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Comment History  (0 - 30 of 198)
ZOMB_
ZOMB_ - - 198 comments @ Skiller

I'm really interested in what D2R will bring - from what I've heard, modifying the game should be a lot easier.
In that case, yes - I will return to modding and my first job will be reimplementing this mod.

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Hi, how are you enjoying necro so far?

Only the skills are changed, everything else is the same as the original D2. Every change being made to skills of given class is described under the download link where the class was first introduced (so for necro it's under 'Skiller (necromancer's skills modified)' - where the necro at level 99 should also be)

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Hi, sorry for the late response.
I've been keeping myself busy with other projects - for example the D2 Upscaled project (https://www.reddit.com/r/Diablo/comments/ersy80/diablo_2_upscaled_second_and_final_version/).

But I still have Skiller in mind, that's why I've been playing a lot of amazon builds for the last year.
I expect to design and implement amazon changes this summer.

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Hi, first you need to install D2SE Modmanager. But before that, you'll need to downgrade your game to 1.13c.

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller (barbarian's skills modified)

Glad to hear you enjoy the mod!

May I ask which builds did you made? Did they seem balanced to you?

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Of course!

As you might have noticed, all versions are distributed as "source code", so you can read / use the source any way you like!

Good karma+2 votes
ZOMB_
ZOMB_ - - 198 comments @ Skiller (barbarian's skills modified)

Hi, first of all, sorry for the late response.

Integration of two mods is no easy task, certainly cannot be fully automated. But it is possible when certain conditions are met.

Tell you what. Once I'll have the full version finished, I'll take a look at the integration with other mods and what I can do about it.

Until then, wish you happy playing :)

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Thank you guys for the comments, you are the best!

Really looking forward this summer when I should finally find some more time for D2.

Also, I don't want to rush anything. Amazon might take more time than other classes since it is a character I have least experience with. So I'll have to play myself a lot of different amazon builds before designing any changes to the character skills.

Until then, you guys have a great time!

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Still here!

As I have written in the comment below to Gorwe, this summer I should finally be able to finish this mod.

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Hi Gorwe!

I've been busy a lot the past couple of months, really looking forward this summer when I could finally have some time for this project.

Stay tuned!

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Doing my best :)

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Hi, thanks for the question. It I'm not mistaken, the passive bonus is +1% max resist per TWO hard points. Unfortunately the native engine doesn't display anything when the value is 0. Try investing another point in the skill, then you should see the bonus.

P.S. Sorry for the late response.
Wish you happy playing :)

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Not yet...

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Thanks, glad to hear you like the changes! But keep in mind, that most of the new Battle Command bonuses come strictly from HARD POINTs (so +all skills bonus doesn't increase them). So +all skills bonus only increases duration and + strength and dexterity bonus, not the rest. So CtA RW will be slightly better, but not overpowered.
Battle Command coming directly from a Barbarian will be much better than CtA.

Amazon will be an interesting one. Hope I'll come up with great and interesting changes :) Stay tuned!

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Sorry to disappoint :)
You don't put 20 points into masteries? Because thay are one of the best passives in the game in my opinion. Damage bonus and critical hit chance are great, and attack rating bonus is even better. I always put 20 point into them (when I'm not playing War Cry barbarian of course). Sure, Berserk has a lot of dmg and AR on its own, but for WW or thrower barbs, masteries are a must.
Howl is a great crowd control skill. Usable in both early and end game (pitzerker FTW!). Totally worth 20 points.
Bash is not that great on its own, agree. However, thanks to Double Swing, where it's used as a synergy, it's worth 20 points.

Thank you for the comment. And to cheer you up a little - I have a plan to go through all skills again and do something about the skills, that are worth 20 points ONLY as a synergy, but are useless on its own. Bash for example. Right now, I'm doing the smallest possible changes to satisfy the rule - "Make all skills worth 20 point (in any way)."

