Awesome-looking! Love to see the games' designs realized in M2TW. Also really nice touch to add the Templars into the battalion, gives a sense that they're the mages' "handlers"
Awesome-looking! Love to see the games' designs realized in M2TW. Also really nice touch to add the Templars into the battalion, gives a sense that they're the mages' "handlers"
Very nicely written explainer, and great attention to detail on the mapmaking!
Wonderful detailing - I always felt the armor of the Mirkwood warriors was a bit "overproduced" in the Hobbit movies, so seeing something a bit more down to earth but still very well-designed is quite welcome!
Excellent looking model and textures, as always
Pretty damn amazing - can't wait to see what the gameplay is going to be like once you introduce big monsters like that!
Amazing cutscenes - great work! Super excited for this.
Impressive work as always - congrats!
Excellent detail - the environmental storytelling is always a big plus of AoTR maps!
Loving these lore articles! The screenshots really complement them, too.
I love the outfit - the colors and golden ornaments fit together really well, creating this sort of darkly decadent feel to them. Also cool to see them wearing the veil over their faces, linking them to Syar Rhul!
Real step up in model fidelity there - not that the old ones didn't look good, it's just that they were based more on the Morrowind character models, rather than something more "photorealistic" like this. Great job!
Awesome as always, lads - really looking forward to the release!
Looking great! Very nice to hear about the new missions. Good luck to you guys.
Very cool - it's great to see those two horseman statues there, just like in BFMEII!
Nice - reminds me of the BFMEII dwarf fortress building!
I really like the mask - it gives off the impression of being from an earlier era, maybe Bronze Age-like. That works very well with the fact he's a Nazgul, giving the impression that the Golden King is from a different, ancient time, and that his reappearance in the world is unnatural. As per usual, you guys do really good job with visual storytelling. Congratulations!
Looking good! Quite different design from what we usually see in adaptations of Tolkien's work, but such is a compliment here - they cone from Valinor, so it's only appropriate that they be "otherworldly." Good work!
Looks like Vjun - and is that a new cloak for Vader? Looks good!
Fantastic news! Looking forward to the new version!
Really nice work on the foliage!
Woah...that's pretty awesome. How is it gonna work ingame?
Ngl tho, the hero ability concepts and even the pretty Shelob skin don't look half bad...
These are some awesome effects - impressive work!
All of this sounds great! I imagine the endings will take a long time, but that's all good - the Darth Maul one did as well, and the end result was excellent. Take your time. One suggestion: maybe it would make sense to call Force Fear as "Force Insanity" instead? I think it would jive well with the whole "go berserk" aspect of it, and still be a nice reference to KOTOR - not terribly important, but thought I'd give my two cents!
Very nice! Adds some really nice character to the elven units!
Great news! Congratulations on the release.
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