ABR COP MOD


ABR COP MOD is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons. Most of the used mods were reassambled to create a seamless experience.

Disclamer:

This mod provided to community totally free as it is. The authors are not responsible if this mod does not meet your personal expectations. This mod will not be taken apart or changed until authors will decided it should be.

If you unpack the mod and make your own tweaks, you will not receive any support, we will not fix your bugs, if you want to mod this mod, mod it yourself alone.

BE SURE TO READ THIS IMPORTANT INFO

ABR Mod



Features

Gameplay:

•This is a Global Survival Overhaul.
•Story dificulty is not a joke, it's a good starting point.
•If mission says ASAP, it means ASAP to avoid possible vanilla bugs.
•Make hard saves via ~ save [name of save without brackets] enter.
•Hard saves will help, when saves get corrupted (rarely) and you will have to replay.
•Last Evac mission in Pripyat should be played without quicksaves.
•You can't sell looted weapons (only reward or stashed ones).
•Stashes are greately reduced, all of them are given as a reward.
•Reload found guns, collect ammo, consumables, addons, mutant parts and artifacts.
•NPC's give more money only for ammo, less for everything else.
•You start with a few consumables, hunting shotgun and without outfit with 2500.
•An upgraded coat and gasmask can be found on Zaton.
•You can get free echo detector for the quest.
•Hard lock on Zaton until you invistigate all three helicopters.
•Helicopters are guarded. You need to plan your actions and equipment.
•Use covers against psy mutants, use high rocks against other mutants.
•Use covers when you encounter armed enemies. NPC's shooting as good as you.
•There are much more mutants and monolith forces are present on Zaton and Jupiter.
•Use grenade launchers against dangerous or big mutants (Nimble's .338LM sniper rifles).
•Zaton is area of light armour and low tier weapons.
•You can order unique hi-end weapons and armours (a quest one too) from Nimble on Zaton.
•Jupiter Underground mission to get to Pripyat will unlock all Zaton trader stock.
•Jupiter trader stock updates if you help Duty or Freedom.
•Help both Duty and Freedom twice to unlock almost all Jupiter Trader stock.
•Jupiter Underground mission will unlock heavy equipment for Jupiter Trader.
•If suddenly you can't move, don't forget you have weight limitations.
•Message from guider in Pripyat is your last chance to visit Zaton and avoid some bugs.
•Some weapons and outfits skins are added to add a variety.
•Weapons can't be rechambered, outfits have no healing upgrades.

Audio:

•Extended ambient soundtrack with best tracks from S.T.A.L.K.E.R. series.
•Cinematic weapon sounds.

Graphics:

•Each location has its new weather cycle and autumn nature type.
•More NPC's model skins.


Authors:

ABR - mods merging, audio\video\gameplay conception, tester
PYP - weapon modelling and animation tweaks, engine tweaks, tester
SAM - gameplay conception advisor, tester


Used Mods:

•UNOFFICIAL PATCH 2.0 by Yurok and many others
•NanoCell Inventory by CrommCruac (ABR version)
•AtmosFear 3 by CrommCruac (ABR lite version) (Thanks to Overfist for emission fix)
•Absolute Nature 4.04 by CrommCruac (Unofficial lite version)
•Absolute Nature 2 by CrommCruac
•MSO v1.0.1 by Alundaio and Trojanuch (ABR version)
•Heavy Iron Hud by Mortalheaven (ABR version)
•Phobos: Artefacts Reloaded Mod (PHARM) by FantomICW
•Variation Mod 1.41 by Darkenneko (ABR version)
•CoP HUD Reworked 2.0 by Smurth, Rulix and many others (ABR version)
•Face hero retextures by Sec (Removed scars)
•NPC and monster textures overhaul by ABR
•Corrected structure textures by ABR
•Anomaly Sound Replacement by Sclera
•Better nightvision for COC by TGP96 (ABR version)
•Absolute Structures Texture Pack by CrommCruac, Ceano, NeilMC
•BloodyMess mod v1.1 by Detroit_Vigilanty, pseudoant, Hades, Neod
•MK2 Artefact Detector Icons for CoC 1.4.22 and 1.5 R6
•STALKER Simple Upgrade Icons by Picisarkany (ABR version)
•STCOP 2.8\3.2\3.3 by Ga2z & M0rtan and many others
•Arsenal Overhaul 3.1 by E.Nigma42 and many others
•OWR3 by r_populik and many others
•30,45 and 60rnd mags for AK74(5.45x39) by Paul Yakushev
•PGO7V scope model by Paul Yakushev, textures by Gunslinger mod
•HK G36 model by Mr. Brightside, Noodum, textures Domcha
•Add_Fix_SGM_2_2 by makdm
•Advanced Detectors by ExtremeAlpaca (ABR version)
•Weapon condition depending on the fraction by WinCap from AMK-Forum 09.04.17
•Butcher mod by Singapur22, alex5773
•Nobody will die by Asfagan a.k.a. StalkerVolkodav (fixed by makdm)
•Ezio_Auditore900 - deleted stashes (ABR version)
•ShWM v2.1 by Shoker Team (sweater model, helmet variations made by PYP)
•Sweater texture by LafuGix
•Freedom exo sleeves from Outfit Addon 1.4.7 by VodkaChicken
•Re-skinned Gloves for COP by AdayDr1en and HeNe (Used as overlay for sharpness)
•Widescreen Scope Fix by DoctorX from EpicStalkerForum
•Shocker HQ geometry by Shoker team (Ported by PYP)
•Foggy sky textures by Cromm Cruac from Autumn Aurora 2.1 by Autumn Wanderers
•SWTC COP (few sun presets) by Vincent Vega
•Cut X-Ray pack 1 for CoP 1.6.02 (first person death) by SkyLoader
•Music from Shadow of Chernobyl by Mooze and Clear Sky by Alexey Omelchuk


