A WW2 mod where you go throught the war years with an historical accuracy. New buildings and new wonders are available. It will work as standalone and as an implement of WW2 CTW campaign mod by Army Of One. - - - Mod by WW2 Team: Nicola a.k.a "Nikox", Wadis10, Army of One, the Great Valdemar, Scorch6294, Edilberto, Coldwar Warrior, Mr.Yar and Smarty (Martin R.). Credits to Snafusmith and Danrell for their 3D models, credits for their skins to History Soldier.

Post feature Report RSS 1939-1945 Second Great War 1.7 CTW version

For who want to try the new version of 1939-1945 Second Great War mod is uploaded a BETA TEST version in the "addons" section. BEELIM, if you ever thought to ask the permission to use any part of this mod for your "Age of Darkness" mod, the answer is NO. You had the chance to collaborate and you disdainfully refuse it, so...

Posted by on

In the "addons" section is uploaded the BETA TEST of the CTW version of this mod.

Azangara's "Flora and Fauna" terrain mod and Army of One (Legend017) "WW2 Campaign" mod are included.

WARNING!

The CTW version will be installed overwriting your Rise of Nations core files.
Make a backup copy of the whole "..\Rise of Nations" directory before to install it.

After the installing you'll play RON only with the mod features.

This to allow people to play CTW campaigns and use the editor to create scenarios for the mod.

KNOWN ISSUES

In the editor only the "Regno d'Italia" nation can build all bunkers and houses (Yellow dot garrisonable. Red dot not garrisonable).

To create a scenario use the "Regno d'Italia" nation to place all buildings than change the nation, the buildings will stay with the new nation and you can go on in this way.

A CTW version for STEAM and the 1.7 normal mod version will be uploaded next days.

Post comment Comments
Hayabusa114
Hayabusa114 - - 43 comments

I followed the instructions yet i get an error when it trys to load to the main menu, something about a dummy building.

Reply Good karma Bad karma+1 vote
NickoX Author
NickoX - - 378 comments

Ops!

with this file you should solve it:

4shared.com

Unzip and copy the file in "..\Microsoft Games\Rise of Nations\Thrones and Patriots\data" folder

Sorry for it, I made too much tests to have the editor working.

Reply Good karma+2 votes
Guest
Guest - - 689,348 comments

This comment is currently awaiting admin approval, join now to view.

NickoX Author
NickoX - - 378 comments

Hello Guest,

check the "Addons" section of this mod.

Moddb.com

Reply Good karma+1 vote
wpgusehd
wpgusehd - - 11 comments

New Country Update 1.7 ?

The Real World War II Veterans countries

USA
Germany
England
Spain
Italy
Russia
Hungary
Poland
Romania
Bulgaria
Canada
New Zealand
Australia
Taiwan
Japan

????????????????????????

Reply Good karma Bad karma+1 vote
PrinzRen
PrinzRen - - 4 comments

specially USA..

Reply Good karma Bad karma+1 vote
Zhang_Zuolin
Zhang_Zuolin - - 49 comments

No, you are wrong PrinzRen, specially Italy

Reply Good karma Bad karma+1 vote
NickoX Author
NickoX - - 378 comments

Hi wpgusehd,

what I know Spain and Taiwan hadn't a big role in WW2, anyway we needed the Kingdom of Yugoslavia and Scandinavia for the CTW campaign.

All other countries are present in the mod.

Reply Good karma+1 vote
marfel
marfel - - 10 comments

can i suggest to put the mighty Jagdtiger with his 128 mm gun in the mod as germanys secret weapon as replacement of the elefant and pls can you also try to put the jagdpanther in the game.

jagdtiger: I59.fastpic.ru

jagdpanther:
Worldwarphotos.info

Reply Good karma Bad karma+1 vote
NickoX Author
NickoX - - 378 comments

Hi marfel,

maybe I'll follow your suggestion in next relese.

Reply Good karma+1 vote
marfel
marfel - - 10 comments

thanks i hope it will help you further:D and for japan i have a few things to like: O-I (tank) as secret weapon (http://static-ptl-sg.gcdn.co/dcont/fb/image/o-i_1.jpg) and the IJN nagato class battleships(https://i1259.photobucket.com/albums/ii547/reiayanami4ever/f0fe746b_zps71cf321b.jpg) and off course the DKM scharnhorst class battleship(https://i1259.photobucket.com/albums/ii547/reiayanami4ever/f0fe746b_zps71cf321b.jpg) HMS hood is also a idea maybe (http://www.hobbyworldinc.com/images/hood3.jpg)

Reply Good karma Bad karma+1 vote
NickoX Author
NickoX - - 378 comments

@marfel,

RON has a fixed number of units and the mod is using all available.

