A Medieval Mod: 1191 6.2 Standalone offers many bug fixes and gameplay adjustments.From fixing scripts not firing correctly and overall gameplay tweaks. This version is the best version yet. I have only added a few new things but have spent most of my time studying the game's behavior and making it better.
Things to know:
1 During the campaign you can toggle FOW but make sure and take it back off before you end your turn or you'll get a ctd within a few turns.
2 It's normal if you see some of your cities with negative or low income. This is due to corruption/distance from capital and is meant to punish players with large empires. A way to combat it is through buildings of law.
3 Make sure and read the interactive pop-ups that occur...The description does provide hints.
4 New building tree has been adjusted slightly make sure to look at the building browser for more detailed info. here's a quick pic of kinda what it's like if you can decipher my attempt to explain.
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buggy mod, not cool.
go and play tsardoms mod and thank me later