Born. Grew Up. Play Quake.
Hy. I think you also have to correct the pistol sound to sync it with the animation. Corpses should not disappear and be shootable...
What is the difference between the two versions?
You're welcome. With pleasure.
The pak9hqq file does not change the cinematics. Which port is used? ioquake3, quake3e or quake3.exe?
No. Wolfenstein II: The New Colossus uses the engine idTech6. Texturefix only supports idTech5.
Everything looks very good!! I think it would have to be made a little more user friendly. Why do not all weapons have 3 pickups?
standard, a bit accurate, very accurate (pierce)
standard, vampire, vampire + more damage / speed
I personally think that the medal is a bit pointless. Also show a "1" (bronze), if only one weapon is equipped?
Thank you for your mod! ;o)
You definitely need more attention for your project. Great work! There is a lot of room for definition when you convert from 2D to 3D and your solution is pretty damn good. How about an additional standalone version? Thank you!
Hy. Please look in the description under "Read more...". As you can see, there are many changes for Team Arena.
Yes. I found some additional errors. Please compare the Team-Arena-Menu (Player and Singleplayer) with the original one. The following texture has also been adjusted:
[Unfortunately, this did not exist in the official release.]
Now I'm done. I hope so...
The file is now online (www.moddb.com/mods/high-quality-quake). To your question: Yes, of course. Team Arena will be completed in the future. Including TUP v1.7!
I already finished a test version. This will be uploaded today (06. Nov). Team Arena still needs a lot of work...
Great, but the camera movements cause slight nausea during the rotation...
Great Mod! Is it possible to kick?
Thank you! It is time to replay Doom 3.
Various effects with the standard weapon would be good. Wood splinters on contact with wood, sparks on stone, etc ...
Sorry, but i do not have russian language files for CoD1/UO.
Same question here...
The game reminds me of Heavy Metal F.A.K.K. 2
Spearmint Engine: Clover.moe
Great work! My suggestions:
- possibility to drop the weapon
- possibility to disable the uberweapon
- weapon counter to know how much weapons i need for uberweapon
= like 3 points over the weapon symbol or something else
- new icon for "super weapon crate" - maybe too colorful?
- maybe create a tutorial map (q3ua0)?
- you can collect more than 3 of the same weapon - why?
I like it!!! :o)
... but almost nothing of it was created by the "author".
I do not understand the meaning of this modification... Was something created by yourself?
I'll take a closer look...
Old, but good.
The creation of the folders can be forced with [f]
No, you don't need to place it somewhere specific. Please download the last version. Then:
1. Start the idTech5-TextureFix
2. Press  to delete Cache-Directories
3. Press  to create Cache-Directories
If, after execution, three question marks appear, check the read and write permissions of the directories.
%localappdata%\MachineGames\Wolfenstein The New Order
%localappdata%\MachineGames\Wolfenstein The Old Blood
%localappdata%\TangoGameworks\The Evil Within_ng
Thank you for your feedback!
Don't mention it!
You are welcome! For problems, or suggestions just comment here...
Copy the contents of the ZIP file to your Quake III Arena directory (pak9tup.pk3 to BASEQ3 + pak4tup.pk3 to MISSIONPACK). All files are automatically loaded.
1. Open the console with [^]
2. Type: exec res1920x1080 (example)
3. Execute with [Enter]
HAVE FUN! ;o)
Use "Photo (UpPhoto Model)" and "Magnify" only for best results. And do not forget to set the quality level to the highest level. If you have any questions: Ask me. :)