This mod makes Max Payne brutally hardcore... Play it only if you know the game inside and out and you want a challenge.
To play this mod, copy file "A Cold Day In Hell.mpm" to your Max Payne folder, launch Max Payne.exe and choose "A Cold Day In Hell" from the "Choose customized game" menu.
List of changes:
Enemies:
- Enemies are much more accurate than before;
- Enemy shooting rate was greatly increased;
- The ratio of enemies’ health, Max's health and weapon damage has been changed. Enemies can take more damage; Max, on the contrary, dies easier.
- Enemies spend less time in stunlock when taking damage - this makes firefights VERY difficult!
- Headshot damage multiplier increased from 3 to 6 (for bosses it’s still 3 though). Arms and legs multipliers were increased from 0.75 and 0.5 to 0.8 both.
Weapons:
- New weapons: MP5 and dual MP5s. Mercenaries in the Cold Steel factory and Aesir Security Guards now equipped with MP5;
- Dual desert eagle now available;
- Picking up ammo boxes and weapons gives you less ammo (not for all types of weapons);
- Some weapons (deagle or ingram) have less bullets in the magazine;
- The amount of ammo Max can carry was lowered (that includes grenades and molotovs);
- Rate of fire for many weapons was changed (mainly increased). The machine guns now finally feel like machine guns!
- Bullet spread for all weapons was changed (mainly lowered).
General:
- Difficulty levels - Fugitive, Hard-boiled and DOA - are almost identical. The only difference is in the amount of saves available. Detective has 7 saves per level, Hard-boiled has 3 and DOA has 1;
- Dynamic difficulty adjustment is off;
- Bullet time (BT) mechanic does not simplify the gameplay as much as it did in the original game. The maximum amount of BT was lowered to 10 seconds; "depth" (multiplier) of BT was decreased. Shootdodges now don’t spend bullet time, but Max is no more invincible during shootdodges and does not automatically reload his weapons in a shootdodge;
- Bullet camera was turned off while sniping (I always thought it was annoying). Camera shake when firing Desert Eagle and Pump Shotgun was turned off;
- Level Selector added to main menu which allows you to play any chapter you want with any difficulty.
- New sounds and textures for some weapons;
- Some minor visual changes like new blood texture etc;
- Running speed for non-enemy NPCs (transit cop, scientist in D6 etc) was increased so you don’t have to wait for them slow asses.
A huge thank you to the creators of the mods: Max Payne Cinema, Marcomix's Real Weapons: Max Payne Edition, ThE_HiTmaN_MOD, and MaxAtUniversity.
Have fun! Also check my Max Payne 2 mod that increases game difficulty: Moddb.com
- onehundredpercentass
Hey buddy,I'm gonna upload a full walkthrough for Max Payne -Hard Boiled-,I'm also gonna upload a DOA walkthrough for your mod.
Just search for Christopher Nofranto in YouTube.
Also I want to know what is the most efficient and the most common,software to record a gameplay? Please tell me buddy!
Hey, I read your comment just now, cuz there are no notifications in moddb. If you still need it, then I'd recommend OBS Studio.
Btw i searched for your channel but didn't find anything.
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