A Medieval Mod: 1191 standalone: -Full list of features in the description. -Better ai both campaign and battle. -new units all around even from previous versions. -new interactive events such as traveling mercenaries. -Merchants are back but very limited, as with limited priests. -Religion now plays a bigger role in the order of your cities. -Should be harder to maintain order all around still might need tweaks. -The game is meant to be a slow build-up of your nation, 6 turns per year early campaign only -Collect artifacts through battles such as special rings, shields, swords, axes, and breastplates. Enjoy the mod!
Some of the features here:
Huge update here's a list of some of the new features:
1) New Castles and Cities. Several factions have a new look to them.
2) Great Britain is larger for gameplay reasons and also added more settlements to the region. Should provide much better gameplay.
3) New Faction- Bulgaria is now in the game with unique quality units to boot.
4) Cumans roster redone, they look super cool. It's more of a Western Cumania look/Slavic. You can still get Kypach-looking units a little further east.
5) In the spirit of Keiv I touched up their roster, models were the same but the textures really enhanced the faction. Also added a settlement for them.
6) Venice is now Venice again, took flack for changing them before.
7) Start date is 1191 also working toward making the mod more accurate with history, much has been changed so check out the new mod overhaul.}}}
1. All factions (reskinned) are playable on a very large campaign map. The mod is based on history but is fictional.
2. New Interactivity:
Traveling Mercs-every so often a mercenary commander may visit your capital offering services. This is an opportunity to gain unique units only available through this process. Be careful not to offend them because they may decide to raid your lands.
Jousting tournaments-see if your favorite can make it to the highest level of Champion of Knights, with a little luck maybe.
3. New buildings such as:
training garrisons-new recruits gain experience and also allow Greek and Italian factions to stage games.
merc camps-certain units can only be found this way.
crusader outposts and settlements-go on a crusade and wage war against the east with units from these buildings. (can only build in the east as a catholic faction)
woodsmen guild-create longbowmen with England with this guild. Just one of the many guilds to build.
4. New resource-dependent buildings such as:
Weaponsmith-Fight for regions with iron or silver to improve your army's weapons, (hint)it takes a little mining but is well worth the effort.
Occupy regions with a slave resource to gain a slave-only unit to help soak up the enemy archer's arrows.
Regions with furs and hides may increase the trade of your leather workers compared to other factions without them.
5. Many ways to play at the beginning of your campaign choose from a siege and captain script also a governor script.
6. Advanced Battle and multiple Campaign AI personalities 3 different catholic, 2 different Eastern, 3 different Greek and Orthodox.
Mod overview added later...
1) New Castles and Cities. Several factions have a new look to them. 2) Great Britain is larger for gameplay reasons and also added more settlements to the region. Should provide much better gameplay. 3) New Faction- Bulgaria is now in the game with unique quality units to boot. 4) Cumans roster redone, they look super cool. It's more of a Western Cumania look/Slavic. You can still get Kypach-looking units a little further east. 5) In the spirit of Keiv I touched up their roster, models were the same but the textures really enhanced the faction. Also added a settlement for them. 6) Venice is now Venice again, took flack for changing them before. 7) Start date is 1191 also working toward making the mod more accurate with history, much has been changed so check out the new mod overhaul.
Some pics and more info about the mod:
Cuman Archers

New Scotland Start

England Starting area

One of the new walls

and some more

many of these are made from brick textures from real castles...


exclusive to Venice...

more custom settlements...

There's still more but onto some units...
Cuman

cuman...

a few Bulgarian units


some random battles


New faction Volga Bulgaria
Starting area

Bodyguard

crossbow

archers

spearmen

more spearmen

light archers

Heavy ax

random battle


feedback is always wanted... thanks
Saxon Conscripts

Armenian Archers

Danish Knights

Aragon Knights

Improved Lithuanian Units

English Spearmen

Teutonic Mailed Knights

Armenian Heavy Infantry

French spearmen

Factions

Custom Cities and Castles

Random battle

--Huge thanks to the following for the concept ideas detailing from textures to models, scripts, music, and much more.
SS team, Last Kingdom, Wotw, BC, Bellum Crusis, Deus Vult, Dbm, Third age, Magyar mod, Rusuchi, Kostic unit ideas, Sship, RBAI, Dots, WotN, Kings Banner, Sandy units, nikossiaz real shields, Dolens awesome models and textures.
Mod overview
1) New Castles and Cities. Several factions have a new look to them. 2) Great Britain is larger for gameplay reasons, and also added more settlements to the region. Should provide much better gameplay. 3) New Faction- Bulgaria is now in the game with unique quality units to boot. 4) Cumans roster redone, they look super cool. It's more of a western Cumania look/Slavic. You can still get Kypach-looking units a little further east. 5) In the spirit of Keiv I touched up their roster, models were the same but the textures really enhanced the faction. Also added a settlement for them. 6) Venice is now Venice again, took flack for changing them before. 7) Start date is 1191 also working toward making the mod more accurate with history, much has been changed so check out the new mod overhaul.
Some pics and more info about the mod:
Cuman Archers

New Scotland Start

England Starting area

One of the new walls

and some more

many of these are made from brick textures from real castles...


exclusive to Venice...

more

There's still more but onto some units...
Cuman

cuman...

a few Bulgarian units


some random battles


New faction Volga Bulgaria
Starting area

Bodyguard

crossbow

archers

spearmen

more spearmen

light archers

Heavy ax

random battle


feedback is always wanted... thanks
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Will you be the kingdom of Saxony?
Im starting, so exciting. its huge!!!
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Hello there and congratulations for your amazing mod.
I would like to ask if you have fixed a particular bug that I discovered.
When playing battles in forested areas, the trees were teleporting at random across the battlefield, making it a really annoying experience?
It was a shame, considering the excellent work done with the campaign, the units etc.
Have you fixed that bug?
I don't have that problem but it's an easy fix just go into the data folder and find the vegetation folder and just delete it. That will put trees back to vanilla style. I would just do a custom battle first see if its still messed up for you if so then delete vegetation folder. Then your good. Also thanks for the praise regarding mod!
I really would appreciate clearer installation instructions. When using steam, this mod seems to crash when trying to start a campaign. Also there are files that need to be moved to the main mod folder ? What I have been doing is extracting the mod. Extracting the patches (only for 1191) then moving the MEDM folder out into the mod folder because the mod cant find the kingdoms launcher. It seems to finally open but crashes when trying to start a campaign. Do you guys happen to have a discord because from what I see already the mod looks amazing.
ok let me see whats going on I'll try and update soon, maybe I made an error somewhere during the patches. I may have to re-test working versions for both 1191 and 1207 or just release both separately to avoid confusion. It works perfect on my end but, so that's good at least. So maybe hold off a few days I'll try and get it going before the end of week.
Okay so I tested it out and its the patches that are causing the crash for the campaign. Without the patches its fine and absolute fun. Thank you so much.
You should at least add the last patch which is only one file depending on the campaign your playing. It makes it so the household units will be recruitable by factions and since its just a building file it will not effect your current campaign. Until I get the rest worked out hopefully later this week.