Kingdoms of Arda

is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. This includes: characters, locations, weapons etc. from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe.


Planned Features:

  • Middle Earth Campaign Map
  • Multiplayer
  • Story Mode: Play as your favourite characters in scenes from the books and films
  • Many New Factions 35+
  • Custom Map Icons & Custom Scenes
  • Known Lords and Characters from LOTR, The Hobbit and other works of Tolkien
  • New playable races: Elves, Dwarves, Dúnedain, Orcs, Hobbits, Goblins, Uruks
  • New creatures: Trolls, Ents, Mumakils, Wargs and many more
  • New Music and Audio
  • Many New Troop Trees and Mercenaries
  • New Weapons, Armours and Mounts
  • LOTR related Banners
  • New Companions
  • New Quests
  • Custom LOTR locations
  • New siege equipment
  • Many new features not seen in the native game

map1

For a more detailed look at the map take a look at the Factions article.

First release will include:

  • Gondor
  • Rohan
  • Mordor
  • Isengard
  • Harad
  • Dunland

    Kind Regards - The Kingdoms of Arda Team
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Here is a article with some questions that have been frequently (and some not so frequently) asked questions about KoA (Kingdoms of Arda).

-Do you have a discord?

discord

Feel free to come and join the community!

-How long until KoA releases?

It is impossible to answer this right now, it is still a long time until then. The mod tools have accelerated our production, but we can't and won't give a date.

-What inspiration will KoA take from the movies, the books, TLD, etc?

Our primary inspiration is from the main trilogy, the books will be used to supplement them in times of lack of creativity or poor choices. TLD is a big inspiration being the biggest LotR mod for Bannerlord's predecessor. We are familiar with the vast majority of LotR works, if we are not using ideas from one of them, its likely on purpose.

-What art direction will this mod be taking?

We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will not follow much from Shadow of Mordor and LOTRO.

-When will KoA take place in?

January, 3016 T.A. (2 years before The Fellowship leaves Rivendell). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies.

-Where will KoA take place?

We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). Although first version will only cover Gondor, Rohan, Mordor, Isengard, Harad, and Dunland, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod.

-Can you reforge Arnor?

Arnor as part of the Reunited Kingdom, yes.

-Can I join the Fellowship?

-Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. with certain characters. As an evil character you are able to oppose the Fellowship as well.

-What races will there be?

Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks *We do understand that orc and goblin describe the same thing. But the orcs from places like Moria and Goblin-Town will feature a different skeleton, facial features, skin tones, and body mass compared to an orc from somewhere like Mordor. We describe the race that typically lives in caves as "Goblins" and the ones elsewhere as "orcs". Non-playable: Trolls, Ents, Half-trolls, Oathbreakers (Ghosts), Barrow-wights Mounts: Wargs, Mumakil, Great Beasts

-Will there be fellbeasts, dragons, chariots, boars, rams, goats, pigs, elk, deer or any similar type of mounts?

No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. We plan to add Gollum as well, but it all depends if we can make visual appealing animations.

-Will it be possible to kill certain characters (Frodo, Aragorn, Saruman etc.)?

Yes! It is possible to kill pretty much everyone, but if they are known characters they will be more unlikely to die. Characters like the Nazgûl can’t be killed until Sauron is destroyed.

-What are the factions and settlements?

There will be approximately be 25 major factions factions with a large spattering of minor factions. Learn more here: Moddb.com

-Will you take advantage of the crafting system?

Currently we have no plans for using the crafting system.

-Can I create my own kingdom, castle or be king?

The player will have ways to take control of specific factions or create one based on the one they start with.

-Will music from the films be added?

No, this is not needed because our musicians will make our own soundtrack.

-What is story mode?

Story mode is entirely separate from our campaign. It is a series of scenarios that can be played from the perspective of a hero or soldier. Examples are Aragorn at Helm’s Deep or Éowyn at the Battle of Pelennor Fields.

-Can I donate money to the modding team?

No, we are not accepting donations.

-Can I help?

If you would like to apply to the team, please look at #recruitment on the discord.

KoA's Music Dev Blog 8 - Music Implementation

KoA's Music Dev Blog 8 - Music Implementation

News 16 comments

Find out how Kingdoms Of Ardas Soundtrack will be implemented into the Game.

Mod tools are here!

Mod tools are here!

News 18 comments

Taleworlds has released their long-awaited modding tools to the community, many of the things we could not do before are now possible. Asset implementation...

KoA's Music Dev Blog 7 - The Grand Vision

KoA's Music Dev Blog 7 - The Grand Vision

News 4 comments

KoA's Music Dev Blog 7 delves into the details of an entirely new music project.

KoA Troop Trees

KoA Troop Trees

News 88 comments

A compilation of all of the completed and up to date troop trees for Kingdoms of Arda.

Post comment Comments  (0 - 10 of 3,131)
davidmoreira1995
davidmoreira1995 - - 15 comments

Hi guys, really stocked for this, any idea of some kind of roadmap or like, a percentage of how the mod is going? Are we seeing a 70% completion roughly? eheh

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

Is there a plan for Meneltarma?

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John.M Creator
John.M - - 1,808 comments

Nope, but much thought hasn't been put into sailing, so maybe that will be something we will think of.

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sralor
sralor - - 2 comments

Hi,
Is it possible to get the .xml files for a translation? if of course, they exist outside of .dll files.

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John.M Creator
John.M - - 1,808 comments

We will setup a system for the community to help translate, but that is not ready yet.

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Guest
Guest - - 687,512 comments

Playing as Haradrim, can I conquer Gondor and establish a kingdom similar to the Emirate of Córdoba?

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John.M Creator
John.M - - 1,808 comments

No idea what that would entail exactly, so probably not😅

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

Will the mod be available on Steam?

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John.M Creator
John.M - - 1,808 comments

Yes.

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