xPatch 2.0 [Beta 4]
Full Version 6 commentsxPatch 2.0's main goal is to fix bugs, reduce crashes and improve already existing gameplay aspects. It doesn't have as much new content as enhanced edition...

Unofficial Patch for Steam/GOG version of POSTAL 2 and Paradise Lost.
Fixes and improves many things... a LOT of bugfixes, new design for weapon and item selector, Paradise Lost weapons in P2,
restored weapon bob effect, corrected weapons positions, new cheats, rebalanced weapons, improved game menu and much more!
xPatch "Enhanced Edition" is now worked on under a new title.
AWP: Re-Delivered - a mix between AWP and xPatch. It does have it's own page. Moddb.com
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< < XPATCH 2.0 [Beta 4] > > Released: 14th, January 2022
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POSTAL 2:
• Added xPatch Options menu where almost every noticeable change can be customized.
• Added new emitter-based Muzzle Flash system.
• Added an option to disable new 2014 update dialogues for localized game versions.
• Added Multiplayer, xMod and AWP blood and gore styles (optional).
• Added dynamic lights for weapons (optional).
• Added increased headshots damage (optional).
• Added food chunks effect (optional).
• Added extra dismemberment caused by bullets (optional).
• Added food eating FX (optional).
• Added option to skip intro cutscene.
• Secret custom difficulty menu is now easily accesible in New Game menu.
• Added proper limbs for fat NPCs. (ported from AWPMod/xMod)
• Added new class for reloadable weapons and HUD now displays magazine ammount.
• Added reload button (can be binded in weapon controls settings).
• Added in-game "Quit to Desktop" option.
• Added third page in Cheats menu with new cheats.
• Restored Chainsaw alt-fire and unused bloody textures.
• Restored Dynamite alt-fire.
• Restored Beta Shotgun alt-fire.
• Grenade Launcher can be dual wielded.
• Restored some unused Dude's voice lines.
• Restored cut AWP Weapons: Cat Launcher, Grenade Launcher (Accessable only with cheats).
• Sledgehammer and Scythe are now automatically picked up after throwing.
• Added crosshair Power-Infused Gary Autobiography.
• Enhanced Mode feature: Multiplying Grenades.
• Enhanced Mode feature: Sawn-Off Shotgun can be dual wielded.
• Added P2 Weapons to Apocalypse Weekend levels. (Shovel, Shocker, Baton).
• Added ED Weapons checkbox in New Game menu.
• Added "Fuck You" feature from Paradise Lost. (Press G while weapon is hidden to show middle finger).
• Added Crackola, now with dualwielding sounds! (only with cheats for now!)
• Added new improved ATF-RUS Weapons Vending Machine in Paradise Mall! (Don't try to steal from it!)
• Added sound for burning molotov placed on ground.
• Added ED Explosions FX (optional).
• Added dynamic lights for fire effects.
• Added Cat-Silencers for (almost) all guns and also Grenade Launcher!
• Added random skins for cats shoot by Cat Launcher.
• Restored head distance counter for Baseball Bat.
• Restored Character Shadows option.
• Added weapons vending machines around the city.
• Kicking Crackola vending machines will drop crackola powerup.
• Added option to disable inventory selector - disabling it might fix some crashes.
• Added option to toggle dual wield sound effects.
• Added option to toggle hidden Multiplayer option.
• Added option to toggle Paradise Lost launch option.
• Added some missing ED melee weapons and reload animations.
• Added Power-Infused Gary Autobiography to POSTAL 2 levels (Enhanced Game and after completing AW only).
• Added AWP Grenade Launcher to Tora Bora and Military Base.
• Added beta cop and gimp hands for Beta Shotgun.
• Restored some more unused dialogs.
• Protest Sign picked up by player will now keep the skin of the sign dropped by protesters instead of changing it to "End Protesting".
• Added extended crosshair customization.
• Fixed some of the most occurring game crashes.
• Fixed not being able to kick head if it's on fire.
• Fixed puke not coming out from neck after beheading puking pawns.
• Fixed Beta Shotgun's hands model.
• Fixed ED Weapons firemode switch function not working in Multiplayer/Coop.
• Fixed Gary Coleman getting tall when kicked in the balls or knocked out.
• Fixed MP5 and Glock having the same AI priority causing NPCs to use them randomly if they have them both in inventory.
• Optimization of Bank and Trainyard maps.
• Restored cut blood effect for cat silenced weapons.
• Restored MP5's missing 3-stage fire aniations.
• Restored missing Dynamite fuse FX and sounds.
• Fixed all issues releated to dual wielding EDWeapons.
• Fixed Cat-Silenced Shotgun's fire animation.
• Fixed Shotgun's missing pump sound for some animations.
• Fixed Napalm's reload animation and restored missing sounds.
• Fixed Launcher's broken alt-charge animation.
• Fixed Matches texture not being assigned correctly.
• Fixed Axe model and it's shading problem.
