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no, I think it affects all systems. Could you post me your PC specs?
RAM, operating system, processor...
can you join the Discord channel? It is so much easier to troubleshoot if we can chat there.
could you explain in greater detail how to fix this crash? It could help other poeple who have the same problem.
I was really careful not to make the Basilisk too strong. MoK already is one of the strongest faction in the game and I wouldn't want to make them even stronger with an overpowered T4 unit. I agree that the Basilisk could be a tad stronger.
Also, I did test different weapon loadouts with the Basilisk, but none of them felt as "satisfying" to use as rockets. It also looks weird to have the unit shoot laser beams.
Kirov Airships? I dont see which faction they would fit.
Anyway, thank you. Much appreciated!
I am still not quite getting it. So, what you say is that the game crashes if the AI plays as RRF?
not sure. You mean the game crashes when you play RRF?
That doesnt happen if I play with RRF.
yeah, just fixes and tweaks. I didnt have much time to add any more features and thought that will have to wait for 0.95.
Certainly, 0.9 won't be the last version :)
I am sorry that you had to experience this. Can you maybe join the discord and show some screenshots of the reported problems? I will give my best to help you, but I am very short on time. Nonetheless, it would be great to have your input because other people might have the same issue.
I am really not trying to promote the Discord, but it is the most comfortable way of solving such problems and other people might have some input in that issue as well.
I am sorry, but I did not understand what exactly you were reporting. Could you rephrase the bug you encountered, please? I am very committed to fixing all bugs that are present in the mod.
it would be greatly helpful if you guys could send me a screenshot of this error. I've never encoutnered it before.
Preferably over Discord.
yes, later today. It should be available in 12h. Moddb always makes lenthy tests when you upload a file. The download is only public once the tests were successful.
That is indeed true, but I prefer the CnC4 voice of the Basilisk which is why they are called Basilisks.
I really like the reskin. Nice work!
If somebody was wondering about the update. I was only updating the description guys. I wanted to post our Discord channel link in the mod summary so I dont have to mention it in further articles.
I will note it as a bug. It wont make it into the upcoming release, but hopefully the one after that.
I never had that problem. What kind of AI was that?
Was it maybe turtle or brutal?
The Discord Channel is essentially a replacement for the moddb/Thundermods forum. Actually, it has been exceedingly helpful for beta testing in regards to bug reports and balance discussions.
But I see that a case can be made for having a CnC Online channel for fast matches pickups. Even-though I am not sure how much interest competitive players have in the mod.
Probably not. I was thinking about how to best implement them, but they just don't fit the gameplay or the aesthetics of the mod. You'd also end up requiring a separate factory mechanism because it doesnt fit into the Reclamation Hub.
Note that I really thought Traveller required additional combat upgrades. Their lack in defensive and offensive upgrades really make them difficult to play in the late game and they feel awkward to play in the mid game either.
FYI: T-59 will see some additional focus in the versions that are released after 0.9. There are some special thing I have in mind just for them.
Thank you very much, I really do appreciate honest gratitude and it is one of the things that motivate me to make the mod even better. For now, I really want to focus on bringing out One Vision 0.9.
However, I'll be sure to check out Tiberium Essence and what they did to the Banshee, maybe they will give me a cool idea how I can spin around the Banshee to fit it into the OV gameplay.
Have you joined our Discord channel already?
The problem I have is that the Vertigo is already an anti-tank aircraft and I am not comfortable changing the role of an already established unit.
The Banshee strikes me more as a jet equivalent to the Orca that works best against tanks and aircraft. Or perhaps even a Nod equivalent to the Stormrider? Not sure, would need to play around a little.
Anyway, I am not exactly sure what type of armament would be best suited for the Banshee. Going back to TS, a kind of plasma weapon would be suitable, naturally Nod doesnt have that. Rockets are too low-tech and I am really not sure about ray-weaponry. I'm certainly in favour of adding the Banshee but it seems like a unit that requires a huge amount of work in terms of visuals and gameplay and I am not convined it is worth the effort.
if you want to play the beta, join our discord channel: Discord.gg
that is an interesting thought. I like the Banshee model, but I am struggling to find any use for it.
MoK air forces seem strong enough at the moment and Renegades just... arent sufficiently high-tech?
believe me, they are very counterable. Base defenses + other AA or rocket infantry will shred them.
Similarly, PACs deal less damage to most AA and also deal less damage to infantry.
Actually, I agree.
However, in terms of pure balance and content I thought this was the best compromise.
RRF is very much done at this point. Don't worry, more love for other factions will follow.
Or do you have any faction in particular in mind that needs some more attention?
that's because they share the same infantry model.
It's part of the upgrade that they change their color to white. Do you think the coloring on the upgrade is too strong?
Also yes, both units are just reskinned.
The model is from CnC 4 but I made a complete reskin of the unit.