Engine tweaks ported by PYP from:

CoC-Xray Team , OpenXRay Team , xrOxygen Team, OGSR Team & Their Contributors - consisting of, but not limited to: Abramcumner, alpet, Alundaio/revolucas, andrew-boyarshin, Avoitishin, awdavies, AxelDominatoR, CasualDev242, Charsi82, CrossVR, ForserX, FreeZoneMods, Giperion, Gunslinger/gunslingermod, intorr, invokr, Kaffeine, KD, KRodinn, Kolmogor, LtPetrov, Mortan, mrmnwar, Nitrocaster, RainbowZerg, RayTwitty, Rietmon, Roman-n, RvP, Shoker/ShokerStlk, Sin!, SkyLoader, Swartz, tamlin-mike, Tron, vamit611, qweasdd136963, Xottab-DUTY, xWolfx, Полтергейст(Poltergeist), Dx74rghs


Thanks to:

Joe Donnelly from PCGamer for featuring ABR MOD, this inspired me to make 2.0 version
PYP for making 2.0 possible
SAMmy for advices and testing

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RSS Articles

ABR COP READ ME


ABR MOD 2.1.1

Disclamer:

This mod provided to community totally free as it is. The authors are not responsible if this mod does not meet your personal expectations. This mod will not be taken apart or changed until authors will decided it should be.

If you unpack the mod and make your own tweaks, you will not receive any support, we will not fix your bugs, if you want to mod this mod, mod it yourself alone.

Preparation:

This mod is NOT COMPATIBLE with ANY other mod or file besides clean vanilla game.

01. Fresh installation of the game is needed.
02. To avoid any coflicts, delete or rename your old appdata* folder from other mods.
03. Install required components.

DirectX End-User Runtimes (June 2010)
Microsoft.com

Visual Studio 2008 (VC++ 9.0) SP1 (no longer supported)
Learn.microsoft.com

Install both vcredist_x86.exe and vcredist_x64.exe

OpenAL
Openal.org

*If appdata is not in the game directory. Open fs_game.ltx as a txt file, first line $app_data_root$ will show the way to it. Delete or rename this folder. This is the storage of your saves, logs and user.ltx file.

Installation:

00. For Steam users: RMB click on game -> Properties -> Local files -> Browse
01. Make a backup of BIN and PATCHES folders.
02. Merge BIN and PATCHES folders of the mod with game ones.

Deinstallation:

01. Delete your BIN and PATCHES folders.
02. Restore backups of your vanilla BIN and PATCHES folders.
03. Delete mod appdata folder.

Mod addons:

01. To install mod addons, merge addon PATCHES folder with game one.
02. To remove mod addons, delete its db file from PATCHES folder.
03. If some db file were replaced with mod addon, replace it with original mod one.

Tips:

01. The highest difficulty in vanilla game is a laughstock. Try story difficulty here first to not cry later, if you are not ready to adapt and survive.
02. Make hard saves every now and then by ~save [name of the save file without brackets].
03. DX9 (recommended) is recommended for max settings and best experience. NO DISCUSSIONS.
04. For more graphical options use "more expert options" addon.
05. To turn off weapon inertion: ~ g_use_aim_inertion 0 - off, 1 - on.
06. If the crash is not repeatable, this is not a crash.

