A WW2 mod where you go throught the war years with an historical accuracy. New buildings and new wonders are available. It will work as standalone and as an implement of WW2 CTW campaign mod by Army Of One. - - - Mod by WW2 Team: Nicola a.k.a "Nikox", Wadis10, Army of One, the Great Valdemar, Scorch6294, Edilberto, Coldwar Warrior, Mr.Yar and Smarty (Martin R.). Credits to Snafusmith and Danrell for their 3D models, credits for their skins to History Soldier.
The official 1.7d version of 1939-1945 Second Great War mod for RON Thrones and Patriots expansion pack is available here:
The Steam version for RON Extended Edition is available subscibing the mod here:
The CTW versions of the mod will let you play campaigns and use the editor to create scenarios with mod features (units, buildings, etc.).
There are two CTW versions, one for RON TaP and one for RON EE.
This because the data files are in different folders and you have to select the right one for your RON version.
The CTW for RON Thrones and Patriots expansion pack is available here:
The CTW for RON Extended Edition is available here:
WARNING!!!
These versions will overwrite your game core files. Make a backup copy of the Whole "Rise of Nations" directory before to install it.
The 1939-1945 Second Great War Group has been created on Steam. Everybody can join it!
For who want to try the new version of 1939-1945 Second Great War mod is uploaded a BETA TEST version in the "addons" section. BEELIM, if you ever thought...
Units List with the year when they are available: (Categories: Armored Cars, Light Tanks, Tanks, Medium Tanks, Heavy Tanks, Armored Personnel Carriers...
Units List with the year when they are available: (Categories: Fighters, Bombers, Ground Attack, Carrier fighters and Helicopters)
version for RON Thrones and Patriots. Unzip and read the README file for instructions. With this mod version you'll be able to use the editor and play...
STEAM version for RON Extended Edition. Unzip and read the README file for instructions. With this mod version you'll be able to use the editor and play...
Normal mod for RON Thrones and Patriots expansion pack. Full version. Unzip and read the README file for instructions on installing the mod. Corrected...
Part 1 of 2 1939-1945 Second Great War mod 1.7 CTW version for RON TaP. You need to download Part 2 too to can install it. With this mod version you'll...
Part 2 of 2 1939-1945 Second Great War mod 1.7 CTW version for RON TaP. You need to download Part 1 too to can install it. With this mod version you'll...
Old version. DOWNLOAD THE 1.7 VERSION OF THIS MOD!!
all i can say is this is the first time i play this mod a lot of good things and there is some bad thing like bugs when i play german and the large city don't have any image u can see through the large city and the ai is a bit to dumb i think u should let them cheat a bit in econamy
so i can lose after that the rest is awsome
Hi harvey2670,
Thanks to test my mod!
I guess the bug about some building and cities is caused by the modded images as they're different from the model size, anyway can you tell me the year (age) when you got the bug and if you can see it in cities or metropolis?
I'll try to fix it (if possible) in next version, as well as the AI economy rules.
i should gave u thank for creating good mod not u gaving me thank
the bug is in modern age only the large city can see through and the flame thrower look like they are shooting a rifle and most of the stuff don't have unit icon i think this is a new mod so it not a bug i think
I'll check the modern age large city, as for flamethrower (there are 8 different flamethrowers in the mod, if you can tell me which one or the country..).
The 6 iface_units tga files should provvide all unit icons:
Copy into your "..\Rise of Nations\art" folder:
- iface_units_01.tga,
- iface_units_01_half.tga
- iface_units_02.tga,
- iface_units_02_half.tga
copy into "..\Thrones and Patriots\art\" folder:
- iface_units_03.tga,
- iface_units_03_half.tga
Those files are under the main directory "..\Rise of Nations\mods\1939-1945 Second Great War 1.0".
Look at the README file, there are other files to be copied in your game folders.
The city bug is a missing file what I created and deleted as I didn't like it. To solve it make a copy of city_3n.tga file and rename it as city_6n.tga or if you got an editor open your building_graphics.xml file and find BUILD name="CITY-NEUROPE-AGE5" and in texture value change city_6n.tga to city_3n.tga
I'll fix it in next patch..
Nice to see a good mod for this game!
Tracking now.
So the first bug was found. Wonders need to have a prerequisite set, I'll upload a patch for it as soon as possible. If you don't want to wait you can edit the buildingrules.xml file (data directory) and set the <PREQ0> as follow:
- Great Pyramid prerequisite City State
- Stock Exchange prerequisite Barter
- Royal Society Academy prerequisite Written Word
- Colosseum prerequisite City State
- Forbidden City prerequisite City State
- Vatican prerequisite Religion
- Statue of Liberty prerequisite Written Word
- Fortress Holland prerequisite The Art of War
- Reichstag prerequisite City State
- Versailles prerequisite The Art of War
- SuperAirDefense prerequisite The Art of War
- Kremlin prerequisite Barter
- Taj Mahal prerequisite Religion
- Eiffel Tower prerequisite City State
example:
in the file you'll find <NAME>Great Pyramid</NAME> set to <PREQ0>none</PREQ0>
change it as
<PREQ0>City State</PREQ0>
Hi Nikox i tried out your Alpha (Alfa) Test and am experiencing a problem. Whenever i try to play the game it works but once i start a Standard game and build my first city in 1939 (Ancient Age) the game crashes every time i will try a different starting age but i don't think that will work.
Hi Dark Rebel, I need more informations to recreate the same situation and find the bug.
For example I tested the mod with Team and Allies set to Custom Diplomacy, map style set to Great lakes, map size huge 8 players, game speed normal, games rules standard and the tribes were dutch, americans, germans, mongols, japanese, british, russian and romans all set to human player. I researched the first civic level and built my small city with all of them and the mod worked fine.
..ops! I forgot the options down in the right corner: only "save to profile" was selected all others were disabled (turbo resource, no nations powers, no unique units, cooperative AI).
Hi NickoX everytime i try to play this mod my game freezes only been able to plays as germans any ideas as i want to really play this mod
Hi Beastz1234, I need to know how you load the mod: starting age, nations choosen, which options are selected etc.
But as you don't get any error message, maybe it's only because the mod is really heavy, try to wait few minutes first..
I'll keep my eye on this. ;-)
What units can we expect?
Industrialpolygons, I posted a list of infantry units in features. I'm writing the others units list and it will be soon available.