• Fixed HUD changing color when subtitles, boss health bar or achievement pops up.
• Fixed Rifle's missing sounds and camera shake effect not playing.
• Fixed broken texture of Rifle handle.
• Fixed Glock and MP5 fire sounds stuttering.
• Fixed Glock and MP5 playing different hit-flesh sounds than other weapons.
• Fixed bad scaling of some FX effects. (Matches, Lighter, Shocker, Molotov)
• Fixed Shears alt-attack making cars explode.
• Fixed Fists making cars explode.
• Fixed hands textures not changing for Dusters and Krotchy Grenade while wearing cop or gimp clothes.
• Fixed Flamethrower fire spawning in wrong place.
• Fixed missing muzzle flash and pump sound for dual wielded shotgun.
• Fixed WMD alt-fire reload animation not playing.
• Fixed HUD for Power-Infused Gary Autobiography sounds issues (Apocalypse Weekend Enhanced Mode item).
• Fixed prize icons scaling (after finishing Chompy plug-in radar minigame)
• Fixed Butterfly Knife playing wall hitting sound while stabing people from behind.
• Fixed Butterfly Knife insta-killing some bosses with stab from behind.
• Fixed weird camera bug while holding Dynamite or Krotchy Greanade for too long.
• Fixed camera shake effect playing while placing throwable weapons on ground.
• Fixed kick being invisible while holding Cow Head weapon.
• Fixed broken head skin after changing back from Gimp clothes to Dude's clothes.
• Fixed TakesRifleHeadShot variable not working and Rifle insta-killing literally everything with a headshot.
• Fixed some issues with reloadable weapons such as not being able to select them in a few situations when there's only in-magazine ammo left.
• NPCs aren't scared/hostile when they see you with bare fists anymore.
• Box Launcher can't be dual wielded. (player ws unable to change firing mode in dual wield state).
• Fixed issue with GOG version of POSTAL 2 not displaying default GameModes.
• Fixed having two Hands weapons in inventory in Apocalypse Weekend.
• Fixed MachineGun sometimes playing MP5 sounds while adding cat slencer.
• Fixed Flamethrower sometimes skiping PrepFire Animation.
• Fixed mod weapons based on Baton changing textures.
• Fixed Dude not switching to hands in chinese restaurant cutscene (Apocalypse Weekend).
• Fixed apocalypse skybox appearing on Saturday in A Week in Paradise gamemode.
• Fixed firing primary fire with right mouse button bug for Pistols.
• Fixed Machete, Sledge and Scythe losing blood after throwing.
• Fixed and improved Chainsaw and Weed Whacker damage types and blood drawing.
• Fixed Bali not drawing blood from stabbing dead bodies.
• Fixed Grenade Launcher select animation playing for too long and preventing firing for short amount of time.
• Fixed Dude's head skin switching back to normal after level transition while using mod clothes that change head skin.
• Fixed missing head napalm fire effects.
• Fixed 3rd person weapon attachment disappearing after level transition.
• Restored original muzzle flashes.
• Better weapons positions.
• Restored Weapon Bob effect.
• Shovel deals more damage (now 24, previously 12).
• Grenade Launcher works as it used to originally in ED (optional).
• Glock uses 2 fire-modes Semi and Burst by default (can be changed in options).
• Glock's auto fire-mode accuracy was increased.
• Sawn-Off Shotgun uses x2 shotgun ammo for game balance. No it's not optional, deal with it ;)
• New bloody textures for Shovel and Dusters.
• New shader for Bali.
• New fuel screen texture for Nuke Launcher.
• Auto firemode isn't forced for dual wielding anymore.
• Glock and MP5 share the same ammo.
• Glock and MP5 pickups give more ammo. (Glock: now 20, previously 16. MP5: 30, previously 25)
• After activating Power-Infused Gary Autobiography player can change weapons.
• New more intuitive weapons order (optional).
• Restored Dude's cross on his coat.
• New sounds for Krotchy Grenade
• Changed max Nuke Launcher ammo to 10 (previously 5)
• Changed Nuke Launcher's HUD icon.
• Changed pickups placement in Military Base (Apocalypse Weekend)
• Skip intro option is now always accesible.
• Explosion of Primary-Fire DynamiteProjectile can now be caused by damage (bullets, fire etc.)
• Restored original Dynamite's explosion sound.
• Changed New Game menu: Game Mode and Difficulty are now selected separately.
• New Alt-Fire for "The Cooler Grenade Launcher" (AWP Grenade Launcher).
• Changed TakesRifleHeadShot to 1.0 (insta-kill) for most pawns.
• Changed TakesPistolHeadShot for some pawns so they can't be insta-killed.
• Restored original main menu background.
• Made xPatch options clearer in their functions.
• If Skip Into option is used Map will be shown up on game's start.
• Some balancing changes to Glock and MP5.
• Fire Dynamic Lights are now optional.
