Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS The Conspiracy in Shadow 2 | Remod Finishes (view original)
The Conspiracy in Shadow 2 | Remod Finishes
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Description

Moddb.com

- Fixed the end section.
In the original, if you picked the right path but leave the scientist alive, even after he activates the buttons, the disaster won't happen.
If you picked the wrong path however, there's a trigger brush in front of the door that activates the bad ending automatically even if the scientist hasn't touched the buttons yet. It's made now that if the scientist ever gets to the second button (or if you press it yourself), the bad ending automatically activates, no matter the path you chose.

- Chose to not use the single ammo variant, switched to generic ammoboxes instead.

- Changed a trigger_once to a trigger_autosave in tcis0a4, if you haven't saved in a while, it could be quite disheartening when you die and lose THAT many progress. Plus, the trigger itself spawns monsters but is placed in an easily avoidable spot, the monsters spawns after you switched the security door locks now.

- Made an explosive barrel in tcis0a2 actually explodable, no one to explode it with, but atleast now you can blow it up.

- Added a hint about the separate climb rope thing, didn't do it for the NVG though (figured that its more obvious).
Was thinking of maybe removing a couple of ladders while adding more ropes, make that code feel useful or something, but no idea where to put them in.

- Removed a useless cutscene in tcis0a3 (top of the stairs, you hear a bunch of scientists getting killed by a zombie, rather than seeing them).

- VOX changes done, hope I don't miss one.

- Removed the fusebox cover in tcis0a5, not a lot of hints that its breakable.

- Made the secret block in tcis0a7 more obvious.
There's hints to the block itself, but I figured making players go through the area faster could work better for the final chapter.

- Made a trigger delay in tcis0a9 longer to allow hgrunt_torch to walk away instead of being stuck as the hatch opens.