5th century European setting with 15 historical factions (and more to come) based in late antiquity, during the reign of Western Roman Emperor Anthemius and Eastern Roman Emperor Leo.

The Current Factions:
Western Roman Empire
Eastern Roman Empire
Sassanid Empire
Kingdom of the Visigoths
Kingdom of the Ostrogoths
Kingdom of the Vandals (Africa)
Kingdom of the Franks
Domain of Soissons
Kingdom of the Suebi
Kingdom of the Alemanni
Kingdom of the Burgundians
Kingdom of Gepida
Kingdom of the Saxons/Kent
The Picts

Included mods:
Diplomacy 4.3
Formations and AI


Pino's armor pack
Fred's armor pack
Kovas armor pack
Gothic Knight's dark age items
Adorno's wooden props
Jaakko's roman props
Nard's russian armor pack
Igor BB's OSP
Polished landscapes
Mount and Gladius
Imperial Rome
Rise of Islam 634 AD
VC (source code)

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Mod Changes


The current mod has changed settings in location only. Still focused on the Late Roman Empire, specifically the last years of the Western Roman Empire.

Set in the year 467 AD during the reign of Emperors Anthemius and Leo, players can interact and support various historical factions ranging from the various Gothic factions, Germans and the Roman empire, as well as various roman rump states that struggle to stay in power such as the kingdom of Soissons and the Romano-Britons.

Why did I change the setting?

I put way too much time into making 5th century calradia historically based that I felt it was a waste of time not to recreate settings of the late roman empire. For example, many of the lords I have added in are based off of historical leaders from the time, such as Odoacer (who would later become king of italy) and Basiliscus (who lead the failed invasion into Vandal Africa in 468).

Does this mean it will take longer to release?

Yes and no, as all the troops trees, weapons and armor, map locations and scripts are finished. However, I do not have any scenes to use just yet which are extremely important to the setting (no medieval castles in 467 ad!) and I feel it would be incomplete without having them in before release. If you are interested in making scenes, let me know.

Does each faction get a unique troop tree?

No, as I wanted to avoid "copy and paste" styled troop trees. Instead each culture has a unique troop tree, as well as certain focuses which provide a play style for each faction. For example, the Romans have a wide range of troops and good defensive infantry while the Germans are more infantry oriented, with strong offensive infantry. At the same time each of the cultures has a unique style to them to allow them to be differentiated on the battlefield. In the future I may add specific unique units to each faction, but for now it stays this way.

Do you plan on adding more factions?

Yes, I would like to add various hunnic and arabic factions, as well as potentially Axum in Ethiopia and the Slavs. However adding factions does take a while.

The Factions of 5th Century Calradia

The Factions of 5th Century Calradia

News 2 comments

Inspirations and more information on the various factions.

Comments  (0 - 10 of 88)

The mod looks great.
Can we have a screenshot of the world map? And also the Slavic faction gear if possible? Thank you.
Can't wait for the release.

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cartonofjuice Creator

Will do! The Slavs will be added in after the first launch, so I have time to make Slavic helmets and armors

Reply Good karma+1 vote

I would suggest updating the faction article, or making a new one, as the old one still shows ones planned for 5th Century Calradia

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cartonofjuice Creator

I will once I finish the troops trees

Reply Good karma+1 vote

Will you add custom trops?

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When will this be released?

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Will religion play a role in this mod?

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cartonofjuice Creator

Not currently. Maybe in the future, but for now no.

Reply Good karma+1 vote

Will you be allowed to have a child here? are the women in this mod good looking?

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Who cares to have a child lmao. I just want mod to be good and it really seems indeed! I hope it will be released soon :D seems Amazing

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