If anyone has interest I may add some more stuff in 2024 please add in comments ideas. Was thinking of adding a raiding script and maybe redoing the Hungarian units. thanks

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A Medieval Mod: 1207 6.2 Standalone

A Medieval Mod: 1207 6.2 Standalone

Full Version 32 comments

A Medieval Mod: 1207 6.2 Standalone offers all the fixes from the 1191 6.2 campaign but with a later start date and a new faction in the Latin Empire...

A Medieval Mod: 1191 6.2 Standalone

A Medieval Mod: 1191 6.2 Standalone

Full Version 2 comments

A Medieval Mod: 1191 6.2 Standalone offers many bug fixes and gameplay adjustments.From fixing scripts not firing correctly and overall gameplay tweaks...

bat file

bat file

Patch

bat file for those who need to run the game. enjoy.

Patch 6.1c for 1191 OBSOLETE

Patch 6.1c for 1191 OBSOLETE

Patch

Fixed error preventing garrisons from being built in castles for the 1191 campaign.

Patch 6.1b for 1207 campaign only

Patch 6.1b for 1207 campaign only

Patch

Fixed error preventing garrisons from being built in castles for the 12007 campaign.

Patch 6.1 OBSOLETE

Patch 6.1 OBSOLETE

Patch 2 comments

I fixed some things I neglected to put in trying to rush the release of the mod. Changes are down below, please give feedback even if don't like it. Would...

A Medieval Mod: OBSOLETE NEW VERSION SOON

A Medieval Mod: OBSOLETE NEW VERSION SOON

Full Version 11 comments

A Medieval Mod 1191 6.0- Now includes an optional campaign 1207 featuring The Latin Empire. Along with new high-quality portraits, new units for Latin...

5.0 hot fix 1

5.0 hot fix 1

Patch 1 comment

just some minor fixes... ixes the wrong ladder and siege towers size (too small) for a variety of large cities, mainly southern euro and greek. fixes...

A Medieval Mod 1191 5.0 OBSOLETE

A Medieval Mod 1191 5.0 OBSOLETE

Full Version 8 comments

A Medieval Mod 1191 5.0 release, new units new ai new settlements. Please help and report if you find any bugs enjoy the mod.

4.1

4.1

Patch 15 comments

This is the first patch for build 4.0 Just drop it in the data folder.

A Medieval Mod: 1191 build 4

A Medieval Mod: 1191 build 4

Full Version 27 comments

-Kiev revamp -Novgorod revamp -Epic battle sounds implemented -Militia western unit overhaul

limited agents for 1191 OBSOLETE

limited agents for 1191 OBSOLETE

Patch

-this is an optional file. It will limit your spies and assassins to be trained only in the capital and in fewer numbers -also turns off perfect spy in...

A Medieval Mod: 1191 Patch 1.0

A Medieval Mod: 1191 Patch 1.0

Patch

***you only need this if you downloaded the mod before 2-16-23 I reuploaded build 3 to include this patch and fix a few launch issues. This is the first...

A Medieval Mod: 1191 build 3

A Medieval Mod: 1191 build 3

Full Version 7 comments

====Main Features-Redo of Georgia Roster-implemented a garrison script, the way it works is you must have an army quarter's building for it to trigger...

fix for patch 2 OBSELETE

fix for patch 2 OBSELETE

Patch

*****APPLY AFTER you apply patch 2***** fix for missing mesh causing ctd for a couple of new rum units and fixes wrong mesh for Turkish archers. Also...

patch 2 for build 2 OBSELETE

patch 2 for build 2 OBSELETE

Patch 4 comments

***APPLY AFTER PATCH 1.0***** Complete redo of unit models for Sultanate of Rum, Abbasid Caliphate, and Ayyubid dynasty. They are resources heavy but...

A Medieval Mod: 1191 build 2 patch 1.0 OBSELETE

A Medieval Mod: 1191 build 2 patch 1.0 OBSELETE

Patch 2 comments

***apply after build 2 main download Patch for A Medieval Mod: 1191 build 2. Includes many new units some fixes and more. Check out the description for...

A Medieval Mod: 1191 build 2 OBSELETE

A Medieval Mod: 1191 build 2 OBSELETE

Full Version 22 comments

A new version of the mod is out, lots of new cool stuff, from new factions to play many new units and many fixes.

1191 patch 1.2 OBSOLETE

1191 patch 1.2 OBSOLETE

Patch 5 comments

This is more of an under the hood patch to help the ai play better. Also has some new nice map features around the Balkans. ****YOU ONLY NEED THIS PATCH-1.0...

1191 patch 1.1      OBSOLETE

1191 patch 1.1 OBSOLETE

Patch 13 comments

-You do not need patch 1.0 for this. -small patch fixing a few errors and mainly adding optional files for the player.

Medieval Mod: 1191 patch 1.0 OBSOLETE

Medieval Mod: 1191 patch 1.0 OBSOLETE

Patch

small patch. -Adjusted regions, settlements, and starting locations for Teutonic Order to be more accurate for the time frame. This did weaken them so...

A Medieval Mod: 1191 OBSOLETE

A Medieval Mod: 1191 OBSOLETE

Full Version 20 comments

Huge update here's a list of some of the new features: 1) New Castles and Cities. Several factions have a new look to them. 2) Great Britain is larger...

OBSOLETE    patch 2 for 4.0

OBSOLETE patch 2 for 4.0

Patch 1 comment

drop this into the data folder, patch one is included in this one so if you have not applied patch one just add this one if you have applied patch 1 again...

OBSOLETE      4.1 patch

OBSOLETE 4.1 patch

Patch

-a couple of bug fixes for 4.0 -drop in data folder -you do NOT have to start a new campaign

OBSOLETE.....A Medieval Mod 4.0

OBSOLETE.....A Medieval Mod 4.0

Full Version 10 comments

Whats new in version 4 1 Byzantine has been redone completely new skins models and textures. 2 Moors completely redone, including Sudanese and Bedouin...

Med mod 3 patch obsolete

Med mod 3 patch obsolete

Patch

1 fix for rebel ships around greater syria and Ar-Raqqah. 2 fixed a double pasting of code in export descr character traits boosting heretics too much...

A Medieval Mod 3.0 OBSOLETE 4.0 INC

A Medieval Mod 3.0 OBSOLETE 4.0 INC

Full Version 26 comments

Tons of new features and adjustments to an already loaded mod.

Stone Fort Update Obsolete

Stone Fort Update Obsolete

Patch 4 comments

Added 40 Named stone forts to the world -permanent garrisons -provides income -other fixes

obsolete

obsolete

Patch 4 comments

This small patch will greatly help the speed of turns some folks have been complaining about.

patch for medieval mod 2 Obsolete

patch for medieval mod 2 Obsolete

Patch 3 comments

For those who don't like the long build times and slower recruitment, this should help. Just drop this in the data file.