I just added custom resolution support for Break Blocks, including support for Widescreen resolutions and full screen ability. This is a seemingly very simple thing in most games, and is, consequently, hugely taken for granted. Before I rewrote the whole rendering system a couple of weeks ago, I knew it would be a huge bitch to get this working well, but in the new system, I was able to get this working in just a few hours in between races at the track this past weekend.
Before I get a bunch of questions, I race go karts with my father from time to time. We have CIK certified chassis running Rotax Max FR125 engines, which are capable of speeds of up to 120 miles per hour. We have no roll cage on them and no seat belts, either. It's a blast, but it's certainly dangerous =)
So, now that that's out of the way, here's a screen shot of the game running in widescreen: