ABR COP MOD


ABR COP MOD is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons. Most of the used mods were reassambled to create a seamless experience.

Disclamer:

This mod provided to community totally free as it is. The authors are not responsible if this mod does not meet your personal expectations. This mod will not be taken apart or changed until authors will decided it should be.

If you unpack the mod and make your own tweaks, you will not receive any support, we will not fix your bugs, if you want to mod this mod, mod it yourself alone.

BE SURE TO READ THIS IMPORTANT INFO

ABR Mod



Features

Gameplay:

•This is a Global Survival Overhaul.
•Story dificulty is not a joke, it's a good starting point.
•If mission says ASAP, it means ASAP to avoid possible vanilla bugs.
•Make hard saves via ~ save [name of save without brackets] enter.
•Hard saves will help, when saves get corrupted (rarely) and you will have to replay.
•Last Evac mission in Pripyat should be played without quicksaves.
•You can't sell looted weapons (only reward or stashed ones).
•Stashes are greately reduced, all of them are given as a reward.
•Reload found guns, collect ammo, consumables, addons, mutant parts and artifacts.
•NPC's give more money only for ammo, less for everything else.
•You start with a few consumables, hunting shotgun and without outfit with 2500.
•An upgraded coat and gasmask can be found on Zaton.
•You can get free echo detector for the quest.
•Hard lock on Zaton until you invistigate all three helicopters.
•Helicopters are guarded. You need to plan your actions and equipment.
•Use covers against psy mutants, use high rocks against other mutants.
•Use covers when you encounter armed enemies. NPC's shooting as good as you.
•There are much more mutants and monolith forces are present on Zaton and Jupiter.
•Use grenade launchers against dangerous or big mutants (Nimble's .338LM sniper rifles).
•Zaton is area of light armour and low tier weapons.
•You can order unique hi-end weapons and armours (a quest one too) from Nimble on Zaton.
•Jupiter Underground mission to get to Pripyat will unlock all Zaton trader stock.
•Jupiter trader stock updates if you help Duty or Freedom.
•Help both Duty and Freedom twice to unlock almost all Jupiter Trader stock.
•Jupiter Underground mission will unlock heavy equipment for Jupiter Trader.
•If suddenly you can't move, don't forget you have weight limitations.
•Message from guider in Pripyat is your last chance to visit Zaton and avoid some bugs.
•Some weapons and outfits skins are added to add a variety.
•Weapons can't be rechambered, outfits have no healing upgrades.

Audio:

•Extended ambient soundtrack with best tracks from S.T.A.L.K.E.R. series.
•Cinematic weapon sounds.

Graphics:

•Each location has its new weather cycle and autumn nature type.
•More NPC's model skins.


Authors:

ABR - mods merging, audio\video\gameplay conception, tester
PYP - weapon modelling and animation tweaks, engine tweaks, tester
SAM - gameplay conception advisor, tester


Used Mods:

•UNOFFICIAL PATCH 2.0 by Yurok and many others
•NanoCell Inventory by CrommCruac (ABR version)
•AtmosFear 3 by CrommCruac (ABR lite version) (Thanks to Overfist for emission fix)
•Absolute Nature 4.04 by CrommCruac (Unofficial lite version)
•Absolute Nature 2 by CrommCruac
•MSO v1.0.1 by Alundaio and Trojanuch (ABR version)
•Heavy Iron Hud by Mortalheaven (ABR version)
•Phobos: Artefacts Reloaded Mod (PHARM) by FantomICW
•Variation Mod 1.41 by Darkenneko (ABR version)
•CoP HUD Reworked 2.0 by Smurth, Rulix and many others (ABR version)
•Face hero retextures by Sec (Removed scars)
•NPC and monster textures overhaul by ABR
•Corrected structure textures by ABR
•Anomaly Sound Replacement by Sclera
•Better nightvision for COC by TGP96 (ABR version)
•Absolute Structures Texture Pack by CrommCruac, Ceano, NeilMC
•BloodyMess mod v1.1 by Detroit_Vigilanty, pseudoant, Hades, Neod
•MK2 Artefact Detector Icons for CoC 1.4.22 and 1.5 R6
•STALKER Simple Upgrade Icons by Picisarkany (ABR version)
•STCOP 2.8\3.2\3.3 by Ga2z & M0rtan and many others
•Arsenal Overhaul 3.1 by E.Nigma42 and many others
•OWR3 by r_populik and many others
•30,45 and 60rnd mags for AK74(5.45x39) by Paul Yakushev
•PGO7V scope model by Paul Yakushev, textures by Gunslinger mod
•HK G36 model by Mr. Brightside, Noodum, textures Domcha
•Add_Fix_SGM_2_2 by makdm
•Advanced Detectors by ExtremeAlpaca (ABR version)
•Weapon condition depending on the fraction by WinCap from AMK-Forum 09.04.17
•Butcher mod by Singapur22, alex5773
•Nobody will die by Asfagan a.k.a. StalkerVolkodav (fixed by makdm)
•Ezio_Auditore900 - deleted stashes (ABR version)
•ShWM v2.1 by Shoker Team (sweater model, helmet variations made by PYP)
•Sweater texture by LafuGix
•Freedom exo sleeves from Outfit Addon 1.4.7 by VodkaChicken
•Re-skinned Gloves for COP by AdayDr1en and HeNe (Used as overlay for sharpness)
•Widescreen Scope Fix by DoctorX from EpicStalkerForum
•Shocker HQ geometry by Shoker team (Ported by PYP)
•Foggy sky textures by Cromm Cruac from Autumn Aurora 2.1 by Autumn Wanderers
•SWTC COP (few sun presets) by Vincent Vega
•Cut X-Ray pack 1 for CoP 1.6.02 (first person death) by SkyLoader
•Music from Shadow of Chernobyl by Mooze and Clear Sky by Alexey Omelchuk


