Tons of new features and adjustments to an already loaded mod.
if using the bat file to double click for launch change the mod name to MEDM so it would look like this
-- mods/MEDM/rest of folders
if using steam in one of the mod folders such as teutonic... just copy the data folder only in mods/MEDM/data and apply it in the appropriate kingdoms expansion mod folder.
for example mods/tuetonic/data....
What's new in version 3
1 Norway has been redone completely new skins and changed to pagan this will help create more diverse gameplay from the north.
2 Unit recruitment major overhaul. Based on religion and adjusted build times. If you meet the religious percent requirement then you can enlist more troops. Some troops still require aor. (check your recruitment center whether its garrison, mustering hall, or whatever to see recruitment requirements)
3 Many cosmetic adjustments to map. looks better now IMO.
4 Added tons of unit info pics from in-game units.
5 Priest recruitment starts off slow but will pick up the more you invest in churches. For every castle, you own with the required religious structure you can a priest for recruitment.
6 More units will now be available from the beginning. Still need to invest to train more tho.
7 Adjusted cai to be more aggressive hopefully I got it this time.
8 created an interactive script to go with support crusaders, now if you refuse you'll take a penalty hit on relations from several factions.
9 Byzantium and HRE should be more challenging to play given they are larger factions. Let me know!
10 fixed the few units I saw with wrong textures and added a few that were missing in build options.
11 \mods\MEDM\data\world\maps\campaign\imperial_campaign location of the optional script if you want faster turns. This removes the population script. Which decreases population when recruiting but also adds funds and population if disbanding in castle or city.
Thank you!
Glad to get it done alot of tedius **** on this new build might need some things adjusted but hope not. Aslso thats an old pic of the unit above it has slight changes.
Make sure and apply the patch for version 3.0, I just released it should pop up shortly.
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Glad you like the mod feel free to use the units. Just mention the mod of course.
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I can't seem to upgrade castles even when I meet the required population. It says 30 000 and still nothing happens. But I can upgrade cities.
Could be labeled wrong in the decr strat which castle is it exactly ill look at it
I found it! You can't build it before an event. I think it was the battle of Hattin.
good deal, ya I have lots of conditions going on. Hows the mod so far?
It’s the coolest medieval 2 mod I’ve played so far! But I think you need to increase the economy of certain states. I see that most struggle after only some few turns.
I'll do another quick play through but last time I ran it up to over 80 turns and most factions had plenty of cash. Thanks for the good feedback.
I just tried to attack an Serbian army and my game crashed. I could attack many other factions tho. And triet do attack two different Serbian armies aswell. It crashes right when you are about to see the battle phase screen where you can choose to fight in manually.
tried a new campaign with ere and attacked them but no crash.
Actually only Slav Levies and the general on both armies. I can't auto resolve either. It crashes before I get the menu.
I also tried a new campaign as Hungary and attacked the Serbians but it still crashed. I also tried a new campaign as Serbia. I attacked a rebel settlement and got the battle phase screen with no crash. Only when I try to attack serbian generals as another faction. Do you know what files I might replace?
I wish I could help, but no idea. I tried attacking a Serbian general as Byzantium and no problem. I'll try Hungary as well and see.
is bulgaria here?
not as a playable faction
thanks maybe in the future
I added Bulgaria as a faction, the units are looking really nice so far will be released in the next week or two....
is this mod only for steam users?
no
the game crash at turn 98 for kievan rus. can not play anymore. everytime crashes
16:54:08.043 [script.err] [error] Script Error in mods/MEDM/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 36527, column 110
Could not find Royal_Blood_Norway, in traits database
16:54:08.043 [script.err] [error] Script Error in mods/MEDM/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 36547, column 110
Could not find Royal_Blood_Norway, in traits database
try this as a workaround to continue your campaign until I fix it.
-go into the data folder and locate "export_descr_character_traits" also locate "export_descr_character_traitsNOTRIGGERS".
-rename the no triggers file to "export_descr_character_traits". Play for 3-5 turns and change back. Hopefully this will fix your issue.
Save the original file so you can revert back.
[script.err] [error] Script Error in mods/MEDM/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 36527, column 110
Could not find Royal_Blood_Norway, in traits database
did not work. it crash again after 3 turns when i change back "export_descr_character_traits".