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Comment History  (0 - 30 of 100)
zukov
zukov - - 100 comments @ DUST - BF2

goooood job!

apolozige the question, the vegetation from 2142 NOT need lightmaps? right?

Good karma+2 votes
zukov
zukov - - 100 comments @ Paktika Insurgents / USMC v0.2 Gameplay Videos

the static cars are beautiful!
Due to use the P4F weapons model, why you don't give to the insurgent spec op class the Steyr AUG and to assault class the G3? Just to give some "movement" instead of classic bf2
Stunning work on the map!

Good karma+2 votes
zukov
zukov - - 100 comments @ Combat Mod Remastered

i had backup the entire game i will pack the models and put on my google drive soon ( i hope this saturday) and send you a message with link
look my addons
Moddb.com

Good karma+1 vote
zukov
zukov - - 100 comments @ Combat Mod Remastered

you have a Play 4 free weapons models made for this engine.....

Good karma+3 votes
zukov
zukov - - 100 comments @ ZCF 2.5.2 Demo Ultranacional.

Armorus allowed you to use his mod?

Good karma+2 votes
zukov
zukov - - 100 comments @ battlefield 2 (Maps Operation_Clean_Sweep, Surge move to xpack, bf2 mod error)

it's a mod? or a map packs? put some details please

Good karma+2 votes
zukov
zukov - - 100 comments @ PlayFreeGO

i downloaded the beta 1.1, good work! Suggestion is better that you use the speznaz for the russian and add the chechen AT kits to the Russian Kit with simple line in map you have a BFBC2 AT character. Armorus has abandoned the development?

Good karma+1 vote
zukov
zukov - - 100 comments @ Al Anbar map for Battlefield2

This map is fantastic!

Good karma+2 votes
zukov
zukov - - 100 comments @ Battlefield 2: Vietnam

use the voice and names from the first BFV you can open with old tools

Good karma+1 vote
zukov
zukov - - 100 comments @ Insurgency v0.1 alpha

we need a youtube review!

Good karma+2 votes
zukov
zukov - - 100 comments @ My Planned SAS Soldier

you have already the SAS in game why don't use them?

Good karma+2 votes
zukov
zukov - - 100 comments @ AS332 Super Puma

in tactical progression mod 1.1 (old mod) there is a beautiful rafale

Good karma+1 vote
zukov
zukov - - 100 comments @ SmokeGrenade BF2142

to port the rdx 100 and the hoof 3000 instead c4 and spanner for mechanic

Good karma+1 vote
zukov
zukov - - 100 comments @ SmokeGrenade BF2142

to me RDx (included the explosion effect) instead c4 and the hoff 3000 instead the spanner|

Good karma+1 vote
zukov
zukov - - 100 comments @ Battlefield 3 Hud V2.0.2

same problem i think that a typo problem the correct path is

HUD\Texture\Ingame\Vehicles\Icons\HUD\VehicleIcons\VI_xpak_AILRaider

maybe is case sensitive

let me know is correct

Good karma+1 vote
zukov
zukov - - 100 comments @ Battlefield 3 Hud V2.0.2

these code lines are already there i try to overwrite

Good karma+1 vote
zukov
zukov - - 100 comments @ Battlefield 3 Hud V2.0.2

there is a missing texture or something like that

Pbs.twimg.com

Good karma+1 vote
zukov
zukov - - 100 comments @ Battleground 44

the pacific maps need to be overhauled with the new palm trees and vegetations (P4F veg), there's a chance to find the editor files?

I know that is possible to put all in 3ds max for the lightmaps but is not so easy,

Good karma+2 votes
zukov
zukov - - 100 comments @ DalianPlantChRuUsArmy

Russian or chinese army ?

Good karma+1 vote
zukov
zukov - - 100 comments @ New HUD in ZCF!

very good work!

Good karma+2 votes
zukov
zukov - - 100 comments @ Challenger 2

you are allowed to use this asset from PR Devs?

Good karma0 votes
zukov
zukov - - 100 comments @ TBW V 1.0 (Files Part 1)

i think that this mod is in 5 parts not in 4

Good karma+1 vote
zukov
zukov - - 100 comments @ TBW V 1.0 (Files Part 1)

i know
but 3 parts? 4 parts?

Good karma+1 vote
zukov
zukov - - 100 comments @ TBW V 1.0 (Files Part 1)

How many parts this mod is subdivided?

Good karma+1 vote
zukov
zukov - - 100 comments @ BF4 Z 10W

this version is much better for the textures, the black and dark colors in game don't work good

Good karma+2 votes
zukov
zukov - - 100 comments @ Unlimited Action Random Screenshots

now i will look into sf maps heheheheh

Good karma+1 vote
zukov
zukov - - 100 comments @ Unlimited Action Random Screenshots

very good work! custom shaders?

Good karma+2 votes
zukov
zukov - - 100 comments @ Unlimited Action Random Screenshots

lower a bit the "glow atmosphere"

Good karma+2 votes
zukov
zukov - - 100 comments @ OST v0.10 Core Part 1

yes i have some suggestions about handheld weapons, to me change all or leave the olds one, some textures are too dark, less armoured veichles

instead the igla and the stinger chairs, use the hawk (white and black) and the sa3 goa OPK version but is my taste

Good karma+2 votes
zukov
zukov - - 100 comments @ OST v0.10 Core Part 1

i copied the gameplay objects sp64 to cq 64 an i solved

Good karma+4 votes