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Report RSS Wormhole City: Top-down, Scifi Action RPG Alpha demo for Windows PC released

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Hi everyone, if you think our project has enough merit please vote for us on Steam Greenlight and let us know it!

We're a two-man development team working with the Unreal 4 engine in hopes of creating a career for ourselves in the games industry.

It would be greatly appreciated to hear your feedback for our game. Currently it's packaged to run on 64-bit PC systems and we're in the process of packaging a 32-bit version as well as Mac and Linux ports. Right now 1368x768 resolution support has not been implemented.

Wormhole City is a single-player sci-fi adventure game with top-down platforming, puzzle and action elements developed in Unreal Engine 4 for PC. Control vehicles and gain power-ups through exploration and defeating enemies while making game-changing decisions throughout your story. Through faster-than-light technology, nations strive to colonize the universe while diverging factions struggle for control and freedom throughout space. Play as space forces, space pirates, and alien races and uncover their motivations in.

If you think our project has enough merit, please support us on Greenlight! Here is the link, a trailer, media gallery and a link to the demo,

greenlight
Steamcommunity.com

trailer:

media gallery
Imgur.com

Wormhole City demo
Mega.nz

Bonus Gameplay Segment:

We also have a slightly unrelated gameplay demo that is compatible with the Oculus Rift. Dowload and media below,

Sendspace.com

Imgur.com

Please let us know if you have trouble downloading or playing the game, we're in the process of trying new file hosting services and we need your feedback!

Thank you and happy holidays

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zro7 Author
zro7

New video showing some gameplay footage, not all content shown is in the demo or reflects the order that the levels are played in,

There's a lot to be said, short story is that the game will need a lot of work.

We're down to focusing on gameplay for the pilot, two mechs, and at least air and ground transportation. Developing companion AI / extra playable characters will take a lot of time as well, so that'll probably be focused down to playing the protagonist's party and developing their individual abilities. A lot of the levels were built at the same time, working on one aspect after there was fatigue in developing another. Other levels took extra attention, but at this point I think only some of the gameplay mechanics/assets of these levels would be included in the final version of the game, a newer demo would have to have all new levels.

However I feel encouraged that we have somewhat of a foundation to work and improve on, just worried about time.

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zro7 Author
zro7

Hi everyone, we're excited to show a few new elements we plan to include in our game. Two new skills, short-range teleportation and a storm spell that you will be able to specialize in and use in conjunction with other abilities. We also hoping you enjoy a little underwater gameplay and exploration in Wormhole City with a new underwater suit to pilot!

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