Hi! Please send me a PM with the files you changed so I can make a diff and include those changes in the next release. Thank you
Hi! Please send me a PM with the files you changed so I can make a diff and include those changes in the next release. Thank you
Fixed slow quickmelee on weapons with straps option on.
The ADS mechanics are not mine, they were already implemented in Dox Edition. The crosshair is set for example with the A_SetCrosshair function.
Check the ZDoom Wiki and the ZDoom forums for more information on how to implement things for the source port.
Best regards
Hi, first of all you need the Slade app to open the mods .pk3 file.
Then I'd recommend you start reading some decorate documentation as to understand how the mod works.
As for your specific items:
- disable randomized pickup sprites: I assume you are refering to the new ammo pickup sprites, that is configured in the DECORATE/ITEMS/Ammo file
- enemy stats and weapon damage: you should modify each enemy file and each ammo file for the values you want (DECORATE/MONSTERS and DECORATE/WEAPONS)
- rearrange weapon selection order: that is done in the KEYCONF file in the root directory.
- machinegun reload: you should implement a RELOAD state in the machinegun file
- statusbar: this is done in the SBARINFO file
Again, doing all this requires understanding on how things work in DECORATE, so I highly recommend you take your time reading and learning that and you would be able to modify anything you want.
Best regards
That's probably because you are loading the test map with the Doom wad instead of the Doom II wad. Test map must be loaded with the Doom II wad
Yes, just remember to credit the respective owners, found in the credits section of the mod.
Hi! Can you send a video of the issue so I can take a look? Thanks in advance
Hi! This is the mod's expected behavior. Kicking while shooting is disabled. You can kick while reloading or while in the weapon ready state.
Hi! You can download BDEE HXRTC Hud from the files section, use a loader like ZDL to load the hud .pk3 file after the mod's main .pk3 file.
Hi! Thanks! Glad you liked it!
Hi! Although not in the menu, you can configure vanilla weapon spawns with cvars such as bd_SpawnShotgun. This is a base BD behavior. You can find the variables to configure in the CVARINFO file inside the main mod .pk3 file.
Hi, don't worry, every contribution is good for somebody. Thank you!
Thanks! Just fixed those glitchy animations in version 15.7
If you are using that method, then open the .bat file with a text editor and add "Target Spy.zip" to the command line
Just add .zip the file in a loader like ZDL and modify Target Spy behavior under "Target Spy Options" in the Options menu
Version 14 released with kicking while reloading feature
Thank you for your feedback! Glad you liked it!
Hi! Thank you for your feedback! I'm not really planning on adding more content to the mod right now. My main concerns are to fix bugs and improving overall balance and gameplay for the final mod release. Regards!
Gracias! Por favor si puedes deja una puntuación en la sección de reviews! Saludos
Hi! In this mod Demon Strength Runes are an alternative to the Berserk pack. They enable berserk status and heal the player up to 100 health.
It looks like a loading order error, are you using ZDL to load mods? If so, can you post how are you trying to load BDEE?
Hi, what source port are you using? BDEE is only compatible with GZDoom
Version 9.8 released with restored sizes for Cyberdemon, Annihilator, Demolisher and Mastermind
Version 9.8 released with restored sizes for Cyberdemon, Annihilator, Demolisher and Mastermind
ZVX
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