I am the Senior Programmer at Tripwire Interactive and have been working on Break Blocks on the side in an attempt to strike out on my own and give some money to charity in the process; which is why Greater Good Games is structured as a Not-For-Profit company.

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Unfortunately, I don't have anything particularly cool to show you guys this time. In preparation for starting up the Early Adopters Program, we have been doing a ton of tedious paperwork this week. Of course, I can't ever entirely stop progress on the game, which is why we now have some more complex beat patterns in the game now. These won't appear until later in the game, though, because, as we figured, they really do make the game a lot more challenging.

Also, possibly of interest to some of you, we have chosen the charities that you'll be able to choose between, though this list may change:


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