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Comment History
[x]Max
[x]Max - - 8 comments @ The Wars of Arda

Im not sure the mod is dead, I think the owner just moved on to make his own website : Warsofarda.co.uk
Apparently due to release soon :)

Good karma+2 votes
[x]Max
[x]Max - - 8 comments @ Edain Mod

Sorry I posted as guest, i didn't realise

Good karma+1 vote
[x]Max
[x]Max - - 8 comments @ Edain Mod

didn't know lol

Good karma+1 vote
[x]Max
[x]Max - - 8 comments @ Edain Mod

Sorry I posted as guest, I know I got logged out.

Good karma+1 vote
[x]Max
[x]Max - - 8 comments @ Edain Mod

-one more thing, the dwarf fortress looks great, but I think you should change the colour and texture of the ground to something slightly darker, maybe gravel like, similar to isengards but not as extreme, I think the contrast between the grass and the fortress makes it look slighly out of place.

Good karma0 votes
[x]Max
[x]Max - - 8 comments @ Edain Mod

I already posted this in the news section but I realised it wasn't the ideal place, so il also post it here:

Hi, firstly I just want to say great job on the mod, looking forward to 4.0
I would just like to make a few suggestions, just small things I think would make the game more enjoyable and fun:
-Bigger maps would improve several gameplay elements, from army deployment to general exploration and feeling of adventure. Bigger maps would also allow for slightly bigger and less cramped fortresses which I think makes unit deployment frustrating.
-Only allow walls and buildings to take damage from siege weapons such as catapult, rams, ballistas... Seeing battalions of soldiers attacking the buildings sword to stone is slightly ridiculous.
-Allow the options for different unit formations in a groups of battalions, for example, archers in the back, swordsmen in front, cavalry in on the sides. like in total war games.
-The option to give or lend resources to an ally.
-Have you considered expanding the resources in the game to separate coins into a few different resources which would give different uses. Wood, Stone, Ores and Coins would be a good option because they are not too many but still seem to improve the economic balance and the importance of territory control such as forests, mines...
-One last suggestion to expand on territory and outpost control would be to add the territory separations and control points to the minimal, similar to the system in company of Heroes: I1-games.softpedia-static.com
-One last thing, I know you do not give release date estimates but do you think you could point us towards which month version 4.0 will be released on, thank you! :)

Good karma+2 votes
[x]Max
[x]Max - - 8 comments @ The Road to Edain 4.0: A Dwarven Stronghold

-one more thing, the dwarf fortress looks great, but I think you should change the colour and texture of the ground to something slightly darker, maybe gravel like, similar to isengards but not as extreme, I think the contrast between the grass and the fortress makes it look slighly out of place.

Good karma+1 vote
[x]Max
[x]Max - - 8 comments @ The Road to Edain 4.0: A Dwarven Stronghold

Hi, firstly I just want to say great job on the mod, looking forward to 4.0
I would just like to make a few suggestions, just small things I think would make the game more enjoyable and fun:
-Bigger maps would improve several gameplay elements, from army deployment to general exploration and feeling of adventure. Bigger maps would also allow for slightly bigger and less cramped fortresses which I think makes unit deployment frustrating.
-Only allow walls and buildings to take damage from siege weapons such as catapult, rams, ballistas... Seeing battalions of soldiers attacking the buildings sword to stone is slightly ridiculous.
-Allow the options for different unit formations in a groups of battalions, for example, archers in the back, swordsmen in front, cavalry in on the sides. like in total war games.
-The option to give or lend resources to an ally.
-Have you considered expanding the resources in the game to separate coins into a few different resources which would give different uses. Wood, Stone, Ores and Coins would be a good option because they are not too many but still seem to improve the economic balance and the importance of territory control such as forests, mines...
-One last suggestion to expand on territory and outpost control would be to add the territory separations and control points to the minimal, similar to the system in company of Heroes: I1-games.softpedia-static.com
-One last thing, I know you do not give release date estimates but do you think you could point us towards which month version 4.0 will be released on, thank you! :)

Good karma+3 votes