Hidden controls:

"Shift" to take everything from the box or a backpack.
Hold "Ctrl" to move all stacked items.

Possible bugs:

01. If picture is overbrighten and without shadows, click "Fix Lighting" in the main menu.
02. Text hangs on the screen - take off and on the helmet.
03. Out of memory crash - load last save.
04. Stack Trace: - load last save.
05. Any NPC headshot crash - load last save.
06. Any unrepeatable random crash - load last save.
07. After taking anabiotic you hear the rumble - save game and load it, use anabiotic
right after message about the Emission to avoid this glitch.
08. A very strong fps drop can occur between Eastern Tunnel and Jupiter Plant - save
game and load it.
09. You die in Jupiter underground from the emission - load the save before entering
the tunnel, probably emission will start in 1-2 minutes, wait for the end.
10. Sokolov or a military guy don’t go to evacuation point - just leave them behind, it
doesn’t effect ending anyhow.
11. During the Evacuation Mission squad stops and not moving - replay from the last
hardsave. Make hardsaves during the evac mission, when squad is on the move. It
is possible that this mission can have glitches if replayed from quicksaves.
12. During the Evacuation Mission crash on loading save - load that save again, try to
find a safe place and make another hard save.
13. If you have troubles or crashes with Evacuation mission, chose Story difficulty and
finish it at once without intermediate saves.
14. If you have crashes moving towards the mission marker on second visit to Pripyat
(Unknown, Radio interference), try to replay from autosave, or load save before
autosave, if you have one.
15. Exe file is modified, so antivirus might check it.
16. If you can't change resolution after you already selected one, go to user.ltx and change vid_mode ----x---- to your height and width resolution. Open fs_game.ltx as a txt file, the first line will show where is user data folder. Open user.ltx as a txt file.

How to get a crash log:

01. Open fs_game.ltx as a txt file, first line $app_data_root$ will show the way to it.
02. Open logs folder, open the log.ltx as a txt file, scroll to the bottom.
03. Copy everything after FATAL ERROR in the end of the file.
Alternative: Press Ctrl+V right after the crash to paste the needed log part in text field.

Mod addons:

01. Language text forced switchers to change lang independently from your game localization
02. Low spec options include
02.1 [experimental] longer weather distance (only for minimal settings and DX8)
02.2 low spec levels for any settings (best for minimal settings and DX8)
02.3 twice smaller weapon textures (spares 500mb) (best for minimal settings)
03. Bigger inventory cells
04. Green scope reticles
05. Head bobbing
06. More expert options
07. No helmet overlay and weapon holster
08. No rain

ABR MOD 2.0 is released

ABR MOD 2.0 is released

News 22 comments

ABR MOD 2.0 is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons...

This Week In Mods: March 16 2018

This Week In Mods: March 16 2018

Feature 4 comments

The biggest mod stories for the week of March 16 2018.

RSS Files
ABR COP MOD 2.1.8

ABR COP MOD 2.1.8

Full Version 181 comments

ABR COP MOD is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons.

Post comment Comments  (30 - 40 of 1,150)
clala6267
clala6267 - - 122 comments

Hey man whatsup hows going bro. I hope you are fine and in good condition. Just wanted to know how you guys doing on soc abr. Because it have been a long time since i have asked you guys about it. I hope i am not being annoying

Reply Good karma Bad karma+3 votes
alanberserkrose CreatorOnline
alanberserkrose - - 1,192 comments

Hello. Happy new year. No updates on SOC after restart of development. In plans are zrp+owr+aa detectors for searching artefacts+many gameplay tweaks, vanilla engine, vanilla graphics (with some enhancements) and weather. Good news owr animations will be sped up to be not so slow. So ABR SOC will be not as big as other abrs.

The point of no OGSR usage is it uses COP's shaders which makes SOC textures look ugly and reloading background muic on each save load. And I really wanted to make some vanilla looking mod so ABR SOC will be it.

In plans are classic abr thing - no stashes, looted weapons are not sellable and probably not usable or losing condition very fast, so people actually started to buy things. OFC trader will sell more goods. I'll cut out repeating quests since they corrupt game saves if you have too much quests in your PDA. Some side quest will become auto quest and will be triggered when you on location, BUT you will receive money without running backwords to the task giver (nice feature from ZRP). I also very liked ABC inferno mod, may be I'll try to take some things from there, but alas, it's very buggy. ABR SOC will have cut mutants (cat, fracture, burer, chimere, civil zombie). I already ported AA detectors, so you can't get artifacts from the ground without detectors, but they are still on their places. Also, COP styled UI will be added.

