A community project aimed at creating the ultimate Homeworld2 mod.

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Detailed information and discussions about the mod and what is to come.

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Homeworld Universe owes its existence to many people that have pitched in for it to be what it is now. Number one on that list is the person who created the race coding and that person is mikali, his race selection code was modified by chris with permission and put into HWU. Unlimited race is a excellent way to get around the 7 race limit that is in stock hw 2. RIght now as it stands homeworld universe has over 15 functional teams that are fully playable and can compete against each other. Now an important part of the game itself is gameplay. So let me ask you this what does gameplay mean for each of you individually? Personally i grew up with the HW 1 system, so im used to that, homeworld 2 does include that to a degree but left out some stuff like individual squads, but in hw 2 single squads is down right sucide. I would like to see the return of the HW 1 and cata repair beam system instead of repair points where ships just latch and being repairs, compared to the old support frigates from hw 1. Now this is probably impossible to do right now since the homeworld 2 source code isnt even gonna be released, thou i really dont see how getting that code is gonna help things.

Now like i was trying to get to the point about the races, most of them have very similar ships not in design itself but in what damage they can do, hp values, speed values, squad sizes, etc. Would any of you prefer that it be varied with regards to stats or just do how its being done atm. However the exception of this so far are the progenitors who has single squads with hp values and attack values, but they cost a lot, i recently increased the costs of some of their costs and HP values, their frigates seemed to have been forgotten about since they each only had 20k in hp, i doubled that to balance out their stuff. Sajuuk's cost has been increased by 4000 ru, 12k seemed a bit lowfor a ship like that.

The only race that for all intents and purposes has a superweapon is the somtaaw with the return of their siege cannon, now mind you its not as great as it was in cata, because of certain limitations and when it reaches its targeted area it will deal damage instantly to all ships in the blast zone, regardless of where they are, not to mention instantly disabling all subsystems on the ships in the blast zone. Most of the races special abilities are back to a point to how they were, with the exception of the beast infection beam. Im not a scripter so i wouldnt even know how to solve this one, thou i would have to question how would you balance such a think as that in the first place.

A little something about new mp maps into HWU, i managed to get mikali's map pack to work for HWU and fixed the problems that were coming up in all 250 maps. So now you guys can get to play some classic hw 1 maps in hwu from back in the day.

Races that are complete right now are as follows.
Higgy, Vagry, Somtaaw, Beast, Beast EVO, Turanic raiders, Raiders Ascendant, Progenitor, UNH, NewStrain, BOunty hunters, Kadeshi PTV and lastly Sands of time. Tobari, Tmat, Bentusi and HW 1 Kadeshi are in need of work.

Shadowgaz wants to get the bentusi a fully working team of their own, will just have to see how far he gets with that. Anyways if anyone has any feedback or anything they would like to bring about the mod and races etc plz do so.

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BlazingAngelz
BlazingAngelz - - 437 comments

Me want Progenitors to be op :P

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LeviathansWrath Author
LeviathansWrath - - 842 comments

They are OP when you have 6 keepers or overseerers with 6 fire control towers. Thats a 90 percent increase in hit ratio vs all ships and firepower. Try it some time blaze :P

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HornetS
HornetS - - 553 comments

I stoped playing HWU because the game seemed to destroy all the fun race-dependedent strategy and I felt that the vaygr race had been destroyed by the new research tree that all the races had.

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hellnecrotomt
hellnecrotomt - - 5 comments

First of all let me tell you that this mod is awesome!!! I will now post the problems.

- The main problem is that the game is out of balance. While the Progenitors bag a serious punch, the rest of the teams lack in such firepower. They need a lot of tweaking and boosting.
- HW1 Kadeshi Battlecruiser bugged. It doesn't always shoot as commanded and it is very weak due to this.
- The game tool-tips are very-very misinforming. They sometimes state prerequisites that do not exist and are not clear about tech tree development. People have to GUESS how to evolve.
- Boost the overall firepower of battlecruisers pertaining to the new classes, because a progenitor keeper team can wipe even those out - they are seriously OP. The units at the Progenitor are awesome, but they need balancing.
- Overall HEAVY balancing required, the game is unplayable at such unfair standpoints - certain teams rip others apart easily. Tweak the tool-tips. And keep adding until everything is complete.
- PTV Kadeshi need a more powerful battlecruiser along with a shipyard. The extra needleships help at nothing.

Further bug notices will follow. Stay tuned and keep up the hard work on the mod, because theoretically, it is a great masterpiece - it just needs a little tweaking and testing.

Good work, boys, keep on rockin' !!! :)

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Lexusmg
Lexusmg - - 11 comments

Now when you said it includes the Beast Faction, will this mean you get to (to a certain degree of course) infect ships?

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