To add a new unit we have to delete another one and it's not an easy choice.

Example: to have the jagdtiger or jagdpanther we have to delete the Nashorn or the Marder.

Reply Good karma+1 vote
marfel
marfel - - 10 comments

okay
i will suggest to put jagdtiger in secret weapons and switch jagdpanther for marder

i also prefer scharnhorst class above destroyer i think more would and did i prefer the H44 already as an upgrade of the bismarck class it would have been ready in 1944 as part of the z plan the ship would have been 388 meters long and 420mm guns

Reply Good karma Bad karma+1 vote
WollasBing
WollasBing - - 48 comments

It crashes and says gathering exception error or something when i try to load a solo game

Reply Good karma Bad karma+1 vote
NickoX Author
NickoX - - 378 comments

Hi TheBattleZocker,

are you sure you installed the right version?

RON TaP part1:
Moddb.com

RON TaP part2:
Moddb.com

EON EE:
Moddb.com

Did you install the patch?

RON TaP:

Mediafire.com

RON EE:

Mediafire.com

Reply Good karma+1 vote
NickoX Author
NickoX - - 378 comments

@TheBattleZocker,

I thought you were talking about the CTW version, sorry!

I'm checking the mod files to find the bug.

Reply Good karma+1 vote
NickoX Author
NickoX - - 378 comments

I found the bug, it's a wrong info file.

Here the link to download the right one:

Mediafire.com

You can download a patch with the latest models here:

Mediafire.com

Reply Good karma+1 vote
WollasBing
WollasBing - - 48 comments

Thank you very much.
P.S. Awesome mod, I play it like twice a day with my friend :D

Reply Good karma Bad karma+1 vote
WollasBing
WollasBing - - 48 comments

Also, where do I have to put the info.xml in? In the %appdata% microsoft folder? ? or where exactly

Edit: figured it out myself, in the mods folder in the second great war

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,348 comments

This comment is currently awaiting admin approval, join now to view.

NickoX Author
NickoX - - 378 comments

Try to download and install this patch:

Mediafire.com

Reply Good karma+1 vote
Guest
Guest - - 689,348 comments

I found a bug in the scenario scripts. I'm playing Conquer the World as the Soviets (v1.7 with patch). In 1940 the Neutrals declared war on me and overran the Caucasus. The battle to retake it was the Skirmish scenario. Even after destroying the redoubt and killing all enemy units, the game doesn't register the objective completed, and once the timer runs out I lose the match. I tested it multiple times to see if it was a fluke, and even toyed with the scripts to see if I could fix it myself, but even though the scenario will auto-lose if the script references are changed from "Fort" to "Redoubt", it doesn't seem to know when the redoubts have been destroyed.

Reply Good karma Bad karma0 votes
NickoX Author
NickoX - - 378 comments

Hi Guest,

the Conquer the World campaign is not fully adapted to the mod, even the WW2 campaign has some problems still.

Right now there's none working on it and any help will be appreciated.

Reply Good karma+1 vote
Guest
Guest - - 689,348 comments

I found the problem: Because both the 'Fort' and 'Redoubt' buildings use 'Redoubt' for their <NAME> tag (as defined in buildingrules.xml), the script must've become confused and ended up looking for the redoubt 'upgrade' instead of the base building when checking instances on the map. Renaming the first entry back to 'Fort' fixed the error with (as-yet) no side effects - it even still displays as 'Redoubt' in-game.

I've actually been tinkering at a custom mod to fix some of the campaign-level problems incurred by DonTheDime's original scripting; my schedule's nowhere near reliable enough for me to volunteer as an -official- team member, but if you're desperate for help I can share my work as it comes. What's the best way to contact the dev team?

Reply Good karma Bad karma0 votes
NickoX Author
NickoX - - 378 comments

Best way to contact the team is to send me a PM with your e-mail.

I can add you to the team when we know more each other.

Anyway any help is wellcome :)

Reply Good karma+1 vote
agodoym1996
agodoym1996 - - 2 comments

Hola, primero que nada felicitar a los creadores por el MOD, es para mí uno de los mejores. Mi problema: sucede que la IA es incapaz de generar embarcaciones, es una pena, el MOD ofrece una espectacular variedad de barcos... a que se debe esto ? como lo puedo solucionar ? Gracias de antemano.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: