix by DoctorX from EpicStalkerForum
•Shocker HQ geometry by Shoker team (Ported by PYP)
•Foggy sky textures by Cromm Cruac from Autumn Aurora 2.1 by Autumn Wanderers
•SWTC COP (few sun presets) by Vincent Vega
•Cut X-Ray pack 1 for CoP 1.6.02 (first person death) by SkyLoader
•Music from Shadow of Chernobyl by Mooze and Clear Sky by Alexey Omelchuk
CoC-Xray Team , OpenXRay Team , xrOxygen Team, OGSR Team & Their Contributors - consisting of, but not limited to: Abramcumner, alpet, Alundaio/revolucas, andrew-boyarshin, Avoitishin, awdavies, AxelDominatoR, CasualDev242, Charsi82, CrossVR, ForserX, FreeZoneMods, Giperion, Gunslinger/gunslingermod, intorr, invokr, Kaffeine, KD, KRodinn, Kolmogor, LtPetrov, Mortan, mrmnwar, Nitrocaster, RainbowZerg, RayTwitty, Rietmon, Roman-n, RvP, Shoker/ShokerStlk, Sin!, SkyLoader, Swartz, tamlin-mike, Tron, vamit611, qweasdd136963, Xottab-DUTY, xWolfx, Полтергейст(Poltergeist), Dx74rghs
Joe Donnelly from PCGamer for featuring ABR MOD, this inspired me to make 2.0 version
PYP for making 2.0 possible
SAMmy for advices and testing
This mod provided to community totally free as it is. The authors are not responsible if this mod does not meet your personal expectations. This mod will not be taken apart or changed until authors will decided it should be.
If you unpack the mod and make your own tweaks, you will not receive any support, we will not fix your bugs, if you want to mod this mod, mod it yourself alone.
This mod is NOT COMPATIBLE with ANY other mod or file besides clean vanilla game.
01. Fresh installation of the game is needed.
02. To avoid any coflicts, delete or rename your old appdata* folder from other mods.
03. Install required components.
DirectX End-User Runtimes (June 2010)
Microsoft.com
Visual Studio 2008 (VC++ 9.0) SP1 (no longer supported)
Learn.microsoft.com
Install both vcredist_x86.exe and vcredist_x64.exe
OpenAL
Openal.org
*If appdata is not in the game directory. Open fs_game.ltx as a txt file, first line $app_data_root$ will show the way to it. Delete or rename this folder. This is the storage of your saves, logs and user.ltx file.
00. For Steam users: RMB click on game -> Properties -> Local files -> Browse
01. Make a backup of BIN and PATCHES folders.
02. Merge BIN and PATCHES folders of the mod with game ones.
01. Delete your BIN and PATCHES folders.
02. Restore backups of your vanilla BIN and PATCHES folders.
03. Delete mod appdata folder.
01. To install mod addons, merge addon PATCHES folder with game one.
02. To remove mod addons, delete its db file from PATCHES folder.
03. If some db file were replaced with mod addon, replace it with original mod one.
01. The highest difficulty in vanilla game is a laughstock. Try story difficulty here first to not cry later, if you are not ready to adapt and survive.
02. Make hard saves every now and then by ~save [name of the save file without brackets].
03. DX9 (recommended) is recommended for max settings and best experience. NO DISCUSSIONS.
04. For more graphical options use "more expert options" addon.
05. To turn off weapon inertion: ~ g_use_aim_inertion 0 - off, 1 - on.
06. If the crash is not repeatable, this is not a crash.
"Shift" to take everything from the box or a backpack.
Hold "Ctrl" to move all stacked items.
01. If picture is overbrighten and without shadows, click "Fix Lighting" in the main menu.
02. Text hangs on the screen - take off and on the helmet.
03. Out of memory crash - load last save.
04. Stack Trace: - load last save.
05. Any NPC headshot crash - load last save.
06. Any unrepeatable random crash - load last save.
07. After taking anabiotic you hear the rumble - save game and load it, use anabiotic
right after message about the Emission to avoid this glitch.
08. A very strong fps drop can occur between Eastern Tunnel and Jupiter Plant - save
game and load it.
09. You die in Jupiter underground from the emission - load the save before entering
the tunnel, probably emission will start in 1-2 minutes, wait for the end.
10. Sokolov or a military guy don’t go to evacuation point - just leave them behind, it
doesn’t effect ending anyhow.
11. During the Evacuation Mission squad stops and not moving - replay from the last
hardsave. Make hardsaves during the evac mission, when squad is on the move. It
is possible that this mission can have glitches if replayed from quicksaves.
12. During the Evacuation Mission crash on loading save - load that save again, try to
find a safe place and make another hard save.
13. If you have troubles or crashes with Evacuation mission, chose Story difficulty and
finish it at once without intermediate saves.
14. If you have crashes moving towards the mission marker on second visit to Pripyat
(Unknown, Radio interference), try to replay from autosave, or load save before
autosave, if you have one.
15. Exe file is modified, so antivirus might check it.
16. If you can't change resolution after you already selected one, go to user.ltx and change vid_mode ----x---- to your height and width resolution. Open fs_game.ltx as a txt file, the first line will show where is user data folder. Open user.ltx as a txt file.
01. Open fs_game.ltx as a txt file, first line $app_data_root$ will show the way to it.
02. Open logs folder, open the log.ltx as a txt file, scroll to the bottom.
03. Copy everything after FATAL ERROR in the end of the file.
Alternative: Press Ctrl+V right after the crash to paste the needed log part in text field.
01. Language text forced switchers to change lang independently from your game localization
02. Low spec options include
02.1 [experimental] longer weather distance (only for minimal settings and DX8)
02.2 low spec levels for any settings (best for minimal settings and DX8)
02.3 twice smaller weapon textures (spares 500mb) (best for minimal settings)
03. Bigger inventory cells
04. Green scope reticles
05. Head bobbing
06. More expert options
07. No helmet overlay and weapon holster
08. No rain
ABR MOD 2.0 is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons...
The biggest mod stories for the week of March 16 2018.
ABR COP MOD is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons.
4 to 5 burers in the Iron Forest Anomaly is for sure very fun...
Yes, they are indeed.
If you're having trouble, change your tactics.
So glad I found this hidden gem. Every mods and weapon pack that I loved is included in this and your tweaks is exactly my cup of tea! Thanks a lot :)
P.S patiently waiting for ABR SOC. gonna hold another playthrough till you release it. definitely playing ABR CS after this
You're welcome, hope you will get no bugs.
Just be aware that ABR CS and ABR SOC will be not exactly like ABR COP. All they are different games, so mods are different too, they have same resources (weapon pack, weather, npc skins), but have different game play corresponding to vanilla games. It's not like copy and paste conveyor, it's more like different buildings built with the similar materials.
suree thanks for the heads up! i'm pretty sure i'll like it anyway no matter the changes, flaws and all, apple doesn't fall far from the tree after all :)
about the bugs, actually encountered one but it's more like my fault haha. usually when i play CoP, I always add this in the console for quick hard save method.
bind_console save quick kf6
bind_console load quick kf9
but then the game directly crashed just after opening the exe. easily solved by deleting user.ltx and just relaunching the game and not doing the bind_console things. anyway is quicksaving ingame (the one from controls) not gonna corrupt my savefile?
Stalker is tricky game, but in this mod quick saves are save. I usually save via console: ~ save [name of the save].
Since the release of 2.0 there was only 2 times, when saves became bugged.
One person had strange bug in Pripyat, the game coudn't be finished, and it had to be replayed from the last autosave, or save before that.
Once on final mission I had a save right before the chopper evacuation. It was loading ok, but on reloading it again game crashed, same was with new saves. So I just put game on story difficulty and carefully finished last 5 minutes of the game.
That's the only save related problems I know. I advice create unique saves via console here and there, but this is more like unique quicksaves actually. Stalker is very unstable on itself, I read that some npc might die while recording quicksave on hdd/ssd and this might cause troubles. But this is a failure of engine architecture.
Mod is stable, but it's better to create unique saves as a checkpoints. I use console, no problems ecxept that unique one time I described. If you wanna be extra save, make saves via menu.
Though, our tester plays almost only on quicksaves and it's ok for him.
Just read the info about bugs in the archive, the last mission is the most bug potential one in the game, including this mission might stop, cause you load a save which was not lucky one and everybody just stands.
halfway through the storyline but still haven't had any CTD or major bugs and it's definitely a good thing. gonna play this now with your advice, if i don't comment for a while that means i'm enjoying the hell out of this and didn't encounter any gamebreaking bugs. thanks for the detailed explanation. gonna replay this mod again when you release the final version :D
Ok. Yeah, we prepare final version, but there will be no many changes really, just some tweaks. The most significant thing is faster reload animation for all shotguns. Final version will be released around the spring 2023. Same for CS.
Hi, this is a bit of a specific request but would it be possible to add support for 'M.E.H.U.D - Misery Edition'? In my opinion, it's the best HUD mod for S.T.A.L.K.E.R. and it works almost perfectly with ABR, but there are two issues:
1. The icon that shows what ammo you're using blocks part of the minimap
2. There is a red radio icon next to the minimap, which while not disruptive or anything, is still annoying.
I doubt it would take more than an hour at max to fix these two simple issues and add the HUD as an add-on. Would that be possible?
Nah, man. There will be a final update in the spring, there will be sped up shotguns and some other things. Since this must be stopped someday, the mod is literally finished. It is stable. I could make requests until end of my life, but I think there are much more interesting things to do, like not to mod stalker for example.
I understand you. You know how ABR was created? Why? I launched misery, and didn't like to shot in the boar for 10 minutes and depleting stamina after two steps. Cutting stuff from Misery and changing it would take years, I thought so back then. So I started this ABR PACK, then it was ABR MOD 1.0, then it was ABR MOD 2.0, then it was ABR CS, now it is ABR SOC.
Mods are stable, yes, they are not for everybody, but everybody may unpack stuff and start to mod things, I see people making things I even can't imagine how they do that. Starting merging mods may be even funny.
I could do this, technically. But then, somebody else will ask for other things and this will never end. GSC threw half-baked games for full prices and happy now, they do not care fixing their bugs. But why modders must do things other people want? Whole life can be spent on it, for some it's fun, for me it's not fun anymore.
Sure, it's your mod after all, and it's just a hud, by the way; it's not anything gameplay-related so don't get mistaken. Could you at least tell me how I could fix this myself, though?