Welcome to A World of Ice and Fire. A modification for Mount&Blade;: Warband based off of GRRM's A Song of Ice and Fire and the HBO TV show Game of Thrones. This mod has used Brytenwalda's source as a base to re-build upon. Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of Game of Thrones. A gritty world awaits you full of treachery and traitorous kings, lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.

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A full list of features that are included in A World of Ice and Fire.

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GENERAL

1. New Character creation system.
2. New quests
3. New textures
4. Cultural stores - depending on the culture you visit you will find different products in the stores. (updated V0.6.0)
5. Improved faces for NPCs and tailored to look like there HBO counterpart where possible. (updated in V0.6.0)
6. Talk to village elder and Guild Master from the village menu. You can also speak to the Guild Master from the Town Menu.
7. New bandits and mercenaries.
8. Extra renown for winning the tournament.
9. Make people love you, hate you, or fear you with a new system of improved relations with villages.
10. Listen to the songs of the bards.
11. Improved Dialogs.
12. Dramatically increased the cost of unit upkeep.
13- New menus in reports (Factions relations, lords relations...)
14, Drinking games plus other fun scripts.
15, New Tavern animations.
16, different heights plus Giants.
17, Wandering Crows that travel Westerosi taverns.
18, A full religious system that includes the four main religions.
The Old Gods
The Faith of the Seven
The Drowned God
The Lord of Light (Rh'llor)

MAP

1. A detailed map of Westeros and Essos, around 3x bigger than native with meticulous recreation of the coasts, rivers, forests and mountains.
2. 34 cities, over 76 castles and 200 villages to explore, conquer and plunder.(updated in V0.6.0)
3. Unique map icons for most locations (updated in V0.6.0).
4, Find special locations to explore.

WORLD

1, 20 different factions to choose from, these include:
House Stark
House Lannister
House Martell
House Arryn
House Barratheon
House Tully
House Tyrell
House Greyjoy
Nights Watch
Wildlings
Dothraki
Norvos
Braavos
Lys
Lorath
Tyrosh
Myr
Pentos
Qohor
Volantis
2. Lots of different characters to interact with from the HBO series and the books of ASoIaF. (updated in v0.6.0)
3. New religious NPC's like Septons, The Drowned men etc..
4. Bounty system – you can ask the tavernkeepers for wanted lists and become a famous bounty hunter throughout the Known World.
5. Hunting system – you can hunt deers and boars in the woods of Westeros and Essos.
6. Ship Travel – You can buy a ship at a Shipyard and travel out to sea.

SCENES

1. -You can enjoy breathtaking landscapes, towns and castles that will make you travel to another time. In an unknown world, where man forged himself, where the weak suffered the cruelty of the powerful, and your life depended on your ability to handle a sword or a spear.
2. Brand new scenes for every location designed and built from inspiration from the hbo show and the books of ASoIaF.
3. - New scene props

OBJECTS

1. Hundreds of unique new armor, weapons, clothes and food.
2. Unique items including Vayrian, Bone, Obsidian. (updated in V0.6.0)
3. Life is expensive. You should forget buying a sword and horse at the first opportunity, or to have a coat of mail quickly. You will need to save a lot Stags for any luxury (although you can always gain in the bloody battlefield).

MUSIC AND SOUND

1. Improved sound system, so you can feel more immersed in the battle.
2. Music completely changed.
3. Ambient sound system: we can hear, for example, the noise in a tavern, or crickets at night.

WAR SYSTEM

1. Large armies.
2. Skirmish War – you can create skirmish units and send them to ambush the enemy, entertain them, or prepare the ground before the battle.
3. Reinforcements system – Towns and Castles can recruit from nearby villages to restore and maintain their garrison. While you siege a Town/Castle , you can attack recruiters and prevent them from bringing reinforcements to your enemy.
4. NPC troops/bandits can join the battles nearby.
5. It takes less time to plunder & raze a village.
6. You can be evil – you can attack castles and towns without provocation or warning. You can attracts bandits under your flag and create your evil army.
7. Camp Entrenchment - You can build, fortify and defend your camp.
8. Messaging system – you can hire messengers (the spy unit) and send them to Lords (right button mouse) for trade, a challenge to a duel, insults, or even give gifts!
9. Supply Wagon - You can use it to store excess loot. Loot will automatically be added to the supply wagon after a battle. If you assign an NPC to command the supply wagon, you can send it to a town of your choice to sell any loot or prisoners you don't want.
10. Changed the cost of recruiting/hiring/upgrade/wages troops.

BATTLES

1. Battle System features improved morale, training, correct weight of weapons, realistic speeds plus many other improvements. It is more difficult to defeat the enemy now, you must think offensively, try and win his flank.
2. Realistic Tactics system with: shield wall, ranks, square, and Wedge formations.
3. Improved AI: Enemy armies meet your maneuvers, when they defend, they seek the hills, and when they attack, their men will position themselves more effectively. Also, you can order your lords to follow you and they won’t run off when they see enemy troops.
4. All units are new, with new troop trees for every faction/culture, equipped accordingly.
5. Battle skills: You can use Battlecry (key U) and Warcry (key B ) in battles. With these you can boost the morale of your men and terrorize your enemies.
6. Improved Auto-Calculation Battles: When simulating battles some troops get advantages. Mounted troops get bonuses on plain ground, infantry gains an advantage in woods while archers get a penalty. It is more difficult to kill elite troops.
7. -Wound system: If you fall in a battle, you can be wounded. There are many different injuries, from the mild to those that make you lose skill points.
8. Enormous Battlefields (up to 4 times normal in some cases), so you can enjoy more of the battle and develop your tactics properly.
9. Bridge Battles: you and your troops will fight the enemy on a bridge if you were near a bridge on the world map.
10. Weapon breaking - your weapon can break in battle now! Valyrian weapons of course are much more sturdy.
11, Religious troops can also fight with you.
12, Musicians and bearers
13, Realism Causalities system.

RECRUIT SYSTEM, LOOTING AND PRISONERS

1. Reputation System: Limited party system based on your reputation. Your charisma and your leadership will help to attract men, but they will be at the mercy of your reputation. Higher reputation means more men will follow your banner.
2. If you conquer towns and castles, you may recruit more men allowing you a bigger army.
3. Recruiting from villages is now affected by persuasion.
4. The cost of the recruits will vary according to your relation to the village.
5. Each rank of persuasion increases the amount of supplies villagers bring out when you force them to give you supplies.
6. Each rank of looting increases the amount of loot you get for raiding villages.
7. Each rank of looting increases the number of cattle you can steal by 1.
8. Prisoner management skill of the player reduces escape chances.
9. Ability to persuade prisoners to join you at the moment of capture.
10. You can set free or murder your prisioners.
11. The selling price of prisoners is according to their quality.
12. Active salt mine, you can visit and work in the mine or put your prisoners there to work for you.
13. Different villages may yield special recruit types.
14, Find a Good Master to recruit Unsullied warriors.

LORDS AND KINGS

1. Imprisoned lords escape far less often.
2. All the Lords and Kings of Westeros and Essos will react how you would expect them to.
3. You can give troops to ally Lords.
4. Ability to kill Lords and Kings permanently in-game if you have taken them prisioner.

COMPANIONS

1. An easy to read GUI to conveniently manage your companions.
2. New companions based on the ASoIaF setting.
3. You can try to flirt with your companions - yes, now you can know them more intimately, but you have to earn their trust (You can try to flirt with others npcs also!)

Comments
Kriegtooth
Kriegtooth

Sounds good! :D

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Vatek95
Vatek95

Only one word to describe this:

AMAZING!

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Ettenrocal
Ettenrocal

That's sound promising !

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MisterVince
MisterVince

Indeed is sounds wonderful ! Can't wait for it ;)

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Guest
Guest

this was meant for Cozur the creator of another mod like this but he wouldn't listen so please will you?
i have an idea that i think will make the mod a lot more fun(if there is already a mod out there with this system please do notify me).

i propose the 'vassal of my vassal system' wich basically enables you to select a vassal to rule over land and other vassal like a king but who still anwsers to you and pays to money.

ex:(you can compare this to westeros:the king rules al but has people like tywin lannister and eddard stark to gouvern lands and lords so it's easier for the king).

when i conquered all of essos and wanted to march on westeros, i had to many vassals to keep happy and to many lands to far appart to all defend with 1 marshal and 1 king,if i could name Archon who watched over the free cities for me with all their seperate marshal's i would make a better chance surviving the hunt for the throne since my Archon's would deal with the lord relations and i would only have to keep the archon's happy.

You could command your Archon's to attack specific factions with their so called minor faction to make great wars a bit more organized.
when land gets captured i becomes my duty to say to which Archon's land it gets send or if it gets send to my personal minor kingdom that i rule like 1 of my archons. Unhappy archon's could start a rebellion with other archon'S against me if they aren't happy or 2 archons could start a war inside my kingdom asking others for support to go into a civil war wich i would need to negotiate to an end or you then could replace an Archon.
this would make the conquering of the huge map more possible and more fun because once i get a big kingdom i always have 10 lords to have almost all the land and other to have none because i just can't keep em happy.

and when you conquer a house like lannister you can either kill them or ask them to live and serve as the warden of the westerlands of somthing like that

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produno Author
produno

Well, something like this would probably be a mod in itself. I also have no idea of the work that would be involved and have alot more 'lore' freindly material to put in before i even think about expanding stuff like this.

Once we reach v1.0.0 then things like this may be more plausable, but until then i think its too much work.

If you do have any more suggestions though, please do post them in our suggestions sub board at www.aworldoficeandfire.co.uk/Forums

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BlackSappling
BlackSappling

you would need to modify the vassal-king inheritance system. It would be a huge job...

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Guest
Guest

can you please put a full list of companions? it seems that Brienne of Tarth act's like Matheld from Warband. i really wanna know the likes and dislikes they have to prevent them from disbanding

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Mod_masta
Mod_masta

Lovin the mod, anyone know how to rotate the deathcam?

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kazansky22
kazansky22

Hey man, this mod looks super promising, I'm downloading it as soon as I get home. I have a suggestion though, Its something that I wish was included in other mods but I haven't seen it yet.

When you are at war with another faction let say the Vale vs the Westerlands for example. I never liked how the Westerlands armies could just straight up walk right past the castle that is supposed to be guarding the only land path into the Vale. From the books I figured it was a very tight path and the only way to get through it was to basically go through the castle.

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3rn20
3rn20

What are the quests?

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avion0
avion0

Looks great!

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Guest
Guest

Insane mod,I love it

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Guest
Guest

how to complete the 2nd quest...how i find the farm???plz help me...

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JRAM19
JRAM19

Go to winterfell, then from there click on castle black and as your party travels there it'll appear on your way just after the forest outside winterfell

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kirbee
kirbee

Okay first of all: great mod. About 10 levels of magnitude more awesome than certain other ASOIAF mods I've tried so far. BUT.
Is there ANY way to disable the wound system? I'm sorry, but in the beginning of the game you sometimes simply have no way to avoid fighting and combat is largely detached from player skill. Your character is just too slow, the weapons you have are too ****** and there comes a point where you are going to get knocked out, no matter what. I just lost 5 (FIVE) attribute points to a bunch of looters twenty (!) minutes into the game. That's not fun in any way, shape or form and at that point, "realism" can go to hell as far as I'm concerned. Especially in a fantasy RPG. o.O

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TheBatmanofGotham
TheBatmanofGotham

Would be cool if the devs can add in the Warband Script Enhancer and flags similar to the ones from Sands of Faith. Except ther flags will be your own coat of arms carried by your men. Hoping that's a possibility! At least for the next version

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Hiroshis
Hiroshis

Did you forget to put Maesters in or something cause I can't find them anywhere. . .

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YelloWar
YelloWar

wonderful mod! awesom!
but, pardon me please, I don't see the prisoner management skill, that's something wrong?
thanks

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eulogy1337
eulogy1337

Wound system sucks! Wish it was optional. I have to leave service all the time to go get healed.

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JRAM19
JRAM19

Hi!

Hope everyone's good.

Please could someone tell me where to find Varys messenger in sunspear.

Thanks

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Gravur
Gravur

I do not like how difficult it is to find things in the cities sometimes, like showing off the magnificent size of cities, but this too is not realistic. I would pay to find them. Too much poking around gets boring, I'm quitting for a while on this.

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