Werner Spahl is an analytical chemist who never would have thought that fixing a game is sometimes more fun than playing it!
This patch combines several small improvements to the main mod, that in my opinion make the gameplay more realistic and fun, though maybe a little bit easier as well.
The Dark Mod Unofficial Patch
Copyright by Werner Spahl, "Wesp5", email: firstname.lastname@example.org
ModDB addon link: www.moddb.com/addons/the-dark-mod-unofficial-patch
Thanks to the TDM team for the mod and all authors for the missions!
This patch combines several small improvements to the main mod, that
in my opinion make the gameplay more realistic and fun, maybe easier
too, and it also brings some order into the downloaded mission list!
Due to the open way that mission authors can use existing assets, or
create their own completely, it may happen that sometimes changes of
the patch will not work as stated, like with lights or blackjacking.
To install the patch just extract the archive to the main TDM folder
overwriting files. For name fixes the missions need to be installed.
Many thanks to Destined and Obsttorte for their help and discussion!
Permissions of any authors are assumed to be given, as the same name
changes were already made in the online mission archive list and the
list on the web. No mission pk4s or readme files have been modified!
Turned flashmine into electric mine which will knock out all humans.
Edited more mission names and made threesome candles extinguishable.
Updated to TDM 2.08 and fixed custom holywater script compatibility.
Added Numbers Scroll showing stealth and loot info, thanks dragofer.
Edited more mission names to avoid truncated descriptions in menus.
Added default keys info to training mission and repaired cut lines.
Moveable candles can be extinguished directly by frobing the candle.
More blackjack immune enemies and inextinguishable candles modified.
The key frob distance has been decreased to be that of lockpicking.
Holy Water bottles must be thrown directly, but they do more damage.
The controls settings menu additions have been updated for TDM 2.07.
New mission names have been fixed to fix format and spacing issues.
Added looking up and looking down controls for people without mouse.
Pointed bad prefabs container open/close sounds to existing effects.
Added version info to starting screen and edited some new missions.
Many enemies will not become immune to blackjacking when alerted.
Oil lamps, candle sconces and chandeliers can be frob extinguished.
The controls settings menu lists that "use" can work on held items.
Mission names were syncronised between download and online lists.
The controls settings menu lists that "frob" can get or drop items.
Astericks were added to official missions to move them to list top.
Minor text and format bugs have been fixed in some mission infos.
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