Engine tweaks ported by PYP from:

CoC-Xray Team , OpenXRay Team , xrOxygen Team, OGSR Team & Their Contributors - consisting of, but not limited to: Abramcumner, alpet, Alundaio/revolucas, andrew-boyarshin, Avoitishin, awdavies, AxelDominatoR, CasualDev242, Charsi82, CrossVR, ForserX, FreeZoneMods, Giperion, Gunslinger/gunslingermod, intorr, invokr, Kaffeine, KD, KRodinn, Kolmogor, LtPetrov, Mortan, mrmnwar, Nitrocaster, RainbowZerg, RayTwitty, Rietmon, Roman-n, RvP, Shoker/ShokerStlk, Sin!, SkyLoader, Swartz, tamlin-mike, Tron, vamit611, qweasdd136963, Xottab-DUTY, xWolfx, Полтергейст(Poltergeist), Dx74rghs


Thanks to:

Joe Donnelly from PCGamer for featuring ABR MOD, this inspired me to make 2.0 version
PYP for making 2.0 possible
SAMmy for advices and testing

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RSS Articles

ABR COP READ ME


ABR MOD 2.1.1

Disclamer:

This mod provided to community totally free as it is. The authors are not responsible if this mod does not meet your personal expectations. This mod will not be taken apart or changed until authors will decided it should be.

If you unpack the mod and make your own tweaks, you will not receive any support, we will not fix your bugs, if you want to mod this mod, mod it yourself alone.

Preparation:

This mod is NOT COMPATIBLE with ANY other mod or file besides clean vanilla game.

01. Fresh installation of the game is needed.
02. To avoid any coflicts, delete or rename your old appdata* folder from other mods.
03. Install required components.

DirectX End-User Runtimes (June 2010)
Microsoft.com

Visual Studio 2008 (VC++ 9.0) SP1 (no longer supported)
Learn.microsoft.com

Install both vcredist_x86.exe and vcredist_x64.exe

OpenAL
Openal.org

*If appdata is not in the game directory. Open fs_game.ltx as a txt file, first line $app_data_root$ will show the way to it. Delete or rename this folder. This is the storage of your saves, logs and user.ltx file.

Installation:

00. For Steam users: RMB click on game -> Properties -> Local files -> Browse
01. Make a backup of BIN and PATCHES folders.
02. Merge BIN and PATCHES folders of the mod with game ones.

Deinstallation:

01. Delete your BIN and PATCHES folders.
02. Restore backups of your vanilla BIN and PATCHES folders.
03. Delete mod appdata folder.

Mod addons:

01. To install mod addons, merge addon PATCHES folder with game one.
02. To remove mod addons, delete its db file from PATCHES folder.
03. If some db file were replaced with mod addon, replace it with original mod one.

Tips:

01. The highest difficulty in vanilla game is a laughstock. Try story difficulty here first to not cry later, if you are not ready to adapt and survive.
02. Make hard saves every now and then by ~save [name of the save file without brackets].
03. DX9 (recommended) is recommended for max settings and best experience. NO DISCUSSIONS.
04. For more graphical options use "more expert options" addon.
05. To turn off weapon inertion: ~ g_use_aim_inertion 0 - off, 1 - on.
06. If the crash is not repeatable, this is not a crash.

Hidden controls:

"Shift" to take everything from the box or a backpack.
Hold "Ctrl" to move all stacked items.

