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RSS Reviews  (0 - 10 of 13)
10

English Civil War

Early access mod review

Mod of stunning quality that knows that it wants to be.

Since its WFAS, it plays better than most other mods when it comes to the battles themselves.

The flaws are basically non existent, and those that are there are only there because its a work in progress.

Needs more recognition, an absolute juicy beast of a mod.

A heaven for every pike & shot enthusiast.

10

Two Worlds II

Game review
10

Denmark Army Mod

Mod review
10

Viking Invasion II

Mod review

Simply a superb mod of stunning quality, as if it was an official expansion!

10

Astonishing and as flawless as the engine permits!

10
1

A Clash of Kings (Game of Thrones)

Mod review

I'll give this a 1/10 because Cozur is a massive jerk who creates bot accounts to downvote his competition, so I am letting him have a taste of his own medicine by rating this 1/10.

With that written, let's get to the actual review, to see just how far off the actual rating is;

Lets get the positives out of the way first;

*Most items look solid, and some look gorgeous, and there's always neat new items to be found. The OSPs used are used well and most of them as of 1.4 fit the feudal late medieval setting surprisingly well.
*Troops look solid, troop trees make sense and nothing looks over the top. Along with items, certainly one of the stronger points of the mod.
*The progression of equipment quality and stats are nice, down to earth and realistic. There's real notable, realistic difference between cloth, gambeson, mail, transitional and plate armor whereas a lot of mods get the stats of many wrong and thus inflate their value. Quest rewards are also not massively overpowered whilst still being pretty neat and rewarding.
*Quests are alright.
*Map is big and looks good.

Now on to the bad things..

This mod is barren and uneventful. It has interactive NPCs,random events, dialogs, quests and despite that is the single most uneventful, boring and monotonous mod I have played in MB. Why is that?
*Diplomacy is locked for the sake of the mod being lore friendly, which is hugely detrimental to the mod.
*There's minimal room for dynamic rises and falls of factions, which never happen. Westeros stagnates.
*Taverns are barren, companions never travel between taverns, there's really nothing interesting or worthwhile in a tavern after you visit it once.
*Nothing interesting or impactful ever happens. The player can shift the tides of this, but only after massive, massive amounts of tedious grind.
*Loot rewards are repetitive and not very rewarding
*All the items are hideously unoptimized, making for massive lags where there really should be none.
*Companions are for the mos

7

S.T.A.L.K.E.R. - Lost Alpha

Mod review
9

MISERY

Mod review
10

Colonialism 1600AD

Mod review