Features A (effect gameplay)
- muzzle velocities of nearly all weapons have been increased a lot
- movement and animation speeds of big units like Siege Assault Bots have been reduced
- turn rates of most units have been decreased
- ships move much more like real ships
- all units regenerate slowly, while cybran units regenerate 4 times faster
- most units do little damage when destroyed
- trees dont disappear anymore (only if reclaimed)
- most Aeon turrets can pop up and take less damage while deactivated
- damage decreases from the center of the explosion
- there are a lot of completely new designed and textured units
- for a detailed list of all Units check the "New Units" site on the official homepage
- the whole balancing has been changed
- all units are usefull over the whole length of the game
- many tweaks were made to make units more different
- (for FA only) air units have much lower Health values like in vanilla SC
- Quantum gates need 1000 energy for upkeep
Features B (dont effect gameplay)
- explosions have been improved and look much better
- a lot projectiles have been changed/improved
- tarmacs of aeons and cybrans have been replaced by uef style tarmacs in different brightnesses
- tarmacs of all races have been enlarged
- ships sink much slower
- all trees on all maps have been increased
- trees burn with bigger flames
- splat marks have been added to some weapons
- splat marks stay much longer before they disappear
- some unit sizes have been changed
- the newest Sorian AI builds the new custom units
- a lot of bugs have been fixed