What about adding BC2 to this site? :)
Thats because it IS released. Only thing is, there is no Mod DB download for it :) The next version will be made available here as well. Until then, you can get the current (old) version from our homepage or wait for the new one to be released.
No sir, it's not. Not in this version at least :)
Thanks everyone :) The current 0.18 version is a bit unstable, but once 0.20 is out, we will be uploading it to Mod DB as well.
We had a Su-7 as well but it disappeared back in 2005 I think. Way before our first release. And now we don't have the resources to add another plane :( Never heard of the Su-22 though, but I'll ask our research guy who has been off-duty for a while.
M24 or M14? Currently, the engineer's M14 and the sniper's M21 both have a 20 round clip.
hey mate, thought i could leave a comment :) keep on rockin!
We have been working via forum/FTP for all these years now, and then we finally started using SVN a few months ago when the motivation was at about zero. Since then, we have made over 300 changes to our mod and still are adding new content, three vehicles within the past week, SVN power baby!
Oh and did I mention that our SVN repository is 17 gigs in size, and that doesn't even include the levels?
But don't forget to make a backup of your existing game files (e.g. clientarchives.con), otherwise you will not be able to play on online servers!
wolfi
Martin, joined
Started modding games since some time in 2003/4, when the Desert Combat mod for Battlefield 1942 was very popular. Started off with recoloring soldier and vehicle textures, then moved on to basic vehicle/weapon coding until Battlefield 2 has been released in summer 05. Once again, I started to do recolors/reskins of BF2's vehicles and soldiers. In fall 2005, I joined the Admin team of the newly created BF2 editing community, BF2-Mods.de, which has gotten very popular in the german BF2 editing scene. In fact, its still the first and biggest german BF2 editing forum, even though it's not as active as it was back in 2006. Also in fall 2005, I joined the Developing Staff team of the Battlefield 2 Modification "US Intervention" as a texturing artist but moved on to vehicle/effects coding and graphical design (In-game images and vehicle HUDs). While preparing for our next USI release, I am waiting for Battlefield Bad Company 2 and Battlefield 3 so I get something new to fiddle around with!