Started modding about 3 years ago, specializing in Oblivion and Fallout 3. Have done some modeling, texturing, animating, level design, scripting, writing, and web design. Favorite genres are horror and fantasy. Stupidly committed to modding and game design.
The landscape is filling out, LOD is working, and a couple of standard features have been implemented. Nothing sexy yet; still creating the basic foundation...
balzu - madness by inches
Stratman1 has recently joined my team and is working on designing the soundscape for Balzu. I've also started writing the custom companion code that works...
balzu has a composer!
After a bit of a hiatus, I've returned to work on Balzu with some nifty new tools.
balzu is alive and kicking
Work is progressing smoothly on Balzu with 56 completed exterior cells and over 8000 hand-placed objects.
deep in development
It isn't easy building a world. Progress on Balzu is slow but steady.
world building
The Curse of Sengray Island has been officially incorporated into Balzu as a quest mod.
mod merger
A lot of progress on the dungeon environment and picking up more skilz.
progress update for cosi
Significant progress has been made on a new dungeon
new environments
Recent work on planning the first quest has resulted in a larger expansion to the land area than anticipated.
sengray island expands
Work on the mod might be slow, but I'm pickin' up skilz like a mofo.
custom meshes?!
Work continues, in spite of temptation from the Mesogea mod.
the curse of mesogea...er, sengray island
Work progresses steadily. Here's a run-down on what's done so far.
progress
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