A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.
This review may contain spoilers
Ok, before I start, I am NOT here to hate on the custom story, I'm just going to be honest and say my opinions.
The story itself was a direct continuation of the Daniel ending for Amnesia: The Dark Descent, and utilized a bunch of the assets in ways I have never seen before or since. The puzzle with the eagle statues and lion statues and orb shards as stained glass shards was unique, and fun to solve. I also enjoyed the portal potion puzzle. The story was a bit cliche but it was set up very well, and the origin given to the brute was a neat aspect, as TDD never actually gave a direct origin to the brute. Monster encounters were placed well, and the fear factor was set up well, utilizing every monster in Amnesia (including the Justine Suitor) at least once, which is nice. (+ 3 to final average calculation)
There were a few scenes that I absolutely hated however. The spider mine was one of them, no offense, but you literally took the spider code from penumbra: overture and made it more rage worthy, also THAT ENDING. YOU DON'T END A HORROR GAME WITH A NINTENDO STYLE BOSS FIGHT DUDE! This alone took quite a bit of the score from the CS itself. (-4 to final average calculation)
Level Design, 7/10
Pretty average all around, standard dungeons, mansions, castles, corridors etc. for the most part.
Some unique and tricky puzzles were included, as well as unique utilization of the assets from Amnesia TDD, There were quite a few assets throughout the CS used for puzzles in ways I have never seen before. nice work on the puzzles.
Fear Factor, 8/10
I was pretty scared throughout MOST of the custom story, minus the Spider mine, and the final battle with Alexander, so overall nice work.
Calculations for final score:
Level design = 7
Puzzles = 9
Fear Factor = 8
total = 24
+3 for positives
-4 for negatives
23/3 = 7.6
round up to nearest whole number = 8
final score = 8/10, pretty solid mod honestly
Highest Rated (14 agree) 7/10
I finished Abduction and I feel like I should express my thoughts on it. Overall, it's decent. It has some good and new ideas (like the boss fight, that was awesome), however with many mistakes it decreases its quality, could've been much better. Continuing Amnesia's story seemed quite a wrong choice at the start. Until chapter 3, it was so. Then it turned out to be not a bad story, and even made some sense at some points, especially at the end. Traveling through realms was a good idea too. Some…
Jul 13 2011 by Tanshaydar