• Disabling "ED Weapons" now makes NPCs not use them in harder difficulties and also removes it's ammo pickups and option to buy it from vending machines.
• SWAT units use MP5s and Glocks if ED Weapons are enabled.
• Changed Weapon Selector's ammo bar color to green.
• Auto-switch when you pick up a thrown Scythe or Sledgehammer will trigger only if your current weapon are Hands.
• Your currently used weapon will not switch to hands when AW Gary's Autobiography Power-Infused state ends anymore.
• Increased Sawn-Off damage and Beta Shotgun Alt-Fire damage (non-dismembering one, on further distances).
• Beta Shotgun's alt fire dismembers enemies on close range dealing Sawn-Off damage.
• PacknHeat cheat will not give the player ED weapons when "ED Weapons" checkbox was disabled.
• Postal Dude uses now multiplayer walking/running backwards animations.
• Enhanced mode Cat-Silenced Grenade Launcher can shoot off 9 explosive-bouncy-cats now.
• Some changes to xPatch files placement to prevent uncompability with retexture or sound replacing mods.
• When headshots option is enabled headshot FX will only appear on fatal hit. (unless it's STP blood effects, it will use headshot fx on every head-hit)
• Beer bottles at Lucky Gannesh are now brekable.
• Secret weed farm at Dog Pound now can be smoked. Best change ever.
• Extra Dismemberment option was removed (temporarly untill I'll fix some issues with it).
• Head destroying and dismembering Rifle is a separate option now.
• Changed weapons AmbientGlow to 45.
• The longer you charge Dynamite the less time it will take to explode after throwing it.
[NEW]
• New textures for Revolver, Lever-Action Shotgun and Katana.
• Added clean and bloody textures for Weed Whacker.
• Added lever sound for Lever-Action Shotgun.
• Added Skip Intro and Custom Difficulty option to New Game menu.
[FIXES]
• Fixed Enhanced Mode Revolver sometimes destroying heads but not killing people.
• Fixed Revolver's taunt sound not playing.
• Fixed left Revolver being upside-down in dual wielding state.
• Fixed hands skin not changing for Revolver while wearing Lawman or Gimp clothes.
• Fixed almost everthing (aniations, code, skins) wrong with Hammer (HammerTime cheat weapon).
• Fixed left middle finger covering subtitles.
• Fixed cars on Cock Asian area changing their models when exploded.
• Fixed Flash Grenade dismembering dead bodies.
• Fixed some bosses being killed with one Rifle headshot.
• Fixed Revolver alt-fire insta-killing Bandit Leader boss.
• Fixed Dude's hands being visible behind Mounted Minigun while using it.
[CHANGES]
• Added original muzzle flashes for PL Weapons.
• Increased Katana attack speed.
• Improved Revolver view model position.
• New Mounted Minigun and Bean Bag Launcher muzzle flash effects.
• Mounted Minigun's damage can now dismember bodies.
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xPatch 2.0's main goal is to fix bugs, reduce crashes and improve already existing gameplay aspects. It doesn't have as much new content as enhanced edition...
Lets you play Corkscrew Rules with all that xPatch 2.0 has to offer and also adds few new features such as option to play this addon with workshop mods...
A small fix for xPatch 2.0 Beta 3. Fixes weed whacker, chainsaw and some other issues.
xPatch 2.0's main goal is to fix bugs, reduce crashes and improve already existing gameplay aspects. It doesn't have as much new content as enhanced edition...
xPatch "Enhanced Edition" is now worked on under a new title. AWP: Re-Delivered - a mix between AWP and xPatch. It does have it's own page. Click read...
This patch will let you play the Enhanced Version of xPatch even without Paradise Lost DLC, obviously few Paradise Lost maps and weapons were cut.
POSTAL 2 Build Apr 17 2015 11:37:01
OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3105 MHz with 4095MB RAM
Video: No Video
Failed to enter Entry: Can't find file for package 'ReopeningJune2016SO'
History: UGameEngine::Init <- InitEngine
This is a patch for the steam/updated gog version, it will not work on anything below v5024
Failed to enter Entry: Can't find file for package 'PostEd'
History: UGameEngine::Init <- InitEngine
i tried and that showed up :(
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Hey
Noticed some wierdness after i started using your mod.
nothing big but after instal it seams the fat peds explode 100% of the time when killed. anyone know any fix or something?
That's not related to the mod. This bug is in the game since v5022 I believe, it's related to the karma physics engine and I'm unable to do anything with it. The only way to deal with it is to play the game a little, get through few level transitions or change the ragdoll setting in performance options and hope it fixes itself.
Just strange that the bug came back only after i instaled the mod. and its only fat peds and not all of them like the bug was before. strange stuff.
Thanks for the reply
Fantastic job!
Thank you.
Awesome Mod!
However, I'm got stuck at the final battle against the mad cow god mike J; the game crash as soon as i shoot the floating head.
Help?
Are you playing old v1.1.3 version or 2.0?