The way of the sword is a japanese themed bannerlord mod.
Start as a small clan and use politics, intrigue and pure force to destroy your enemies.
Customise your weapons and armor for example look like the famous "red devils".
Fight in larger and better battles then you have ever done before, use tactics, deployment and ambushes to stop your foes.
Become a ninja and use stealth to sneak upon your enemies undetected, or use ninja and geisha to control your enemies.
Fight on the water, challenge people to duels, master long forgotten techniques like the dual wielding technique of minamoto musashi, master the way of the sword and become a true samurai.

More information:
First part of:

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Hello guys nice you are reading our second devblog, the ones of you that read the first one know it was all about the katana and its unique and cool battle system, in this devblog however we are going to take a look at the other weapons, which are all player controlled, historical correct and above all very cool!

So first we are going to take a look at the nodachi, for those of you that are not familiar with the nodachi its basicly a longer katana. Its primary strength when fighting against katana samurai is its longer range, with these ranges one of these aggresive nodachi samurai can force a hostile katana samurai to keep distance from him. Its a more slow weapon and drains stamina quicker, so the nodachi will need to be aggresive to kill his enemy, that probably would try to circle around him and block his attacks, waiting till he collapses.

I hope after reading this you understand that a nodachi uses a very aggresive stance.

aggresive pos

It uses the normal swings and blocks without using 7 or 8 (upperhead and low swing) however the crushing upperhead swing can be learned an other way, as their ofcourse is a nodachi sword school to. So lets take a look at that.

Third technique: The Tamiya-ryu Technique - special nodachi technique
A Nodachi warrior finds this game very hard at the beginning as he can’t do most of the advanced attacks a normal samurai can do and finds himself more restricted than other samurai. But nodachi samurai don’t have to fear as things can change.

Advanced Attacks
1: “The double cutting nodachi”: In this technique a samurai performs a double cut, similar to the katana variant. The double cut lands a normal hit and continues with trying to land a second hit, the second hit will do less damage, but will be very hard to block.

double cut

2: “The deadly strike” The second, last and strongest special nodachi skill is the deadly strike, its one hit only and it is meant to kill the enemy in only one hit. - A full armored enemy.

First the nodachi samurai forces his enemy to give a hole in his defence (late block, exhausted, hit) Then he uses this skill as its quite slow. This attack will do full damage and slice his head in two parts taking even a part of the neck.

The skill itself exists of three parts: fake swing left, fake swing right, brutal overhead swing.

nodachi deadswing

The naginata

First we take a look at the wielding animation then we will talk a little bit about it.

naginata wielding

As you can see the naginata is wielded with two weapons in a way that shows how easy long range flips and turns it can do. Rotation and elegant moves are easy to do with this weapon, compensating for its slower speed and less damage.
The katana speed is 7 of 10 the naginata’s is 5.
The katana range is 1 the naginata is 2.0
The katana’s mentality is to attack, the naginata is neutral.

And here we got some strikes and blocks for you again

naginata swingsnaginata blocks

And the final weapon we will give attention to today is the yari.
Lets start with the wielding animations

1 passive wielding animation

passive yari wielding

this is the passive wielding animation: wielding it takes stamina while not fighting so its quite important to have a waiting/passive variant.

2 Aggresive wielding animation

aggresive wielding animation

However there must be noted that we want the spear to be much longer (1.5x size) and a little bit more to the front equipped for maximal range, as the range is the strongest idea that's behind the yari.

We don’t have one of these nice bodies to show you the hits and blocks because there is only one hit: stab and only one block: push aside

you simply cant block a yari while you are a yari, to be honest you can’t block at all when you are a yari. A katana, wakizashi, nodachi, or naginata can block a stab by sliding it away, needing good timing.

Breakable Block
The naginata and the yari are both made partly of wood, this means that this weapon can break. It will break when hit 7 time on one of the two poins, we wanted to add a odd so it works as following. We have 2 capacities of 7, every block cause one of them to add 1 (randomly chosen) when one of them reaches 7 the weapon breaks and becomes useless.

Weapon bonuses
Every weapon has bonuses against certain types of armor or other weapons, that's what this section is about.
Yari: No armor bonuses, however we got a speed system in the mod: walking (normal) and running, a running person has 1.7 speed a walking 1. A horse got 4 so a lot. The yari damage is damage * (the target speed minimum is 1 so crouching/stealthing won’t help) Also - 33% damage when in movement (attacking)
Naginata: the huge cuts give it extra damage to cloth armors. (1.2x so much)

Thats it for today, i hoped you enjoyed reading, make sure to give comments and feedback if you think something about it. And ofcource i can't end this dev blog without telling you that there is more for you: Advanced naginata attacks that are not in here, the yumi and more advanced attacks. So if you want to check these and much more out (and get our promised tactics sneak peak) check out our drive:

In the third dev blog we will talk about the tactics, tactical command and unit advantages and styles.
See you then!

Cheers godarcher

Ps ofcource i can't exit without a new video, enjoy it!

Dev blog 1: Concept & the two heavens technique

Dev blog 1: Concept & the two heavens technique

News 2 comments

We will start the first dev blog telling about the katana combat system.

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If possible, I'd like to see some UI ideas. I think UI is going to be a great new part of Bannerlord modding and with the announcement of UI customisability with Gauntlet, I think that not taking full advantage of it would be an enormous drawback to any Bannerlord mod.
The concept art looks great so far, and keep up the brilliant work!

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To bad. I`m gladly play this mod

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"bannerlord mod"

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when it release?

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strange mod

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isnt the picture from skyrim?

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I love japanese culture it is very awesome, poetic, and honorable. which makes me like mods like these so much more.

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You clearly havent read up on japanese history. But i do understand under what context you mean

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I do confess I did not know that much about Japanese history, but I find it to be the most interesting history for me, I think it's mostly cause I don't know much about it, and old Japanese warriors are awesome, and very good role models. I know not all of Japan's history was this dramatic and cool but I like to think it was.

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