I'm getting a lot of lag and a cursor that keeps flashing in and out as I move it. No crashing at the splash screen, just laggier than I would see for any other mod at main menu and ingame.
I'm getting a lot of lag and a cursor that keeps flashing in and out as I move it. No crashing at the splash screen, just laggier than I would see for any other mod at main menu and ingame.
Does this also change Hip's voice lines to English or can I use a separate mod for that?
It would be incredible if the AI could use vehicles properly since they can occasionally use them if the enemy is close enough but they don't move the vehicles. That would be cool after the maps are outed for bots. Great mod. I'm curious to see what's next...
Ok. BTW, botmatches are fine, they just need routes and some changes to make them work better with the maps. I hope a roleplaying game mode could be created for players and bots with random events as an option to make botmatches possible with
selected roles/teams. That would be glorious.
Multiplayer worked fine until I got a message saying "OpenJK Multiplayer has stopped working" whenever I try to spawn into the game on the server.
I just downloaded the mod. How can I tell what is a mod and what is part of the vanilla game in the base folder? Are the assets the only things that should be in the folder?
I just reinstalled Chrome a half hour ago and I'm still getting network errors. I wish Jedi Academy had Steam Workshop support. Guess I won't be playing this mod until the file downloads can be organized so that they are small enough for ModDB. Maybe a launcher could install them because Chrome can't scan the file for viruses.
I still get "Failed-Network Error" when I try to download the mod from the Drive folder. I know I can download an 8 gig file. Google doesn't trust the folder, though because my internet is too slow for it to download.
Hey Linken, could the mod be partitioned to make it easier to download on lower-quality networks?
I can't download the mod. I keep getting "network failed" errors. Any suggestions? I tried downloading the mod multiple times and it's frustrating me.
It would be cool if they separated it by OS so that I might actually be able to download it since my internet can handle a download of that size, but it could take hours or even the next day to download it, so I guess chrome doesn't like how long it could take. Yes, it's my internet. Thanks.
Tried downloading it from JKHub and still get network errors. Maybe the downloads could be separated by OS and put on to ModDB instead of Google not trusting a Drive folder?
Still having trouble downloading the mod because of network errors that I get after downloading for a few minutes. Tried it a few times already.
Will you be able to post 2.1 on ModDB soon?
I get network errors whenever I try to download the Drive folder.
When will you post another update on the progress of the mod?
Is this compatible with Star Wars Galactic Warfare?
I meant the ability to play any of the stock game's campaign missions. I also wasn't sure about the multiplayer mode and what was planned for that in regards to playing locally with bots.
Will you be able to give us an update on your progress toward the first release? I got Jedi Academy again just to be able to play Knights of the Force Again after playing the original. Also, Will there still be local multiplayer and singleplayer mission support for this release? Just trying to be sure.
Some of the textures flicker in Battlestar Galactica Fleet Commander, which may have been a result of a recent update to Homeworld. A quick fix would be useful sine Gearbox may not be updating the Homeworld Remastered Collection anytime soon. This is for the Workshop Release on Steam, including the Remastered Collection from Steam.
i hope u guys make new versions of this mod.
waswaf
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