Created by a group of Swinburne University students currently enrolled under the Games and Interactivity course. They were tasked with the objective creating a working prototype for a game of their choosing.
This a four man group, consisting of our character modeler, cinematic director, prop creator and demi-god jack of all trades group leader.

Currently in extremely early stages, what you see is a pre-build of what we hope to show off as our first milestone. The emphasis is on the artistic style and direction, with game mechanics still in development.

Feedback is welcome, but we are very strict on the development path with an extremely limited time frame.

Updates coming shortly.

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And so it begins . . .

News

Work has been progressing steadily here with the team. Some minor/major reshuffling has occurred, and now hopefully we will have two character modelers, as well as two prop artists.

For your viewing pleasure, we've uploaded to the gallery some screenshots of the incredibly dark cityscape that serves as the backdrop to the game. It will be visible from a few different locations in the game, each of which offers a different vantage point over the city. Also check out our wonderful rain effect. We're still in very early prototype stags, so thinks like relative contrast and intensity will be adjusted majorly, but for now they are a good indication of the aesthetic.

There's also a nice render of the Detective Special. While the game will not have any player-controlled shooting mechanics, it will be present in some scenes, doing . . . that thing that guns generally do. Chekov would be proud.

That's about it for now. We'll be updating on a regular basis with progress reports, and you can expect the flow of content to increase the closer to our deadline we get.

Stay tuned for more updates!
- The Team

Post Freeplay wrap up.

Post Freeplay wrap up.

News

Reporting on the Freeplay event, as well as what we've been up to and what we're planning on doing.

Freeplay

Freeplay

News

A Noir Tale to be shown at Freeplay this weekend, update to follow event.

Post comment Comments
Wooly
Wooly - - 27 comments

Coming "soon." Riiiiight...

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Sierra-93
Sierra-93 - - 92 comments

Nevermind, just looked at the dates of posts. *Sigh* would have been good.

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Sierra-93
Sierra-93 - - 92 comments

What an great idea! Can't wait for more info, looking good!

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mythologykid
mythologykid - - 5 comments

This just looks Epic and reminds me of max payne as that was one of my favorite noir themed games, and the progress look really awesome hope you keep up the good work.

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tymaxbeta
tymaxbeta - - 1,059 comments

This is amazing work, please, get a modeler and Make it indie!

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Mr.Mongoose Creator
Mr.Mongoose - - 9 comments

Thanks, our modeler has got some basic characters ready, the real trick however is getting it rigged correctly to Unreal's skeleton, hopefully we'll have an example soon.

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tymaxbeta
tymaxbeta - - 1,059 comments

Oh, I completely forgot about rigging for unreal, lol, yeah, that is a pain, good luck guys!...

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edub77
edub77 - - 48 comments

I absolutely LOVE noir. Love it with a PASSION.
Just a few things that I expect from a mod called: "A Noir Tale:

1. Protagonist is an anti-hero who is usually in the search for something or someone.

2. Convoluted plot- for example, a simple search for a murderer unravels into a huge conspiracy involving the city's crime lords. Also, flashback scenes (or in this case, levels) are recommended.

3. Femme Fatales- They have to be HOT and seduce/manipulate our protagonist using by their sexuality. The more femme fatales, the better (watch the 1940's movie "The Big Sleep".) Also, if for some reason there aren't any females at all in the story, they can be replaced by a best friend who betrays our protagonist, or something like that.

4. This one seems simple enough but ambience and atmosphere are probably the MOST CRITICAL things for noirs. Black and white is a must but it isn't just that. Most noirs take place during the night, with most conversation taking place in barely lit rooms. Also, the dialogue (if any) has to gritty, witty, and filled with metaphors.

Well those are about the basics. If you want noir movie/novel recommendations, let me know! Good luck with the mod!

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Mr.Mongoose Creator
Mr.Mongoose - - 9 comments

Thanks for your detailed comment, we will definitely check out 'The Big Sleep'
We certainly plan to include all those elements familiar in the noir detective genre. Our current story does include these things, so hopefully you'll be pleased closer to completion.
At the moment however, we're focusing on the art side of things to make it presentable. But once its at a level we're happy with, including the above elements will be a priority.

Thanks again for your comment :)

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