***DOWNLOADABLE MAPS ARE LOCATED UNDER THE 'ADDON' TAB, ENJOY*** I am a C&C fan, successfully built and launched several popular maps online for Warcraft 3 in the past, and I plan to launch a ***Command & Conquer: Generals; Zero Hour; Rise of the Reds Expansion Modification*** specific Map pack that WILL NOT BE OFFICIAL TO RISE OF THE REDS... for now at least. The Map Pack will consist of over 50 unique maps [thus far and another 25-50 planned out]ranging from cliche team and free for all styles to comp-stomp challenges, to aquatic maps. All categories will be split up to allow choice in preferences. This project has been getting worked on since November 4th, 2012 and I am achieving progress quickly. This would be why I need testers. MESSAGE ME TO JOIN THE TEAM!

RSS Reviews
10

Rise of the Reds

Mod review may contain spoilers

Comrads, this mod is the best one made for Generals Zero Hour! The fact that there will be a European Faction along with the 3 modified vanilla factions and the already great Russian Faction. I love how this mod keeps the game flavor and actually feels like a Generals expansion game rather than a game mod and its not even finished yet! I just started playing this mod (1st mod actually) and I played abunch others already, but this one is my favorite and I am eagerly waiting for version. 2.0 (but do not be like EA and rush the launch, ruining the potential and current quality of the "mod"). There are some things I would suggest to change and fix to make the current features more tasteful and I will list them below, but they do not change my choice of rating the game as the mod is not yet finished.

-airborne transports such as the hunchback and osprey are not able to carry vehicles (not even light vehicles)and if this is fixed, it would be nice to have a Chinese airborne transport capable of carrying vehicles

-on non-ROTR maps, russian AI self destructs

-rewrite and create new skirmish medals to include the new additions provided by the mod.

-GLA palace had one irreplaceable use; it could be garrisoned and serve as a hardy bunker on the front lines, perhaps another structure could fill this roll? Perhaps the tunnel exits could have a 2 man pillbox built into it to make the tunnel exit more effective (currently they are useless).

-more armor for GLA like you did in Shockwave since SW and ROTR "are one in the same".

-World Builder crashes when a terrain height tool is selected.