Does it work with Return to Castle Wolfenstein? I mean, if it works with Quake 3, it should, right? :o
Does it work with Return to Castle Wolfenstein? I mean, if it works with Quake 3, it should, right? :o
Thanks for this great mod! Been playing through AA missions with no problems in coop, but it seem to have an issue with Spearhead missions - neither I, nor my buddy can't connect (direct IP) to game.
Any suggestions what to check and how to fix this issue?
Thanks for so fast response! Gonna try that out now! :)
I'm getting stuck in place where I receive a letter and headphone. After gate opens, I seem to be stuck in that area. NPC doesn't open up the forcefield (I guess?) and only way to get further is by using NOCLIP. Only after that seems to be pointless to continue as (I guess again) some triggers are not triggered and NPC's in yellow building are just standing there like potatoes ... What am I missing or doing wrong?
Otherwise - really great improvement over first Citizen part! Love your work!
It's almost five months around - still working on the Terminator project or some big company bought you and now you're slaving your *** off in triple A game creation? :)
Same here - file is deleted ... Oh well, can wait for a while :)
Game gets added to Steam as Unreal Development Kit and every kill gives me funny awards obviously from Unreal Tournament games, like, after killing one flying drone gives "First Blood" impression (Off to a Good Start achievement), second drone gives already Serial Killer award for "Killing Spree" and after few more I get already "Don't taze me Bro" award for killing 4 enemies with Shock Rifle.
Pressing F1 gives a messy HUD where, as I can figure out are two teams showing up (there's no font or whatsoever - just squares) where I can see that I'm the RED team (being all alone in it) and robots are team BLUE (long list with ****** up font "names"). Wouldn't mind that HUD if I could afterwards hide it again ..
By pressing F (which is I guess a hit with a gun?) the left arm model looks kinda weird ..
It's hard to understand when and what screen resolution do I choose - there are no visual signs if I have 800x600 or 1680x1050 and so on.
For some reason I can't move around while crouching (at least on Act 3). Sometimes the movement makes me feel that I'm actually air-walking on some invisible objects and eventually I can get sky high and get out of Act 1 map ...
There are times when the controls goes nuts - I can't shoot (instead the character tries to run) and pretty much can't do anything besides standing still (or moving jerky) and moving mouse around.
Would be nice to see basic controls customization on next release! :)
Other than that the game runs fantastic (Athlon X2 64 / GTX260 / 4GB Ram) and sure is enjoyable!
Quick question - is there a way to change mouse input settings, like invert Y axis?
Was already afraid that this release wouldn't make it "in May" :)
Now downloading and in few minutes will try it out! Meh, I already know I will just LOVE it!
Having rather bad performance issues - not more than ~11-14 FPS (using Fraps to detect that) on AMD Athlon X2 64bit 5000+, 8600GT 128mb and 3GB RAM (DDR2 or something).
FPS also doesn't really change on resolution switching - on 800x600, for example, I get white stripes on right side of monitor and the game isn't really stretched fullscreen (seems like those non-widescreen resolutions are somewhat crippled for me). Oh, that's on 17' CRT monitor by the way :)
Otherwise it looks really promising and neat at this development stage - looking forward for next updates where hopefully will be some improvements on performance and introduced invert mouse option at least ^^
zivs
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