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Comment History
xxXMadaraXxx
xxXMadaraXxx - - 7 comments @ Calradia 1417

O_o I havent seen the gunbai or heard the cries. Im gunna be on the lookout! x3 Though thats awesome! Thank you!

Good karma+1 vote
xxXMadaraXxx
xxXMadaraXxx - - 7 comments @ Calradia 1417

@Aruda;

I already posted this on Gekokugo: Daimyo Edition but:

Do you think youll be able to change the voice files to something more japanese, maybe using Shogun 2's voice files or something? I know its a really small thing but I think itd make battle seem more immersive hearing japanese battle cries and screams instead of the standard one. If you cant do it do you think I could take a crack at it in your mod? :)

Edit: Also, could we see Gunbai added for Lords and Daimyos? Id love to see them carrying a war fan as part of the equipment they have.

Good karma-1 votes
xxXMadaraXxx
xxXMadaraXxx - - 7 comments @ Gekokujo - Daimyo Edition

@Aruda; Do you think youll be able to change the voice files to something more japanese, maybe using Shogun 2's voice files or something? I know its a really small thing but I think itd make battle seem more immersive hearing japanese battle cries and screams instead of the standard one. If you cant do it do you think I could take a crack at it in your mod? :)

Edit: Also, could we see Gunbai added for Lords and Daimyos? Id love to see them carrying a war fan as part of the equipment they have.

Good karma+2 votes
xxXMadaraXxx
xxXMadaraXxx - - 7 comments @ Calradia 1417

Great work with patch 1.1! Also, is there an archer class that uses the arquebus? I cant find any infantry in game that uses it! D:

Good karma+1 vote
xxXMadaraXxx
xxXMadaraXxx - - 7 comments @ Calradia 1417

No problemo, and I agree! They are very realistic, though during the 1400's swordplay was becoming very advanced. An example of this can be seen here:

Sword combat had a bunch of wrist movement, which the mod I linked also encorporates :D

Good karma+1 vote
xxXMadaraXxx
xxXMadaraXxx - - 7 comments @ Calradia 1417

Can I suggest a combat animation mod that would add in more realistic animations?

Nexusmods.com

These animations seem to try and copy the aesthetic appeal of Talhoffers 1457 Fechtbuch fighting treatise. If your going for the whole "1400s" theme in calradia I would highly suggest using that mod! I could even help you work on incorporating it if you like!

I saw your latest post, and if you need a helping hand let me know!

Good karma+2 votes
xxXMadaraXxx
xxXMadaraXxx - - 7 comments @ Sparta

Boy, you have the intellectual capacity of a catatonic baked potato dont you? If you want to argue the finer points of what mods have and havent been produced for Mount and Blade Warband, and why one timepiece is "Boring" over others then go to the Steam Forums, or Taleworlds forums bout it. I mean honestly, what were you even thinking by posting a comment, well series of comments like this one on zedpaolo's mod page? Your literally accomplishing nothing more than stirring the ire of everyone reading your post. Furthuremore, too my knowledge this is the second try at the Hellenic Peloponnesian War time. The first one stoppinng production back in 2014, a far cray better than the 3-5 Star Wars Mods, 4 Game of Thrones Mods, like 4-5 Roman Mods, 4-5 12TH-16TH Century Mods, NW, L'Aigle, and Calradia Empire mods (Which make up 3 17-19TH Century Mods). Its a better timeline than any Fantasy setting or what is it you stated in your first post: " unexplored themes in warband, with a lot of materials (late rome, egypt (okay, this havent lot of materials), indigenous america, near east (non- crussader times), china, prehistory, neolithic, modern warfare, futuristic etc". Right. Lets get down to business now, Late Roman period? Theres 4 different mods spanning from 400BC - 60AD pertaining to the Roman Period. Egypt? Who gives one flying Pidgeon Dung about Egypt? What came from Egypt? before the Ptolemic Period (Which mind you the Greeks and Romans helped) Egypt was a pile of Sand for the most part. Indigenous America? Why should we play a mod that pertains to a bunch of smoking, axe wielding Nomads. Middle Eastern As im assuming thats what you mean by near-east, is the same as Egypt, without European interaction we would have nothing too do besides playing as Nomads for the most part. China, Romance of the Three Kingdoms, all three versions of it. Pre-History..... EXPLAIN TO ME, how you would make a mod about PRE-History!?! Neolithic, worse than Egyptian or Indigenous American themes. Modern Warfare and Futureistic already have like 3-5 mods EACH. Reckoning and Star Wars being the most present of the two themes. Also, excuse me but: "And all the f***ing time with the outworn and booring classic world." OUTSIDE of the Roman mods theres only been ONE Actually produced and released peloponnesian Mod. So why dont you be the good little troll you are and crawl back under your bridge. @zedpaolo, keep up the good work Content Creater, you do an amazing job with your mods and I cant wait too see more from you! +1 In my books!

PS:
(Cited sources from first 5 pages of Moddb.com)
Roman Mods: Republic-Imperial Times
Moddb.com
Moddb.com
Moddb.com

Near-East/Middle-East Mods:
Moddb.com
Moddb.com
Moddb.com

Medieval European Era:
Moddb.com
Moddb.com
Moddb.com

Chinese:
Moddb.com
Moddb.com

Japanese:
Moddb.com
Moddb.com
Moddb.com

Pre-History/Ancient Times:
Moddb.com

Modern Warfare/Future:
Moddb.com
Moddb.com

Hellenic (Greek) Period:
** BOTH arent even out yet. **
Moddb.com
Moddb.com

Both from what im reading have been canceled as well. Learn to cite your sources and not make false **** up. I also intentionally left some mods out of this list, because I felt I didnt need to also include some of the most popular ones like the Official Gekokugo; 1257AD; Perisno; POP; GOT; ACOK; AWOIF; Or any other popular mod.

Good karma+2 votes