Anyways, now is final major update for ABR COP is in development, after that may be I'll make something for SOC, but a new update for CS is still needed. So I am not sure that ABR SOC will be here even after 1 year. Lately modding goes slow.

I don't see any reason to post articles since there is nothing to show really and I am not eager for the hype :)

I can say for sure, I will end these 3 mods (ofc if I will not suddenly die or something, lol), but it takes time. I am really keen to start ABR SOC, since it's something new. ABR COP gets boring to work with, a good sign that it is almost finished and it's time to move on.

Reply Good karma+4 votes
clala6267
clala6267 - - 122 comments

Happy New year to you as well. I know brat that the mod progess often goes slow because its really unpredictable sometimes you are making a lot progress and then all of a sudden the progress can go pretty slow I understand you my friend. Well talking about these additions you mentioned they do look really interesting. Just make it the way you wanted it to be like. We will love it no matter what since I am a really big fan of your modifications. It doesnt matter how much long it takes as long as its polished and not buggy we can wait even for 2 years. I am also really hyped for cop and cs updates as well they sound really promising. Anyways I will be waiting for the updates and also for the soc abr. Thanks for your time. God bless take. Hope you are able to finish all of your projects. Good luck.

Reply Good karma Bad karma+3 votes
alanberserkrose CreatorOnline
alanberserkrose - - 1,192 comments

Thank you.

Reply Good karma+3 votes
samppak98
samppak98 - - 42 comments

fantastic mod, sadly the glitch of strider's group attacking the freedom or duty squad you bring with you in yanov, is still present...:-(

Reply Good karma Bad karma+3 votes
alanberserkrose CreatorOnline
alanberserkrose - - 1,192 comments

Anyways, I'll try to check their logic files, since game devs did everything to ruin every quest in game by giving NPCs a chance to become hostile if you miss and hit them. Or anything else hits them, they can aggro on player. May be you just got unlucky, IDK.

Reply Good karma+2 votes
alanberserkrose CreatorOnline
alanberserkrose - - 1,192 comments

R U sure you use the last version from this site? Since they have separate faction which is neutral to anyone. If you want, upload your saves somewhere and drop link here, I need to see things in game.

Reply Good karma+3 votes
samppak98
samppak98 - - 42 comments

hey, sorry for the delay...anyway yes, version 2.1.8, i had played this mod before a fair while ago yet didn't get the glitch that time...

here's the savegame link: Mega.nz

Reply Good karma Bad karma+3 votes
alanberserkrose CreatorOnline
alanberserkrose - - 1,192 comments

I think I fixed that, saddly it will take effect only on NG. Looks like my fix didn't take a full effect, not Strider's team is really A SEPARATE FACTION NEUTRAL TO ANYONE EVEN TO MUTANTS. Monoliths join Duty\Fr*meh*dom, eveyrthing seems working.

You helped to make this mod better, good job, thanks.

Reply Good karma+2 votes
alanberserkrose CreatorOnline
alanberserkrose - - 1,192 comments

Thanks. Yeah. They was not angry before you go to them with help. And there was no emission. They are neutral to everybody, since they have separate faction. It means logic fules somehow created this mess. I'll try to fix that, I just can't imagine what conditions might cause this.

I'll try to do something with this in the last update we are cooking right now. Thanks for the save, at least I have something to work with.

P.S.

Stalker Wiki states this is a vanilla bug, looks like even unofficial patch didn't fix that *sigh*

Reply Good karma+2 votes
pepemaru
pepemaru - - 1 comments

that's my first playthrough. tried without mod first and then with it and it feels amazing. (I'm in the Pripyat now)
everything works more balanced, from your start equipment, there you have only shotgun, ending the gun mechanics, where you aren't able to sell guns from your enemies, it makes so much sens, cause in previous game I found myself constantly collecting guns to make some money :)
now I'm like the typical newbie in the Zone forced to take more side quests, go for the stashes and hunt for the artifacts, it feels kinda Anomaly'ish, but still vanila story and gameplay.
also take off my hat for the graphics and enhanced soundtracks (idk how much and what soundtrack was added though), I often find myself thinking "oh, what a cinematic moment", the lighting make game younger for a couple of years for sure.
weapons feels so good man, moving and shooting, reloading, everything feels more balanced. the additional skins and guns added some type of fun too.
so big thanks to you brother! take care

Reply Good karma Bad karma+3 votes
alanberserkrose CreatorOnline
alanberserkrose - - 1,192 comments

Thanks a lot for kind words, good luck to you too!

Reply Good karma+2 votes
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