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Comment History
WalkerTexasRanger
WalkerTexasRanger @ 2.0 Wallpaper 2

i does look a bit like Krauser from RE4

Good karma+3 votes
WalkerTexasRanger
WalkerTexasRanger @ Kasumi Model Fix!

Thats Ayane not Kasumi looks cool though I love DOA

Good karma+1 vote
WalkerTexasRanger
WalkerTexasRanger @ Half-Life 2: Cooperation

i got the latest steam and version of his and when i click on it under my steam games list it say game is currently unavailable

Good karma+1 vote
WalkerTexasRanger
WalkerTexasRanger @ Playermodels

THATS PRETTY KICKASS.

Good karma+1 vote
WalkerTexasRanger
WalkerTexasRanger @ Mossman Playermodel for Half-Life 2: Deathmatch

awesome,next try Gman then Alyx ,well deathmatch with Barney and Dr.Kliner would also be pretty kickass.Do whatever you like,just continue on making more Half Life2 deathmatch characters, because the combine are cool but the resistance kinda sucks.

Good karma+1 vote
WalkerTexasRanger
WalkerTexasRanger @ Eternal Damnation

Hi I need someone to help me, awesome mod, its just it won't save for me on the train.It closes then says this load of bull ****
History: FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (LookAt) <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (CamOrientation) <- UObject::Serialize <- (SubActionOrientation Save9.MyLevel.SubActionOrientation4) <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (SubActions) <- UObject::Serialize <- (ActionMoveCamera Save9.MyLevel.ActionMoveCamera11) <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Actions) <- UObject::Serialize <- (SceneManager Save9.SceneManager4) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- ULevelBase::Serialize <- ULevel::Serialize <- FArchiveSaveTagExports<<Obj <- TagExports <- UObject::SavePackage <- UGameEngine::SaveGame <- UGameEngine::Exec <- UObject::execConsoleCommand <- UObject::ProcessEvent <- (BulletPlayer Save9.BulletPlayer2, Function Postal2Game.P2Player.QuickSave) <- UObject::scriptConsoleExec <- (BulletPlayer Save9.BulletPlayer2) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 001C04E8 256 <- MessagePump <- MainLoop

Good karma+1 vote
WalkerTexasRanger
WalkerTexasRanger @ Eternal Damnation

Well I haven't played this kickass mod since early december.Well I beat the train now Im in the station and when I go to this one bathroom where graffati says something like ''no one gets out alive'' i go in further cracked mirror i hear glass break then it turns black and exits with some more of this kind of ****
General protection fault!

History: UObject::ProcessEvent <- (Trigger Save10.Trigger9, Function Engine.Trigger.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- JohnPawn0 <- APawn::physWalking <- AFPSPawn::performPhysics <- AFPSPawn::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

help please

Good karma+1 vote