So stay tuned, these skill changes I've made surely aren't final :)

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Planned to be released in three days from now. Stay tuned :)

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Agree. Holy Bolt isn't that useful on its own. By the way, healer is now more useful too in Skiller :)

2. I see your point. I didn't even think about that, since Salvation was already there as a synergy for Holy Shock / Freeze / Fire in vanilla. Think I'll just keep it that way.

And yes, act 2 mercenaries use the same skills. That's another reason I had to be careful about the auras.

Good karma+2 votes
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Thank you for the comment!

Actually, the passive effects come from Diablo 2 (Resist Fire & Cold & Lightning), I thought it would be great to apply this to the rest of defensive auras. Now that you mention this, I recall there is something like that in D3, it just has been some time since I played that game.

Now to the points:

1. Vigor is imo very useful already as it is. It is definitely worth spending 20 points (because of BH synergy). Also when a hammerdin doesn't have enigma, he switches from Concantrate to Vigor for faster movement. Also, there is the Harmony RW, which grants level 10 Vigor aura, and is very useful thanks to this skill (for quick movement in towns).

2. Which skills do you have in mind?

3. Smite is ok (Smiter FTW!), Holy Bolt is worth 20 points since FoH is now more useful.

4. -25 damage is actually quite a lot. Once I found a magic amulet with "Damage Reduced by 25" with one of my HC characters, it was a HUGE help. Combined with other items (e.g. Gladiators Bane), this skill will be really useful, especially in party. Also, 25 is not the cap. It increases with +all skills.
Holy Aim truly is quite overloaded - only some real testing will show, if it's ok or not. There's no problem to make it weaker. Blind Target +5 - the higher number, the higher chance to blind on hit. You can find this property also on items. There is a formula that tells you the exact meaning - Diablo.gamepedia.com(Diablo_II)

Good karma+2 votes
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Me neither!

Thank you all for your support!

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Thanks! Happy new year to you too!

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Paladin coming today, Barbarian in the next few days (hopefully :) )

Good karma+2 votes
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Paladin and Barbarian in the works. Really excited about that ones :)

Good karma+2 votes
ZOMB_
ZOMB_ - - 198 comments @ Skiller (druid's skills modified)

Other classes will be done too, don't worry :)

Thank you for your feedback, I'll take a look at it and release the appropriate hotfix in the upcoming version.

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Great! Don't worry, other classes are in the plan :)

Unfortunately, merging mods in no simple task. But not impossible. In some cases. Let me tell you what - once Skiller is finished, I'll take a look at it and see if it's possible. Are you OK with that? :)

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

So happy to hear that! People enjoying Diablo 2 (again and again) is my only goal here :)

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Yes, and sorry for the silence. Also thank you for all the comments you wrote, really appreciate it! New updates will come soon.

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

Thank you all for your comments and sorry for the silence from my side. There have been some issues in my personal life, that I needed to figure out, but it looks a lot better now. You can expect updates in the near future. Thank you for your patience and stay tuned.

Good karma+3 votes
ZOMB_
ZOMB_ - - 198 comments @ Skiller

I could imagine a modification with that goal, but it would be implemented via items (oskills). Since I modify only skills in this modification (and no items), I will implement no changes like that. Although I agree it would be nice to have more oskills on items in the game.

Good karma+1 vote
ZOMB_
ZOMB_ - - 198 comments @ Skiller

The main goal is to make every single skill worth 20 points. It doesn't mean, that it must be usable on its own, in some cases it's impossible - take Teleport for example. As the skill level get higher, only mana cost gets better (and there's nothing else that could get better, since there is no other "skill parameter"). Skills like that will however be worth spending 20 points, because they will be a synergy to other skills. With that (every single skill worth 20 point), skill trees will be more useful on its own as a side effect :)

With golems I couldn't agree more, that's why it's already implemented ;) Just check the necro changelog :)

If you have any suggestions, don't hesitate and write them down here right away, I'm interested! Thank you :)

Good karma+2 votes
ZOMB_
ZOMB_ - - 198 comments @ Skiller (druid's skills modified)

Great! :)
Wish you happy playing and don't forget to share your opinion on the mod in the comment section on the main page, really would appreciate it, any feedback is helpful.

Good karma+1 vote