I am an solo indie game develper who love pixel-art platformer games use Unity Engine and Aseprite most of the time.
After last game (Calculate It) released, I began start a new game demo. In developing Quick Calculate It , there are some common code can use in next game. So next time I make the game I can do the same thing more quickly. And I can make more content in the same time.
And After almost 45 days ( em…did not make game very often, learning instead ), I make this gameplay, just have a look~
It is a pirate game, you play a role kick the pirate. Once you hold down left or right you can change direction or jump. when you jump, your jump height will be different with the time you hold down.
Look good ~ Thanks to the art asset publisher. Without his asset it will not looks so good. Of course I add some effect by myself such time-slow and particles.
This is a new start, now I could challenge more action in game. I put it to facebookgroup and rediit. get some feedback such cloud should add and some levels should add. So my next step is add some level to make it more like a game ~ Maybe should add some moving platform and some boss if I could program it.
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A developer and publisher of platformer games including Stamp Boy.
I think I love making games and hope I can make some good game for fun. I usually use Unity and sometimes I use pico-8 for form retro game.
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