Hehe - no it's not a virus, just a "virus themed" snake clone I made years ago while I was learning C++ :)
Hehe - no it's not a virus, just a "virus themed" snake clone I made years ago while I was learning C++ :)
I'm a bit late to reply but wanted to say: I'm completely satisfied with how the project turned out and wouldn't change anything. There's a clear intention behind the decisions made, be they with regard to graphics, sound or gameplay. It's okay not to understand, not to be interested in or not to agree with this intention.
It's Slick actually, which is built on top of LWJGL ;) The first time either of us programmers used either as it happens: Android and Web version would be great, though I'm not entirely sure how to export to the latter.
Oh, and since you like open-source, here is our git: Github.com
All GGJ games are, after all, required to release their source ;)
edit: Linux version being validated as we speak by the way.
Awesome game: neat non-verbal tutorial system and very nice artwork :)
Not sure exactly who you are, but a friend of Qubodup and Freegamer is a friend of mine :D
Salut Froyok :) tiens, toi je t'ai jamais rencontré de face. Comment ça si on est tous les deux en France?!
Dis-moi la prochaine fois que tu fais un Jam, etc ;)
Oh hello Froyok :) Wish indieDB had some kind of notification system :-S
If you are using the UDK then this will not be Linux compatible - please correct "platforms".
This is why you avoid using C# from the beginning :P
I recommend you go back in time and never learn C#: instead become comfortable with C++. Then in the past you can write the whole game in C++ and not have to worry about Microsoft -to use the technical term- "owning your ***" ;)
Sorry: shouldn't be mean since you're clearly going to a lot of trouble to port the game to Linux and Mac. It's very nice of you: many developers wouldn't bother. Thank you for your time and effort - it really does mean a lot to us poor finished-game starved Linux-users :D
I remember seeing this on Tigsource: looks fantastic :D
Looks awesome: what is this written in and what libraries are you using?
Looks nice, but the questions we're all asking ourselves is "how the fork do you control and RTS with one button"!?
Tracking :)
:) Great to see something in-game! All this concept-art had me really nervous...
Cool idea :)
Serait mieux de l’appeler "United Sheep Alliance" ou qqc pour avoir la bonne acronyme (USA) :P
The effect so far is purely aesthetic, so the game doesn't actually "know" what's in shadow.
It's not finished yet though: I'm going to add a simple tile-based binary "visibility" matrix underneath all this so I know when to draw objects and when to skip them. I'll probably end up masking the far-away tiles as well ;)
There are couple of error in the summary :-S
*) "known", not "know"
*) "improve" and "enhance" mean the same thing
*) "charge" not "chrage"
Otherwise good stuff :D
I was about to say that the panning was rather laggy but I figured it was just Java being Java. Great work fixing this :D
Great work :D How is it that there's the brilliant, completed FOSS platformer out there and I'd never heard the slightest mention of it till a fortnight ago?
Is there a Linux version?
The game was originally called "Debugger" but that sounded so boring. Then I remembered my Dad's habit of swearing whenever his code refuses to compile and dropped the 'De'. I suppose using a swear-word as a title is a little... risqué. Then again outside of Australia and England it's not really used, and luckily these two countries have a sense of humour when it comes to such things. Hopefully nobody will be too offended :S
Cheers :) You could use something similar for Survivors of Ragnarok (looking forward to it btw): it's not so hard to implement once you get your head around it :)
Looking really Noice Arvind. You're right: having a good artistic really makes a difference. I need to find someone...
Sorry I don't comment as often as I probably should - life = hectic, etc. But I definitely want to play :)
Holy different-genre-than-usual Batman: *The* "Frictional games"!? Definately follwing :D
Hi all: had great fun meeting you guys at GGJ Verona :D
Thanks Fisk! Afraid it's my crappy inbuilt microphone :-( Maybe I should invest in a proper one...
I answered gameplay, but maybe that's just what I want to think I think. I reckon a lot of people, like me, like to think that they're not wooed by visuals. But most of us will dismiss ugly games before even playing them.
On a *cough* completely *cough* unrelated note: please play my ugly-as-sin alpha demo XD You'll never find out how bad the gameplay, audio and storyline are otherwise, and that would be a shame.
Cheers - yeah: there's a lot of balance work to be done. But first I've got to add all the enemies and weapons into the game: then I can figure out which did and what health and what weapon does how much damage :-)
Pretty sure these two little "swarmer" enemies will be 1-hit-killed by most weapons though.
wilbefast
William joined
Game designer, programmer and international man of mystery :) I am currently making and/or have previously made games using Game Maker, SDL, SFML, OpenGL, OpenFL, Löve2D, Slick2D, Unity3D, NME, HTML 5, LWJGL and LibGDX. Only a small subset of these projects have every been published: they can be found below.