I am the Senior Programmer at Tripwire Interactive and have been working on Break Blocks on the side in an attempt to strike out on my own and give some money to charity in the process; which is why Greater Good Games is structured as a Not-For-Profit company.
A tutorial on creating Rendering Threads on each major OS.
rendering threads
Covers writing a basic Scene Graph for a 2D Engine, which essentially handles depth sorting and creates a tight loop for rendering a scene. A big advantage...
writing a scene graph for 2d games
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