Hello, users of MODDB and everyone. First of all thanks to MODDB site, this is real good gaming site with kind community. Thanks to community for support and comments. It gives me momentum to work faster.
Date of release
So. I'm affraid I will not finish mod to the end of this month. But next month is for sure. I've started in April 2017. So, it seems depelopment is in progress almost an year now. Wow.
I've found that some weapons had bad run animations, I mean real bad, there was abrupting movements. So I've replaced AKS74, AKS74 "Combat" (it's AK47 "Kobra" now) and Gauss. Changed texture of AKS74u for more smooth one. So now running animations is cool. Also, there is no such a thing, when you see the end of your hands during reloading. Or when attached scope is "disappearing" in actor's head. But there is still no cure for fast stopping animation with attached underbarrel grenade launcher. Anyway, it's just like actor is pulling gun very fast. Reload animations from STCOP was pretty, but AO's models has better run animations, I've chose second.
AKS74 new model
AKS74u new texture
Here is my handmade upgrade icons. Knife and grenades are needed for actor's favourite weapon showing. I've made them because I noticed weapon packs has icons not 100% true to models. Equipment icons also have being edit.
Also, I've added first person death by SkyLoader. There was bug, now helmet on actor when dying. So now actor just fall down. And it's cool, I think.
Then, I've started to work with scopes textures and have edited Absolutes scopes by CrommCruac. I've made different texture link to different scope models. And changed equipment icons. Icon of scope shows it's color. And color means that: orange - standard, green - more range, red - detector\zoom, gray - nightvision. Here is PSO series.
Here is Susat series. Also left Dusk scope without lens marking as it was in original.
May be this scope marking is not better than vanilla, but it's more useful, and you actually see what you have in backpack.
Weapons with integrated scopes are in development. I'm thinking what and how to do better. There are also some things to do, so stay tuned!