I am the Senior Programmer at Tripwire Interactive and have been working on Break Blocks on the side in an attempt to strike out on my own and give some money to charity in the process; which is why Greater Good Games is structured as a Not-For-Profit company.
Break Blocks Touch! is now on sale for $0.99 at the App Store. This colorful rhythm-puzzler will have you tapping along to the beat in no time flat!
Get hands on with Break Blocks Touch! for iOS! Get it 50% off ($0.99) for a limited time at the App Store!
Break Blocks is coming to the iOS and Greater Good Games can finally talk about what's next beyond that!
With only one more month to go before we release Break Blocks, things are all falling into place. Check out our latest demo build!
Today we are releasing our latest beta for download, and we've made many changes over the previous versions.
Preview of the changes coming with our November update.
Read about the new Versus and Sensei screens added for the IGF build, as well as the new Beats and Primary/Secondary color clearing system, then play...
It's been a while since we've posted anything because real life has temporarily taken the front seat; such is the life of someone developing two games...
This blog discusses the new changes implemented in Break Blocks version 1.0.1. We're really excited to be able to bring you these changes, so check out...
The changes we've been discussing are currently being implemented. Check out this Dev Blog video to see the progress.
We haven't updated our IndieDB in a few weeks, but boy have we been busy. Interact with us on our forums to be kept up to the minute on the happenings...
Break Blocks' Early Adopters Program has launched with a Playable Demo and a new Gameplay Trailer.
That's right, less than 1 week until the launch of Break Blocks' Early Adopters Program! We have nailed it down; confirmed we'll get it all done and polished...
Less than a month until you can test out your virtual break dancing skills before slapping down a few bucks for a game that's already being touted as...
3 weeks with no update? I don't think so...we may be busy as hell with the Early Adopters Program, but we'll always make time for our fans!
As promised, we present the new gameplay. Currently, it's in a very rough state and perhaps it's not quite exciting yet, but it clearly has the potential...
We know that you are all looking forward to seeing the changes that we're currently making to the gameplay, but while you wait to see the exciting revelation...
We skipped a week in our press release schedule, attempting to have the new gameplay ready, along with a video this week. Well, it turns out this is going...
It's been a little longer than desired since our last update and we don't have anything particularly exciting to show you this time, but we do have some...
We all know menus aren't a very exciting aspect of games, but they've gotta be done, and they must be functional. It also helps to add a little pizazz...
We have released another Break Blocks song for your listening pleasure, plus the latest info on the game's progress toward the Early Adopters Program.
Greater Good Games has updated its logo and website. Plus, Break Blocks is getting all new menus.
Sometime in May or June, Greater Good Games will be starting their Early Adopters Program for Break Blocks whereby you can purchase a copy of the game...
We've gone nearly a week without an update, because we've been focused on getting Greater Good Games created as a legal entity. Here's the exciting new...
We have recently implemented our progressive difficulty system into the Break Blocks. As you progress through the game, the game will get more difficult...
How would you like to be part of the development process and help decide the direction of Break Blocks? Somewhere between the beginning of April and the...
We added custom resolution support for Break Blocks, including support for Widescreen resolutions and full screen ability.
We finally got all the kinks worked out with getting Break Blocks running on Mac.
I just finished rewriting the rendering engine underlying Break Blocks, adding a Scene Graph. I have written a tutorial about Scene Graphs, as I always...
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