An Australian who fucking loves his games. A massive fanboy of ID Software, Valve, and indie companies, who blogs like a crazy motherfucker. Also, I fucking love my soft drinks.

Report RSS Jabber about Game Maker.

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I've been working on a game in Game Maker for the past few weeks, and figure this is the best place to talk to myself about it and make myself some outlines, since not many people will read this blog compared to the other sites I tend to write on.

This is my first foray into making a full fledged game, and it's proving to be a chore. Right now I'm still working on basics like room to room travel, ammo and the like. It's getting tedious making something, testing it to find out it's wrong in some slight way, trying a fix or a workaround, testing again, and repeating that entire process until I go insane.

The game is going to be a top down adventure of sorts, but there won't be any real substance of a game for a little while. I've only just got the player moving back and forth between rooms, and I'm still learning tricks and the like concerning the drag and drop features and scripting. It's interesting learning all the ways to make things happen, and to think I haven't even gotten to making non-player characters x_x

Dead.

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