Possible bugs:

01. If picture is overbrighten and without shadows, click "Fix Lighting" in the main menu.
02. Text hangs on the screen - take off and on the helmet.
03. Out of memory crash - load last save.
04. Stack Trace: - load last save.
05. Any NPC headshot crash - load last save.
06. Any unrepeatable random crash - load last save.
07. After taking anabiotic you hear the rumble - save game and load it, use anabiotic
right after message about the Emission to avoid this glitch.
08. A very strong fps drop can occur between Eastern Tunnel and Jupiter Plant - save
game and load it.
09. You die in Jupiter underground from the emission - load the save before entering
the tunnel, probably emission will start in 1-2 minutes, wait for the end.
10. Sokolov or a military guy don’t go to evacuation point - just leave them behind, it
doesn’t effect ending anyhow.
11. During the Evacuation Mission squad stops and not moving - replay from the last
hardsave. Make hardsaves during the evac mission, when squad is on the move. It
is possible that this mission can have glitches if replayed from quicksaves.
12. During the Evacuation Mission crash on loading save - load that save again, try to
find a safe place and make another hard save.
13. If you have troubles or crashes with Evacuation mission, chose Story difficulty and
finish it at once without intermediate saves.
14. If you have crashes moving towards the mission marker on second visit to Pripyat
(Unknown, Radio interference), try to replay from autosave, or load save before
autosave, if you have one.
15. Exe file is modified, so antivirus might check it.
16. If you can't change resolution after you already selected one, go to user.ltx and change vid_mode ----x---- to your height and width resolution. Open fs_game.ltx as a txt file, the first line will show where is user data folder. Open user.ltx as a txt file.

How to get a crash log:

01. Open fs_game.ltx as a txt file, first line $app_data_root$ will show the way to it.
02. Open logs folder, open the log.ltx as a txt file, scroll to the bottom.
03. Copy everything after FATAL ERROR in the end of the file.
Alternative: Press Ctrl+V right after the crash to paste the needed log part in text field.

Mod addons:

01. Language text forced switchers to change lang independently from your game localization
02. Low spec options include
02.1 [experimental] longer weather distance (only for minimal settings and DX8)
02.2 low spec levels for any settings (best for minimal settings and DX8)
02.3 twice smaller weapon textures (spares 500mb) (best for minimal settings)
03. Bigger inventory cells
04. Green scope reticles
05. Head bobbing
06. More expert options
07. No helmet overlay and weapon holster
08. No rain

ABR MOD 2.0 is released

ABR MOD 2.0 is released

News 22 comments

ABR MOD 2.0 is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons...

This Week In Mods: March 16 2018

This Week In Mods: March 16 2018

Feature 4 comments

The biggest mod stories for the week of March 16 2018.

RSS Files
ABR COP MOD 2.1.8

ABR COP MOD 2.1.8

Full Version 181 comments

ABR COP MOD is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons.

Post comment Comments  (60 - 70 of 1,150)
alanberserkrose Creator
alanberserkrose - - 1,192 comments

Yo. People waiting for the update.

It's probably going to be a bit bigger, than it was expected, new music options, some rebalance, looks like I fixed hostage on Jupiter, now he will not die who knows from what (he's immortal as he supposed to be, hehe). Nimble will buy his unique ammo, if you don't have them any more. G36, SIG550, KS23 and some of his uniques will go into the world.

Some stuff which may be looked like nerfs. first column of upgrades doesn't need tools, 2nd column of the upgrades need 1st toolset, 3rd column needs 2nd toolset, 3rd toolset is needed only for exo run and 3rd gen nv. That means more artifact containers (if it will not break the balance ofc) and almost all upgrades are there to have. Spend more money and face all difficulties of the Zone prepared. Durability, rupture and armour upgrades can be installed without choosing between them. Since everything is needed, player damages are higher in the mod after all.

Difficulties are renamed for Normal, Hard, very Hard and Ultraviolence. Since vanilla master players still think that vanilla master ois something difficult. I hope people now will understand that choosing Ultraviolence will destroy a casual player as it should be. Play normal, dudes.

I'm pretty excited for this update, since this looks like a final update, may be it will be fixed later, if some bugs will come up. But as for the balance, this is it.

Anyways, have a good one.

Reply Good karma+4 votes
tammazz
tammazz - - 30 comments

can't wait to fire up Pripjat again at ultraviolence

Reply Good karma Bad karma+4 votes
alanberserkrose Creator
alanberserkrose - - 1,192 comments

Respect, mate.

Reply Good karma+4 votes
alanberserkrose Creator
alanberserkrose - - 1,192 comments

Hi, there.

This summer\autumn ABR COP MOD FINAL probably will be released. Since no bugs are coming up anymore, I have no ideas what can be changed (burers will be there people, if you can't outthink those jedis, considering I'VE ADDED TIPS TO GONTA HOW TO DEFEAT THEM, DON'T PLAY THIS MOD, your complains will not be heard anyways).

Here are the changes of it:

• Weapon text tweaks.
• Double-barreled, pump-action and semi-auto shotguns reload speed is increased.
• M79 and RG-6 reload speed is increased.
• SVD and SVU reload speed is increased.
• Remade readme files.
• Updated TRG42 and AWM shoot weapon animations for shell ejection (PYP).
• Updated hud and world model of the TRG42 (PYP).
• Updated SKS idle, bore, reload hand animations (PYP).
• Updated Mosin reload, shoot weapon and hand animations (PYP).
• Updated Mosin smoothing (PYP).
• Controller hand costs more.
• Darker hand radio texture.
• Slug upgrade for shotguns removed, slug default accuracy is increased instead. And loadscreen tip about that is fixed too.
• Ammo and weapon addons price tweaks.
• Pseudodog tail mutant part has proper fur texture.
• FN SCAR-SSR has replaced SVU-A in Strelok's stash. Regular SVU became SVU-A.
• Fix for Beard dialog about artefact orders reappearing.
• New main menu.
• New main menu and credits music themes.
• Zaton night soundtrack tweak.
• No forced music in lab and underground addon added if you don't play with game's music (what is completely strange to me, but nevermind).
• Burning Fuzz texture tweak.
• Gauss ammunitions have white tracer.
• Weapon jammed and overweight hint text lines on the screen are returned.

Currently I'm finishing 9 mins credits theme (which nobody probably even listen, but hey? I dreamt to compose a stalker expansion ost since 2011, DREAMS COME TRUE! HE HE HE HE!).

After tests, I'll upload the FINAL version and that's it. This mod is finished.

Reply Good karma+6 votes
clala6267
clala6267 - - 122 comments

So when is it expected to come

Reply Good karma Bad karma+3 votes
alanberserkrose Creator
alanberserkrose - - 1,192 comments

PYP plans some updates too. I'm still testing bulid and tweaking things here and there besides the stuff I've read about above. Dunno, this summer probably.

Reply Good karma+4 votes
clala6267
clala6267 - - 122 comments

Alright I am desperately waiting for it.

Reply Good karma Bad karma+4 votes
kodegan
kodegan - - 4 comments

Hi, is there a setting or settings i could tweak to make guns sellable to traders?

Reply Good karma Bad karma+2 votes
alanberserkrose Creator
alanberserkrose - - 1,192 comments

Nope, sell ammo and artefacts. Stalker community should stop the bad vanilla hampster habbit to spend half of the game in the inventory carrying stuff from point a to point b. This is my opinion and I have right to have it and I confirm it in the mod.

Alternatively, unpack the mod and change the mod on your own, but no support from this point. The mod is stable, not gonna cure the following bugs.

Also, you can try some other mod. Use just graphics mods.

This mod was appeared aciidentaly, when I didn't like Misery mod conception and though that it is easier to make own mod than delete all the trash items (in my opinion) from Misery (I still think this mod is OP for the community and rightfully has its cult, though I never play it, I am not a stupid hater, like many others - "oh, I didn't like the mod, it's bad", you just didn't like it, lol, it doesn't make it bad), now I think, it was not easier. But for me it was just fun around. Working with PYP was cool. I don't build a community of the mod to sell them ads or something, I don't need monetizationof it. So you just play it or not. Or you can tweak it on your own, but you have to put some effort in it. Unpack it, change configs, figure out how it works.

We did everything we could, this is a finished freebie. The funny thing is, I really asked my team mates two years ago (?) about adding such an option, and was ready to do it. But they said eveyrthing is ok the way it is. 2 against hesitating one. So nah, there is no option for selling guns and will never be. Survive, adapt, break vanilla habits, re-open the game with the mod or play vanilla\something else.

The following 2.0 version of ABR CS MOD will not have sellable guns too. And ABR SOC MOD will not have sellable guns too. The point is even ABR COP MOD 1.0 shouldn't have sellable guns, since I NEVER REPAIRED LOOTED WEAPONS TO SELL. I guess the whole ABR MOD conception is to not sell looted guns. Hehe. This is really a revelation.

Anyways, have a good one.

Reply Good karma+4 votes
kenshiku
kenshiku - - 8 comments

4 to 5 burers in the Iron Forest Anomaly is for sure very fun...

Reply Good karma Bad karma+6 votes
alanberserkrose Creator
alanberserkrose - - 1,192 comments

Yes, they are indeed.

Reply Good karma+5 votes
PYP Creator
PYP - - 438 comments

If you're having trouble, change your tactics.

Reply Good karma+4 votes
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