The "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and optics of the game. For example nearly all muzzle velocities have been increased, and many units move much slower now. Another big aspect of this mod is the fact, that in 4th Dimension nearly all units have their right to exist, even in later tech levels, while in Supreme Commander you only see very few low tech units on the battlefield. Beside a new veteran system for vanilla Supreme Commander, which lets stronger units count more than weaker units and which gives units bigger buffs, the mod changes also the tarmac sizes and explosion effects.

Post news Report RSS 4th Dimension 2.01 for Forged Alliance

Version 2.01 has been released on moddb. For details see the changelog below.

Posted by on

Features A (effect gameplay)

  • general changes
    • muzzle velocities of nearly all weapons have been increased a lot
    • movement and animation speeds of big units like Siege Assault Bots have been reduced
    • turn rates of most units have been decreased
    • ships move much more like real ships
    • all units regenerate slowly, while cybran units regenerate 4 times faster
    • most units do little damage when destroyed
    • trees dont disappear anymore (only if reclaimed)
    • most Aeon turrets can pop up and take less damage while deactivated
    • damage decreases from the center of the explosion
  • new units
    • there are a lot of completely new designed and textured units
    • for a detailed list of all Units check the "New Units" site on the official homepage
  • balance changes
    • the whole balancing has been changed
    • all units are usefull over the whole length of the game
    • many tweaks were made to make units more different
    • (for FA only) air units have much lower Health values like in vanilla SC
    • Quantum gates need 1000 energy for upkeep

    Features B (dont effect gameplay)

  • grafical changes
    • explosions have been improved and look much better
    • a lot projectiles have been changed/improved
    • tarmacs of aeons and cybrans have been replaced by uef style tarmacs in different brightnesses
    • tarmacs of all races have been enlarged
    • ships sink much slower
    • all trees on all maps have been increased
    • trees burn with bigger flames
    • splat marks have been added to some weapons
    • splat marks stay much longer before they disappear
    • some unit sizes have been changed
  • AI support (FA only)
    • the newest Sorian AI builds the new custom units
  • Bug fixing
    • a lot of bugs have been fixed
  • Post a comment
    Sign in or join with:

    Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

    Follow Report Profile
    Supreme Commander
    Send Message
    Release date
    Mod watch
    Post news
    Related Games
    Supreme Commander
    Supreme Commander Real Time Strategy