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Comment History  (0 - 30 of 44)
xxobot
xxobot - - 44 comments @ Modular Combat

Believe it or not, not as fun as you would think, and upping the difficulty wouldn't work either; since that would simply favor some module builds over others, amongst other things.

This is the sort of thing that would need its own carefully crafted campeign favoring (most) modules in their own way, and while i'm not against that (you could play on your own terms <3), i'd prefer to see modcom verison 3.0.

Besides, there are other games that have fps/rpg elements mish mashed together in singleplayer goodness, and its the multiplayer goodness that endears modcom to all of us anyway, amiright?

Good karma+2 votes
xxobot
xxobot - - 44 comments @ Modular Combat

*stops holding breath* I think everyone is just *gasp* holding their breath waiting for the next *wheeze* big update *holds breath again*

Good karma+2 votes
xxobot
xxobot - - 44 comments @ Modular Combat

It's a long time to hold one's breath, but believe me, i'm waiting, and I know it'll be worth it.

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

The mod is disturbingly silent; but still seemingly alive

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

Like a head-crab zombie

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

Not dead, just resting

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

Get a group of your friends together - or wait 'till the next update

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

I thought you gave up modcom?

Good karma+3 votes
xxobot
xxobot - - 44 comments @ Tyranid Mod v0.45-SS

...
...
...
Oh I can't resist
*bump*

Good karma+2 votes
xxobot
xxobot - - 44 comments @ Modular Combat

...
...
...
HECK YEAH!

Good karma+3 votes
xxobot
xxobot - - 44 comments @ Modular Combat

Ah, but technically when you 'said so' Modcom was not dead, the developers confirmed that.

This is later, therefore you forfeit the rights to 'I told you so'

Word

Good karma+2 votes
xxobot
xxobot - - 44 comments @ Modular Combat

Ok, the mod didn't look dead before, but it sure does now...
*waits to be proven wrong*

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

this is not the place for general troubleshooting, elsewhere on the internets is for that...

doubly so since I appear to be only one of few who frequents this place in the dim hope something may happen...

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat: The Countdown 1/5

*chin stroke* interesting, but then the emphasis is on skill and survivability modules such as health/cloak etc. This means MOAR tank rather than rewarding those that play glass cannon style...

Could make for some damned infuriating play where the (skilled) 25+ kill streak player can't be brought down by mere mortals.

oh and an idea: a module that trades max health/armor/aux for respawn suit levels

Good karma+2 votes
xxobot
xxobot - - 44 comments @ Modular Combat

Same as any other source engine based server

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

Ten days 'valve time' clerely

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

Or VAC

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

/Dance

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat: The Countdown 1/5

HL2:DM PvP is shallow and uninsteresting as far as PvP goes.

Modular combat PvP? Now theres something more interesting; not to mention more rewarding to play for more than five minutes

Good karma+2 votes
xxobot
xxobot - - 44 comments @ Modular Combat

I roleply killing things to level up, how about you?

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

Fixed in that idea you are ^^, but I agree, this version was never really meant to be the be all and end all anyway

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

All too true sadly

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat: Well, do you?

^ What he said

Good karma+3 votes
xxobot
xxobot - - 44 comments @ Modular Combat: Well, do you?

Recharge PASSIVE is gone forever... how about a recharge ACTIVE...?

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

We can only hope ^^

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

Making mods is NOT easy, if you want great mods, try making one yourself if you can't wait.

Good things take time.

Good karma+4 votes
xxobot
xxobot - - 44 comments @ Modular Combat

"Listen to the players except where balance and fun are threatened" you mean?

Recharge shall be missed, but many of the things it enabled will not... well... ok i'll miss them too, but it gives those who are not abusing recharge a chance...

Personally modules that reduce the charge consumption of specific modules/module subsets, or classes that increase charge rate would be kinda cool.

PS. Yes i've heard tell of classes being introduced, i'm not a forum regular so I can't confirm the rumour.

PPS. There is a difference between "Listening to players" and "Being the players ****"

Good karma0 votes
xxobot
xxobot - - 44 comments @ Modular Combat

well... one or two, you can't be exact

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

IT LIVES!

Good karma+1 vote
xxobot
xxobot - - 44 comments @ Modular Combat

Because i'm not a dev, and I don't want to steal their thunder, if you want to hear whats going on, visit the forums or be on a server at the right time when the dev's are on... (I have done neither recently)

Good karma+2 votes