We are a news blog/websites that publishes news and sometimes interviews from developers, mapmakers and modders for W:Enemy Territory, RTCW, ET:Legacy, Wolfenstein II and other WW2 games.
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lays500x300

Time to publish another awesome W:ET map, made by WuTangH

This guy I’ve known for a “few” years, and have to say he has developed alot as an leveldesigner! Could say, Lays Of Schwarzwald is his masterpiece in my eyes.

~~~~~ Lays of Schwarzwald B1 ~~~~~

○ About:
The style I chose to work with is a summer, 1940’ european forest village.
It is situated in the woods of famous Schwarzwald forests, where axis team run a secret weapon project to develop a new kind of rocketbombs.
Allies objective is to overrun the village and secure tunnels inside mountains with tank. Their next mission is to ambush axis rocketbomb factory and destroy everything whats worth.

○ Gameplay explanation:
After allies pass the 1st part of village, the tank will destroy tunnel doors, which will give Allies access to a Command Post placed in the middle of tunnels.

  • If they manage to construct the CP, axis will loose their spawn and will be forced to spawn far back in the Rocketbase.
  • If axis destroy the constructed allied CP, they will gain a foward spawn until Allies construct the CP again, or escort their tank thru the whole tunnel system. After the tank is escorted, Axis can not gain foward spawn anymore (not even with Command Post).

With tank at its final position, the map permanently moves to its final part – the Rocketbase.
Here, Allies will have to bring 4 dynamites and place them around the rocketbomb to blow up the base.

Read more and watch the screenshot on my blog

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